Development Update With Commissions Preview – 11AM PT Thursday, February 29, 2024



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

This month, we shared a preview of Commissions in Ashes of Creation, studio updates, new art, and more! 👇 For Timestamps click “Show More”

Chapters
0:00 Intro
2:38 Reminders
10:28 Commission Preview
1:00:57 Studio Update
1:08:41 Art Update
1:15:42 Outro, Q&A – Didn’t hear your question in our Q&A? Check to see if it was answered over on our forums: https://forums.ashesofcreation.com/discussion/comment/443134/#Comment_443134.

🔔Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!

💬 If you have any feedback on what was shown, please share it with us over on our Forums!
– For Commissions Preview Feedback https://forums.ashesofcreation.com/discussion/59013/feedback-request-alpha-two-commissions-preview-shown-in-february-livestream/p1

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23 thoughts on “Development Update With Commissions Preview – 11AM PT Thursday, February 29, 2024”

  1. Glorious Verrans! Again, thank you for tuning into this months update! We are diligently working on preparing for Alpha Two! Commissions are your most basic quest in the world of Verra, and they are constantly changing to show the state of the dynamic world. These commissions feed every other quest system, and reflect your actions in real time! Leave us your thoughts on the preview as our wonderful Community Team will be compiling your feedback! We appreciate your thoughts greatly, and love that you spend time with us each month sharing your feedback to help improve Ashes of Creation! <3

    Reply
  2. Correct me if I'm wrong, but is the rain just a personal screen effect? It seems to have no impact on the ground or water. Also, it was raining while Steven was inside a cave. That would imply that I wouldn't be able to see a rainy territory from afar. It also seems odd that I could go inside a house, look out the window, and it's not raining, but the effect kicks in when I leave the house.

    Reply
  3. This was quite a pleasant surprise! I loved how the gameplay loop was shown with how commissions can lead you to finding events and story arcs you may not have known about! Plus they can get you familiar with the area so you know where the mobs spawn and so on.

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  4. Greetings AoC team, this will be my first post in the community. I've really enjoyed tracking the progress of this game and am very grateful for how transparent you all are with development. Please keep up the great work- the game looks really nice and we cannot wait to try it. That being said, I have a question I would like to ask about combat: Will there be any kind of aggro tracking GUI? As a player of other MMOs, I really can appreciate the value that a simple aggro table can provide to me to let me know how many enemies I have on me, the health level of each one, etc. Thank you again for all that you are doing.

    Reply
  5. The legs on their human models look way too short. I think that's what been bothering me everytime I see the characters, always felt off. It's the legs. They're too short, it's weird.

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  6. 58:01 Will there be commissions that contribute to node development in the sense of, "This commission will progress the blacksmith/building level." Or, "This commission will affect buy/sale rates, and taxes." As two examples. Or will they exclusively progress world development? I could see the rarity system becoming an issue if blue rarity increases blacksmith, but I want to increase lumbermill but it's white.

    Reply
  7. I really hope AoC will have fully voiced NPC dialog. Not just the greeting when you click them. Nothing brings world alive than hearing NPCs talk. It's one of the few things that make FFXIV appear a tad dated. ESO is miles ahead on this front.

    Reply
  8. when can we expect a warrior class showcase akin to the ranger and mage? I think with the tech you guys have created playing a mele will finaly be more interesting than just looking at some lame ass attacks. more like black desert does it, but with actual good mmo mechanics to boot.

    Reply
  9. Hi! I have a quesiton: There are recipes that can be obtained through commissions, are there other ways to get them? Let me explain: if the commissions change every X amount of time and have factors such as the level of the node, time, etc. Could it be the case that you are rewarded with a recipe for a commission and then that mission does not appear again for that node? So that would make the recipe or reward for that mission only available to whoever made it at the time it could be done. Is it planned to repeat the commissions so that everyone can access their rewards?

    Reply
  10. Much love for your Team Steven! You are doing such a nice work with your whole Team and the Progress with that amazing Game I would say WE ALL as a Community are fucking hyped.
    At least I am – LOL
    Keep it up like that!

    Reply
  11. The only thing I can see holding this game back is if Steven continues to be the center of marketing attention. Everyone has their strengths and weaknesses in different roles, and choosing himself as the lead in nearly all of the demonstrations and other forward facing operations is an obvious mistake. It makes me wonder how much more traffic and momentum this game would have already generated if the right people (plural) were chosen for this to begin with.

    Reply

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