Development Update with Caravan Preview – 11AM PT Tuesday, October 31, 2023



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

This month, we shared an early preview of the Caravan System in Ashes of Creation, and more!
👇 For Timestamps click “Show More”

Chapters
0:00 Intro
5:00 Reminders
18:40 Caravan Preview
1:22:31 Studio Update
1:25:09 Art Update
1:27:36 Outro and Q&A – Didn’t hear your question in our Q&A? Check to see if it was answered over on our forums: https://forums.ashesofcreation.com/discussion/comment/426400/#Comment_426400.

🔔Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!

💬 If you have any feedback on what was shown, please share it with us over on our Forums!
– For Caravan Preview Feedback https://forums.ashesofcreation.com/discussion/56530/feedback-request-alpha-two-caravan-system-preview-shown-in-october-livestream/p1

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20 thoughts on “Development Update with Caravan Preview – 11AM PT Tuesday, October 31, 2023”

  1. Glorious Ashes of Creation Community! We hope you all had a Happy Halloween! This month, we previewed our Caravan System which will play an integral role in the economy of Verra! We would greatly appreciate your feedback! Let us know what you think. Thanks again for continuing to following our development journey. 🎉❤🎊

    Reply
  2. Dear Devs. I was thinking about buying one of pre-order packs and having a chance to join tests but you never say when the next tests will be. I'd love to try your game but spending at least 75 bucks and waiting who knows how long is a bit discouraging. Can you pleas tell us something about next tests ?

    Reply
  3. With the caravans, is it possible to have the defending party like sit on the cart? Feels like a waste to not also taxi people and move as one. It would be a cool rp and immersion featue. Edit: Ah it got answered in video xD

    Reply
  4. Great showcase. I love how the concept of the caravans have evolved.

    But for caravans to make sense in moving player items, there is a need for players to be able to move an exceptionally high amount of items to make it worth the risk. And while restraining player inventory size especially for ressources is a great way to solve that, I don't think it will be quite enough by itself.

    Example: If I can at max stash 3 iron ore in my inventory and I can transport 20 iron ore at a time with a caravan. Then it would hardly be worth it, taking into consideration that there are mounts, PvX and maybe I only need 10 ores in the destination node.

    I'm thinking it's gotta be around at least x10 the players inventory size to be considerable, but if each iron ore will be a drag and drop into the caravan, it will be a very big caravan UI even if they get reduced to 1×1. And upgrades which improve caravan size also has to make sense making the UI enormous.

    So I propose that either items becomes stackable/more stackable in a caravan or, what I think is better, some weight system. The weight system should only be relevant for caravans, such that one could quickly assign similar items to a caravan and also simplify mixing commodities and player items. To avoid confusion maybe hide the weight attribute unless specifically toggled in some way.

    Maybe there's a even better solution I haven't thought of, but one thing is clear: The drag and drop UI doesn't make sense for massive quantities.

    Reply
  5. I really enjoy watching these update streams. Its exciting to see the progress yall made and watch the game transform into something amazing. keep up the good work yall.

    Reply
  6. this game seems a copy pasta of wow like many other games out there. lag of imagination and create something complete new. when you listen the people is logical the people force you to create something that looks like wow. I appreciate the effort but the creators should make something more unique and new than a game looks like wow

    Reply
  7. Amazing work guys! Will there be a way for guilds to enable a hostile button with other guilds so they can PvP each other without having to worry about corruption?

    Reply

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