Development Update With Befallen Forge Playthrough – 11AM PT Friday, December 20, 2024



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This month, we jumped into Ashes of Creation Alpha 2 for a playthrough of the Befallen Forge! πŸ‘‡ For Timestamps click β€œShow More”

Chapters
0:00 Intro
2:50 Reminders
09:45 Ashes of Creation Alpha Two Phase Two Update
38:15 Befallen Forge Playthrough
1:23:55 Q&A
1:38:08 Outro

πŸ””Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!

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30 thoughts on “Development Update With Befallen Forge Playthrough – 11AM PT Friday, December 20, 2024”

  1. can't even play. Servers were more stable in phase 1 than phase 2. couldn't get in until 6:30 pm then wait in que of 821 then get locked up, then was in que at number 5 then it jumped to over 600, finally got in then locked up again. Then was kicked twice. People would think that servers would be better now since they already had 2 months at it.

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  2. Dungeon looks great and I'm sure will look even better come release. I hope that you will work more on the open world environment as a lot of it is very "clean". It needs more bumps, rocks, pebbles, grass, flowers, dead trees, branches etc.

    I haven't played the game yet but have watched quite a bit of it and I have noticed that the roads seem to be copy paste and you can see the edges/seams on them. This looks really strange and I'm hoping they are placeholder. The roads and the ground around them is also too flat and clean. The standard in terms of what you want to aim for idea wise in regards to this would be the "Complex Parallax Texture for Northern Roads" mod for Skyrim. Look it up if you don't know what it is.

    I'm sure UE5 can make it look even better. Again I'm just talking about what to aim for looks wise, not saying that the mods themselves should be incorporated. This is the internet, I need to clarify for someone I'm sure.

    I am someone who values immersion above most things in MMORPGS. If it doesn't feel like a real place that my character is in I struggle to get engaged and ultimately end up dropping the game.

    The details matter massively!

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  3. Dwarf is off to a good start, but the roll jump needs to be taken out imo. Needs some other tweaks also but not bad for a first pass! Have HUGE hopes for this game Steven, thank you all for your hard work.

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  4. hello, I want to ask after every week, on Friday, when I start the game on the weekend, I have to create a new character, is it on purpose or some kind of mistake, and today it didn't even allow me to create a new character

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  5. When turning the camera, it breaks the immersion for me when standing still. It doesn't look natural and would love to see a change in the future. Either feet movement or head turning on the character model, something

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  6. Steven keep the vision! You are doing such a great job, the whole team, the whole project, phase 1 gave me such oldschool nostalgia yet with so many next-gen game design systems, and choices. The lighting pass made me fall in love with the graphics. This game will be special. It will be popular, keep the vision true and we will follow! I cant' wait for sailing……….. Margaret great job too!

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