EVERYTHING You Need To Know About WORLD BOSSES // Ashes of Creation Alpha 2



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Ashes of Creations Alpha 2 is weeks away.. so this time we are diving into exactly what you can expect from the monsters you’ll be taking on for that monster loot.

Ashes of Creation is a unique take on the MMORPG experience. Our world structure is dynamic, and built to react to your actions. Cities will rise and fall as you shape the world of Verra. Quests and secrets will unlock as populations gather and their needs grow. As the world’s NPC structure is established in real-time, you will have the ability to destroy what’s been created, paving the way for new developments, populations, and change. Political strife and intrigue will play a very real role in the structure of your experience. Gone are the days of static worlds; change is here to stay!
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12 thoughts on “EVERYTHING You Need To Know About WORLD BOSSES // Ashes of Creation Alpha 2”

  1. I hope Tumok has dynamic behavior. From the showcase it appears to follow a scripted path until it reaches a zone where it can be targeted (maybe even the falling trees were scripted).

    At 1:15 you mention how cautious we should be if we find him roaming the riverlands, but if his behavior during the showcase is the same during Alpha 2, then Tumok will most likely have 2 or 3 zones where you can target him and everywhere else he will just be a bland NPC following a path and skating his feet all around as we saw.

    I think everyone would expect a World Boss to be aggressive and kill you on sight, and not just ignore you while he's walking. What's the point of having him roaming the Riverlands if he presents no threat at all?

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