Discussing the State of Ashes of Creation with Alpha 2 Testers



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

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Ashes of Creation is an Immersive huge open world Sandpark MMORPG that is redefining the gaming landscape. Created for fans of PVP, PVE, and Roleplay, this ever-changing world promises the ultimate MMO experience. This game, which began development in 2016 and upgraded to Unreal Engine 5 in 2021, is now on the cusp of revolutionizing the MMORPG genre. Intrepid Studios are working towards delivering these highly requested features to an old school playerbase waiting for that MMORPG to bring them back to the golden age of the early 2000s:9 different playable races with both male and female options.A massive 1200 square kilometer world size at launch with 85 Nodes.A fully open world game with no loading screens, offering complete freedom to explore.A rich array of features including Dungeons, Raids, World Bosses, Open World PVP, Caravan PVP, castle sieges, node sieges, arenas, duels, guild wars, and more.A vibrant player-driven economy, crafting and artisan system, political system, citizenship, player run shops, taverns with parlor games, and a unique character customization system.Ashes of Creation offers an experience like no other, combining the best elements of both sandbox and theme park MMOs. This is a game built by an MMO fan for MMO fans, fully funded and committed to a zero pay-to-win model.

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20 thoughts on “Discussing the State of Ashes of Creation with Alpha 2 Testers”

  1. Thanks for coming on the stream @Fantmx I appreciate your time and openess (maybe this is the gateway for me to talk to other creators?)
    Fantmx will be live discussing his experiences and answering questions over at twitch.tv/theoryforge soon after I uploaded this video!

    Reply
  2. Soon(tm)

    My wife counted my alpha/beta test total in our 34 years of marriage, amazingly I've done 117 of them. True some were only a week or less, but that's more than I figured. LOL

    Reply
  3. It still feels too much. Just like in WoW (and probably in other MMOs) in similar cases. Too many effects. The players can move too quickly, etc. It is just a mess to do battles with many players.

    Reply
  4. Tbh the reason I’m not to worried if it’s only river lands and only 2 arcs at A2 launch is because they’ve said that they will semi frequently add new things to the alpha as it goes on and the betas until launch, so the way I see it if we only stay with 2 arcs and river lands then hey more stuff to look forward to throughout alpha 2

    Reply
  5. As they work on it will get better and better over time.
    There is lots of stutter on players and mobs in the foreground that are very far away in the distance still.
    Movement looks better than alpha 1 still needs work of course.
    VFX isn't as much all in ya face as it was before, but if players can turn that right down but still be helpful to said players then that will be fine. Cluster is there but not as bad as before.

    Hopefully we get to test lots of core systems in A2. However Beta is where a lot more will be shown I bet.

    Reply
  6. Intrepid should hire more combat designers or combat engineers, they need to improve this aspect a lot. The warrior is horrible, he doesn't look like a warrior. The magician, those rainbow magics, wtf? The graphics must improve a lot, I know they are in alpha, but you have been developing for 8 years?

    Reply
  7. Why does Steven have to constantly give himself advantages and super powers? Making himself level 30 when everyone else is 15?

    It’s kind of weird and off putting to be honest. It’s like he has a god complex.

    Reply

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