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This month, we shared an update on the Ranger Archetype in Ashes of Creation, a very special announcement, and more! 👇 For Timestamps click “Show More”
Chapters
0:00 Intro
5:46 Reminders
15:28 Ranger Update
1:31:00 Studio Update
1:40:52 Art Update
1:45:53 Outro, Q&A, and Special Announcement – Didn’t hear your question in our Q&A? Check to see if it was answered over on our forums: https://forums.ashesofcreation.com/discussion/comment/432762/#Comment_432762.
🔔Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!
💬 If you have any feedback on what was shown, please share it with us over on our Forums!
– For Ranger Update Feedback https://forums.ashesofcreation.com/discussion/57313/feedback-request-alpha-two-ranger-archetype-update-shown-in-december-livestream/p1
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Glorious Verrans! It has been an amazingly productive year for us at Intrepid Studios, and next year is going to be insanely fun as our Alpha Two users get to join us in-game. Thank you for your continued patience, support, and as always, your feedback. Due to your great feedback, we have continued to improve our combat…and it's not even in its final form! Please continue to share your thoughts with us. 💪❤🙏
Unique Game Items
Game On
Always love seeing how much progress is made and hearing how excited you guys are about development, thanks as always for taking the time to show the community all the updates! Happy holidays hope you all get plenty of rest and come back super refreshed ready for 2024
Really wanting to see my class (Rogue), they've teased about the class plenty, but nvr seen a reveal of the class. Hope it's coming soon specially for the Alpha 2 testing.
God I can’t wait to finally play this lol
Looking really good 👍
My only critique would be to increase the mob leash or whatever you need to do. As pulling big groups of mobs is fun AF and it was very disappointing to see all the mobs de-agro like that.
An incredibly strong update.
If thats the direction we are heading I am surely not worried about the future of the game.
The only thing I am a little sad about is that Rangers seem to basically have no freedom of choice regarding their weapons.
The repositioning on Air Strike is far more than what we deserve. I loved its original design when it was released, and having aerial maneuvering just exceeds everything to a whole new level, and this is coming from a mobile dps fighter style player. I'm getting even more hyped for the Fighter / Cleric classes and augments after seeing this.
It became a habit to follow AoC's progress over the years. It's really cool to see the community grow as the game is being made. With Alpha 2 coming quite soon now, I want to send lots of love to the developers. If I were part of this project, I would 100% feel I have a responsibility to deliver something incredible. So I assume there will be a lot of pressure for all the teams during the year to come, as the public will start to put their hands on the game. Please take care everyone ! Happy holidays ! (btw, I don't usually like playing Ranger but you made me want to try it first, so you must be doing something right…)
The ranger update looks exceptionally well. However, Interpid should retain one non tab target feature. That feature should be something like extended range for certain spells in action camera mode. That would increase the skill cap and still allow combat to remain mostly tab target and feel neutral.
How will Weapon skills play into a class + subclass? f.e. if i will play a cleric/rogue (i.e. Shadow disciple) who uses a dagger, will i be able to augment the active dagger skills too? If yes, how exactly will they be augmented. Since in my example with a shadow disciple, the augmentation solely happens via the rogue class. But Dagger + Rogue ist not "cleric"-ey. Will they be augmentable by the main archetype, or even both?
Has it already been asked, saving presets for builds before respec? ALSO, if skills/recipes acquired stay when changing the umm.. smithing and stuff. So you can drop smithing, then go back to it keeping all the previous unlocks/level?
6:10 Who else instantly checked their slack
Showing some really good progress with the combat looks great. Really love the vistas Steven was looking at just makes me want to explore this huge world of Verra.
Going to sleep, wake me up at Q3
So if I don’t care for PvP do you think I will enjoy this game?
pew pew pew pew
I gotta get more rogue info soon
On weapons and armour crafting will it be a option to get rid of any horns, spikes, nose guard and ability to change the cross gauard design. Like removing the spikes on the skeleton armor shoulder guard because if you don't you will get impaled by your own armor if you reach for the sky.
so until at least 2025 this game is not going out of alpha phase right? XD
Congratulations Margaret 🎉🎉🎉❤, so proud of yall, game looks amazing
I only follow these updates to see how long you can milk this perpetual "development". In two years you'll still have a dozen regular donators, hanging on with baited breath for an update on the trees and plants.
