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In this Ashes of Creation Podcast episode segment, we chat with Falco & Yommi about Game System Discussions such as replayability of Dungeons and our thoughts on death in Ashes of Creation and the punishments surrounding it.
Check out our guests here:
Yommi:
Twitter: https://twitter.com/YommiContact
Youtube: https://www.youtube.com/@YommiOfficial
Falco:
Twitter: https://twitter.com/FalcoBruh
Twitch: https://www.twitch.tv/falcogamer45
Youtube: https://www.youtube.com/@Falco40l
Discord: https://discord.gg/K5Kdsv2h
#TGFPodcast #AshesofCreation #gamingpodcast
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Links to topics discussed today: Game System Discussions
Replay value of Dungeons and Game
https://forums.ashesofcreation.com/discussion/58819/replay-value-of-dungeons-and-game
Death in Ashes of Creation.
https://forums.ashesofcreation.com/discussion/58960/death-in-ashes-of-creation
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Topic Timeline:
00:00 – Intro
00:20 – Replay value of dungeons in Ashes and player retention
02:21 – Falco’s thoughts
04:16 – Yommi’s thoughts
07:09 – Virtek’s thoughts
09:37 – Chibi’s thoughts
10:48 – Rarity of items to keep retention
11:55 – Thoughts on punishment for dying?
12:42 – Yommi’s answer
13:02 – Falco’s answer
13:48 – Should there be exceptions for consequences to dying?
15:08 – Virtek’s thoughts
16:51 – Experience Debt from Alpha One
17:10 – Chibi’s thoughts
20:23 – Consequences for dying beyond losing exp?
21:39 – Virtek’s thoughts
23:03 – Threshold for dropping gear when engaging in pvp
25:06 – Chat thoughts
source
I feel you are conflating a few things. Mainly replayability. Lower drop rates and gear grind is the not same as replayabality, it's more of something you have to do. Replayability is keeping them fun and fresh. Perhaps the dungeons and content can be rotated from time to time.
The way this leads off sounds like Jeopardy "I'll take Game System Discussions for 500, Virtek!"