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This month, we shared an update on Caravan PVP in Ashes of Creation, studio updates, new art, and more! 👇 For Timestamps click “Show More”
Chapters
0:00 Intro
5:46 Reminders
13:35 Caravan PVP Update
1:16:27 Studio Update
1:21:37 Art Update
1:24:38 Outro, Q&A – Didn’t hear your question in our Q&A? Check to see if it was answered over on our forums: https://forums.ashesofcreation.com/discussion/comment/439101/#Comment_439101.
🔔Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!
💬 If you have any feedback on what was shown, please share it with us over on our Forums!
– For Caravan PvP Update Feedback https://forums.ashesofcreation.com/discussion/58832/feedback-request-alpha-two-caravan-pvp-preview-shown-in-january-livestream/p1
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Glorious Ashes of Creation community! Thank you for joining us again for another dev update! We hope that you are enjoying seeing more of our caravan systems! Reminder that the world of Verra is still being developed, so much of what you are seeing is work-in-progress, we still have so much more to do when it comes to art and performance, specifically around character models, VFX and UI, as we head towards our Alpha Two. Please let us know your thoughts as your feedback is paramount – what did you think of the caravan system, PvP, and water transition from what you've seen? We'd love for you to join the forums and leave your thoughts. Thank you from everyone here at Intrepid Studios! 🥰💕
Steven, please, I would like to see more action skills for ranged classes, not just AoE skills. Fireballs, arrows or light beams moving forward at speed.
dudes in the water swimming faster then the boat smh
Did I mishear? I thought the release date of A2 would be announced today.
Looks really fun. Take your time I am patiently waiting.
The ability to gain knowledge for Monsters and NPCs as you fight them or read books or talk to an NC about them to learn their HP and weaknesses and strengths would be amazing. It would build a whole new social dynamic around mentorships and incentivize exploration to find those books or talking to NPCs.
All the best to you Margaret! The responsibility of having children can surely be scary, but they are also a source of purpose and happiness I wouldn't want to miss in my life!
Regarding the update:
I am, again, impressed by the systems. Not necessarily by every detail of course, but by the fact that every mechanic serves a purpose, is well thought out and improves on other elements. The enemy health obfuscation for example is simply a good idea. Its baffling that this is the first time I see such a system the more I think of it. That not every city will have a black market gives player agency regarding the question weither they want to be a bandit refuge with all the advantages and drawbacks this might bring. The way you have to decide weither you would rather loot scraps quickly or take the risk of recovering all of it instead. Those are the decisions that make it interesting. The entire raft mechanic also automatically makes the caravans more dynamic, because it makes it more difficult, and therefore more fun, to track them in a very natural way. Then there is the unloading timer in the node. Steven is of course absolutely right that this opens up the possibility for cities to act towards becoming trading friendly. If trading is equally easy everywhere, then we all know what happens. The first large city you can enter after starting a game will become the trade hub of said game. Stevens foresight of what the node system needs to function properly really shows here.
Long story short, of course things aren't perfect yet. But every conscious decision the dev team makes is very clearly a decision made to achieve a better game.
Those things add up and contribute to the overall feeling that you guys have a strong vision that works very well.
Time to kill also looks absolutely fine. The longer the time to kill is the harder it is for an outnumbered party to compensate through skill.
If the TTK is too short then you can't properly react to anything, which also limits the impact of skill.
For me this looks like its not far away from the optimal range.
Just a really strong update overall.
Thank you for keeping us up to date with the events of your game
i keep very updated on this game and your studios progress and i cant help but notice steven is ALWAYS coughing! steven you better stay healthy this game NEEDS you and by proxy i need you Q.Q
Looking awesome. Can't wait!
Such an amazing start to the year!
So keen to see that amazing new water get more and more touched up over time (splash effects for other players too, LOD popping in really hard in reflections) but omggg what an amazing improvement! <3
Super happy for Magaret and her family. Great way to start 2024.
First, its sad that your devs are sticking with calling the wagon a caravan. A caravan by definition is a group of wagons and animals traveling together. A caravan is not one wagon by itself. Second, the pvp is still going to be unbalanced because you wont remove hybrid combat targeting. "Director of Communications"? Wow, talk about trying to glorify a Community Relations Manager job position. Sharif seems pretty dense claiming many gamers don't know what work in progress means. Or even for gamers not to know what its like to see a transparent development of a game. Ever heard of 'Star Citizen'? These devs every video seem really out of touch with what it means to be a gamer. I doubt any of them have even played many video games before working on this project.
I need bard gameplay so bad
More than 7 years and they are still in alpha, people are already bored with that whole show and the majority are beginning to believe that they are scamming people.
The movement looks very clumsy, the animations are poor, it is quite disappointing that this is what we have after 7 years
It'd be neat if you could lay down traps or barriers for the caravan that the defending team needs to disable or focus on.
This is actually giving me flashbacks of moments from my time playing SWG. Love that that kind of player interaction, trade and PvP is coming back in the form of AoC. Thank you Intrepid for all the hardwork you are doing! Now question – When the guy says some unpacking will take DAYS, does he mean IRL days or in game days?
The PVP is cool and all but what I was mostly interested to see was how well the performance would hold up with over 40 players on screen. I didn't see any issues at all so grats.
Could there be an AOE spell that reveals enemy HP in pvp for a few seconds that could be cast by a support type character? I feel like that would be interesting during fights
Combad doesn't look half as chaotic as I was afraid it would. Bit then again most of you guys were rangers and we don't know what level you were. If the final product looks like this then I believe we'll be fine when it comes to readability of what's happening in medium sized group combat.