Dev Update Breakdown June 2021 – Ashes of Creation – NDA Drop, Passives, Cross Server Arena & More



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

Picked out the topics I think were important from yesterday’s #AshesofCreation Developer Live Update Stream. This is just a quick breakdown plus some of my thoughts on each topic. Will be doing a more in depth video on the new Passive and this weeks testing either tomorrow or monday.

This is another non-scripted video, going to be doing a mix of these and the scripted ones in order to keep learning and learn my style. Let me what you like about the different videos in terms of style. Thanks!

#Intrepid has said that #Alpha is when the community can have the most influence on the game through feedback so let me know what you think in the comments below!

If you would like to find more content, support the project or join our community, find all my links at:
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https://linktr.ee/bardtic
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If you would like to check out our Ashes of Creation show called Two Guys and a Bard hosted every Wednesday on twitch at 6 PM PST:
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https://www.youtube.com/channel/UC1H4
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If you have not already made an account for the promising upcoming MMORPG Ashes of Creation, consider using the referral link below at no cost to yourself. It helps support myself and our community.

https://ashesofcreation.com/r/1Y5262T

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4 thoughts on “Dev Update Breakdown June 2021 – Ashes of Creation – NDA Drop, Passives, Cross Server Arena & More”

  1. I watched the dev stream live and I always like to get various other peoples' viewpoints, especially those who are knowledgeable about the subject, because it helps me bring clarity to my own conclusions, indicates nuances that I might have missed on first viewing, and generally helps me gauge how the broader community feels concerning particular developments. Thanks for the stream! Keep up the good work!

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  2. Well, to begin with they are not moving BACK to the office they are moving INTO the NEW office. 😀 The random spawns are for corrupted but you do have a point about camping spawn points; guess we will see in testing. Nicely done.

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