Release date 2044 ?
What are the PC requirements for Alpha 2?
I can already feel how immersing this game is going to be. I already can feel a band of rangers and rogues chilling in a red wood forest while a few scouts return to deliver Intel of a bunch of tricksters and bandits about to raid a high value caravan. In the chat we quickly discuss gear load out and then the rogue smoke bomb out and others mount up to handle business.
The wait will be worth it.
And this is coming from someone that met them at pax seattle years ago like O O WTF IS THIS?! Yea … I'm here for it.
@stevensharif happy new year!
I love stevens point about them not being a billion dollar company and that people who love games should be rooting for them because its for this exact reason that BG3 was amazing. an underdog company with nothing going for them rises above via innovation and drive and thats one small reason i love intrepid and am so psyched for this game. its not a money grab by a multi billion dollar company, its a dream of the devs to play a good game!
Love the ranger updates, but when it comes to movement based skill we really need to get our hands on it first in order to tell how it feels. Just based on how it worked previously though, steps in the right direction! I love high mobility classes and adding jumps that don't freakout when landing on different terrain is really important for the feel of a game. Can't wait to see how the ranger abilities will effect different archetypes in the future.
I don't know if you guys actually read this, but take black deserts combact feel and throw it into this game guys I 100000 percent promise you people will lose there minds for this game if you do that throw your own spice on it 🎉 oh add some souls like perfect timed blocks parry attacks perfect strikes I haven't seen anyone do something like that the perfect parry and block sure but neve perfect attack you know like combo chain but instead of just going ham be rewarded with certain skills for timing them perfectly when certain conditions are met or actions are preformed it would be nice to be able to knock away ranged attacks with a perfectly timed dodge or counter or cut the arrow in half n on the range side have perfect timed shots recive certain conditions not really sure what you could do but maybe perfect shots could do that 1 shot damge lol
that slack noti really got me 😅
Ya know. Watching these updates always reminds me that creating a Game – Especially Ashes of Creation – Is challenging! I have to applaud every single person involved in the project. For remaining honest and transparent. Listening. AoC is definitely coming along fantastically well.
You guys touched on something I agree with. You're friends with other Gaming Studio's. Other Developers etc. And so, rather than supporting just "1 MMORPG". Lets support "ALL MMORPG's". Steven is absolutely correct in saying "We need to root for the success of risk takers". Yes 🙂 I'm sure someone like Elon Musk can definitely agree with. We need more risk takers to progress what we adore.
I feel that collaboration is one of the keys to success. When I think about Ashes of Creation. I instantly think of "Community". When New World released. It had close to 1m concurrent Players. It's super clear to me that Players really want a new world to live in. To share with others and ultimately share experiences they've never experienced before.
I'm still a heavy skeptic with Monthly Subscriptions for Games. For me personally, I'm a big variety Gamer but I adore MMO's. Did you guys ever play There? (there.com). I remember playing that Game years ago which also had Monthly Sub Packages. I actually did Sub every month as you also got Plots of land. It was super innovative for it's time. I can see how much time and effort you guys are putting into AoC. And so… the question becomes "Do I feel paying a monthly subscription would be worth my time?". Hard to say right now 🙂 BUT… I'm leaning more towards yes <3
Have a great end of 2023 and look forward to seeing you guys progress in 2024. Stay warm.
I like the fact that I can fight with any weapons or armor that way I can choose class depending on what benefits or skills I like best that are not combat related. Like fighting with a sword and shield but can pick locks, find treasure, cast spells, make magical items, create potions that improve my stats or fight along with beast that I have tame. That way other can't be sure of what type of class is your real class until it to late. Hopefully you can acquire skills and perks of the weapon you use the most.