Development Update With Node Wars Preview – 11AM PT Friday, May 31, 2024



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

This month, we shared a preview of Node Wars in Ashes of Creation, along with studio updates, and more! πŸ‘‡ For Timestamps click β€œShow More”

Chapters
0:00 Intro
2:06 Reminders
11:19 Node Wars Preview
2:03:33 Studio Update
2:08:45 Outro, Q&A – Didn’t hear your question in our Q&A? Check to see if it was answered over on our forums: https://forums.ashesofcreation.com/discussion/comment/455729/#Comment_455729

πŸ””Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!

πŸ’¬ If you have any feedback on what was shown, please share it with us over on our Forums!
– For Node Wars Feedback https://forums.ashesofcreation.com/discussion/59519/feedback-request-alpha-two-node-wars-preview-shown-in-may-livestream/p1

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36 thoughts on “Development Update With Node Wars Preview – 11AM PT Friday, May 31, 2024”

  1. Glorious Ashes of Creation Community – First HUGE thank you to our wonderful PI folks for joining us in this recording. Secondly, thank you all for tuning in and following our development journey. This is just a glimpse into our Node Wars system, and the team has been doing a great job bringing it into an alpha stage. As noted, there is still much work to be done to address VFX, UI, and performance, but the gameplay loop of Node Wars (different from Node Sieges) is what we’d love to gather your feedback on if you have a moment to toss us your thoughts! πŸ’•πŸ₯°

    Reply
  2. Awesome update. Question about the node wars: For a node war, if you belong to the controlling guild or an ally guild of the controlling guild, but belong to a different node, can you still help your guild without a scroll, or will you be required to have a scroll of some sort to help out your guild or ally either attack or defend a node?

    Reply
  3. Question on vassal nodes: I know you said the vassal nodes cannot go to war with the parent node, but is there any way to possibly level up your node past your parent node and become the parent and dethrone the parent without exactly going to war?

    Reply
  4. If you ever wanted to balance and nerf the players. Just add the stamina stats to the game. With higher stamina you can fight longer and all active skills and abilities will be the strongest when you first start out. With low stamina you can't fight as long as you wish because your skills and abilities will become weaker the longer you fight.

    Reply
  5. I'm enjoying this update! Something i hope to see during node wars is things like those giant siege golems or maybe some kind of carriages full of explosives you have to guard to take down a gate or something.

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  6. Node Wars look fun, but I absolutely hope that you'll consider adding Battlegrounds to the game so that people can have similar experiences without the need of Node effort. The rewards don't even need to be good, they could be purely cosmetic for instance.

    Reply
  7. Will players have the ability to turn down or off the particle effects from casting, damage, etc.? The effects are beautiful, but not very helpful, imo, when in large group combat situations.

    Reply
  8. 1:17:50 i get that at this point we watching the mages and rangers but what a melee player suppose to do in a situation like that? Engage, hit 3-4 times and disengage or he must have a pocket medic with him all the time? I really hope to get an answer in alpha 2 and after especially with rogue class around cause this felt like Harry Poter battle. Respect to Dred tho and thanks for the footage!

    Reply
  9. I have an idea for a few op items for artisanship like the Forge of creation, Anvil of creation, and the Hammer of creation. The Forge of creation allows you to combine your favorite materials, armors, weapon while giving the final items the stats and abilities of both items. The anvil can give any item a new powerful ability while also upgrading the stats and abilities on them. The hammer will mend, fix any broken or shatter items while making it new while also upgrading the items with no cool down. You can also give op stats to other artisanship tools in-game for each profession.

    Reply
  10. With the holds Mayor mounts that don't change with the Mayors. I feel like it should be known as a guardian. That way each hold will have their own guardians and guilds. This way it won't affect the Mayor's personal mounts. That way when a player becomes a major they can acquire a special mount for their personal mounts that can only be unlocked after becoming a Mayor that they can keep afterwards.

    Reply
  11. 7 damage?? Players should die alot faster. It makes ZERO sense for players not to die when being targeted by 10x people. Players should be able to get owned by 2 people. You all need to speed up the game by multiplying the damage by 10x AT LEAST. And a dragon should 1 shot Players. I mean, what are you guys doing there… who the heck is in charge there .. my god. There's so many things wrong with this game. Also Steven is bad player. Record someone who is actually good at video games..backpeddling??? Lol

    Reply
  12. Game looks so so promising but please sort out the rangers RPM of arrows being launched like a machine gun as others have mentioned! You want the feeling of the arrow being deadly, accurate and powerful. A fast rapid skill isnt a bad idea but the animation and amount its used in this showcase is making it look 'arcady'.

    However the game looks incredible, thank you and keep it up 😊

    Reply

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