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This month, we jumped into Ashes of Creation Alpha 2 for a Live Let’s Play! 👇 For Timestamps click “Show More”
Chapters
0:00 Intro
7:33 Reminders
15:52 Let’s Play Alpha Two
44:10 Outro, Q&A
🔔Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!
💬 Let us know what you are excited to test in Alpha Two!
https://forums.ashesofcreation.com/discussion/60843/september-2024-livestream-discussion-what-are-you-excited-to-test/p1
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I have been testing in Alpha 2 and even though its an alpha test it is a fun game. Thank you all for your dedication, perspiration, blood, sweat and tears towards this game.
The foundations of the game are 90% good enough for me. I hope that you allow players to send suggestions outside of the forums and directly to you, so that you can use AI to parse through all of them and compile the most common ones and then discuss internally (and I'm not talking about carebears complaining about PvP; I'm talking about suggestions to improve the movement, dodge/stamina/sprint, auto-attack, quests, mobs/materials spawns and timers, itemization, etc.). Keep it up devs and team.
Plz add Mouse sensitivity settings. Trying to move with a mouse the way it is feels very sluggish.
These few days in ashes have been one of my favorites in gaming. How is an alpha scratching that nostalgic itch of immersion, excitement, and addiction so well.
all these years , the most dissapointing part this , all this time and money , its still not going to be successful , suck more
This is probably, most definitely, a personal thing, but I really hope to see an update where there's some attention given to the music and ambience audio and how you guys bring that, and with it the world around you in game, to life.
Zone music (and combat music as well for that matter) can really make or break the aesthetic feel that I get from my surroundings. Vanilla WoW for example has, in my experience, still one of the best zone music I've ever heard and that really contributed to the unique feel I got from the game.
With sounddesign being what it is today I'm also very curious to hear what you guys can bring to the table when it comes to the natural ambience sounds in different areas, biomes, settlements and cities 😀 much love from the Netherlands! ♥
looks so generic, where is the creativity?
This game reminds me of Star Citizen (in a good way). A small group of people trying to build something the big developers have failed to build for decades. What people should realise by now is it takes less time to make the terrible games we have been subjected to for decades (there is a reason WoW hasnt been toppled from its throne yet) than it does to make the game we ACTUALLY want to play. If we don't allow dev studios like Intrepid and CIG to rise up (which takes time) and break the cycle, we will have bad games forever. Capitalism is not our freind, we NEED people to want to do this and we should support them as much as we can. Looking forward to playing AoC someday.
The big payoff for us is that these guys redefine the standard and in future other developers with massive budgets will have no choice but to up their games. We all win if Intrepid and CIG win.
The nicest part of this video was at the end of the Livestream after they showed love to the intrepid team, someone gave a really nice heartfelt "Thank you" during goodbyes.
32 mins in Steven saying ‘give us time’ lol it’s been 8 years…
Can't wait for this game!
when the game released?
About the graphics I think they people mean is the it looks a little bit like guild wars 2 in unreal engine 5. I remember the stream when Steven introduced UE5 for ashes and it looked great there. Somehow in the alpha too the bloom maybe too much or something is missing.
@Steven YES your remarks at 28Mins about the visuals I COMPLETELY AGREE with I talk your guys game up about that all the time.
But If I could ask the Development team a Question: Have any of them played a game called IdleON from steam? IF so will their be Mechanics that bring even the most seasoned player back to the beginning areas of the game like they do in IdleON and IF so how do you keep that from being too Overwhelming later on when you've released more and more expansions of the game?
I've been playing alpha 2, does everyone feel comfortable with the amount of crafting stations that are currently in the game? For example there is a station just for crafting a fishing rod. It feels a bit redundant, but I would like to hear some opinions on this.
Speaking of crafting, every little thing requires fuel which also feels bad, I think there should be some exceptions to this. Like crafting a herb into a powder should not require fuel. Nor should it cost money, Money and fuel should be used for maybe crafting end items. speaking of end items, it seems there are quite a few required items for crafting anything with no way to know where to find these. This is just my initial feedback on it. It's A2 so everything is subject to change.
Hey guys,
Been playing since Friday, I've enjoyed traversing the map, I have a list of items, it would be amazing if you could include a bug report button in game that generates a ticket for a new issue or something, it would mean that the bugs are collated rather than the forums.
On another note, a few mates advised that the website has low res images and video, it would be sick if you had a solid site up to show case not only the potential the handwork the team is doing inside.
I have been very impressed considering this is the first weekend of A2! The combat feels great so far!
game might come out in 10 more years zzz
Sucks you cannot join the test without big wallet. Would be pretty interested.
braindead people paying hundreds to alpha test a game…… jfc this is why they can get away with it.
Good thing is the camera (shaking) effect impacted by sorceries, you could add more, maybe like frost, fire, lightning, etc. on the sides of the viewport. Another good thing is the “bassy”, low freq sound effects on weapon impact, gives a feeling that the attacks have weight. Like in Lineage 2 with the use of soulshots and spiritshots, never felt that way in any other game, really liked that.
Already high level folks griefing new players in the starting area. Kind of sad really.
8y for this sh**t?
I think following the development has hyped my anticipation for the game to come out
100% trash at the moment…. it looks like it was done with Unreal engine 3 and not 5. lot of streamers saying this is garbage.
no dual shield ultra sadge
Need to see cleric get a simple melee ability bruh
$120 to play the alpha and still having to pay for the retail when it finishes is a bit much.
Hello, saw my friend play your game. Honestly… your art direction has no identity whatsoever. Looking at the new Dragon Age, then your game, honestly, I had a hard time telling you two apart.
The realistic aesthetics you're going for, with few more years of working on the game, your visuals are outdated again. Why not try a more stylized visual? Why not work with artist like Paul Richard? He worked at Blizzard, or take inspiration from Wildstar? Wildstar visual still works in this day and age. Not saying you have to be super goofy, but at least that direction will stand test of time.
I can understand my opinion won't mean much as I think you're probably too deep in this art direction at this point. But I feel like your art just doesn't stand out to me.
7 more years and it's gonna look like it's not stuck in 2012…
Game needs a lot of work. The environments are stunning and beautiful. Very excited and hope Intrepid takes the time to get it right before launch.
The game looks great. Been following the game almost since the start and it's came a really long way. Really wish I could afford to get into the alpha, but I'm broke, sadly. Can't wait to see what's done next!
This game is going to bomb. It's clearly just another money grab that they will immediately tank and "no refunds". People are gullible af.
Love how Steven spaces out to mock the other player who wants his loot back, and Steven misses the question being asked xD
Much Love to Steven and the team, this is going to be huge!
Those new cleric effects are niceee compared to the effects in the cleric reveal video
Hold Up. Margaret Krohn? As in Layla,The Vampire Slayer !?J4D3? I didn't know if she was still around. Glad to see you doing well for yourself
Keep it going guys, the game looks absolutley promising!
Love that flame tree artwork behind Bryan. Is that a wall paper we might see available on the site some day?
I’ve just heard about this game, how can I gain access to the alpha or future betas?
The game looks great, but sadly a large player base will not play or at least not play for long and the game is doomed to FAIL.
ANY game where PvP is the focus results in mouth breathing no lifers dominating everything and the casuals with jobs will quit.
Need PvP as optional and/or more pve options or the game will be doomed
PLEASE PLEASE PLEASE do not make the new world mistake at launch with server sizes. Please make sure players can load in without waiting. Whatever number you’re planning, quadruple it.