Crazy Leveling Exploit in Ashes of Creation – height and mob pathing exploit



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Not suggesting people do this but randomly came across this specific spot where people were abusing the heck out of the height mob bug. When you get into a place with no direct path up (walking), the mob will bug out and can not hit you.

This technically works anywhere in the world if you can find a spot that you can jump up to but can’t walk up to. Hope the team fixes this for this upcoming weekend.

https://twitch.tv/moonmanofc
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10 thoughts on “Crazy Leveling Exploit in Ashes of Creation – height and mob pathing exploit”

  1. here is another take on Intrepid's timeline. 1.Look at how much is being released over A2 phase 1 and 2. I don't care how many hours they work, unless the foundations and meat of these updates aren't mostly complete, there is no chance of meeting these timelines. 2. Assume I am right on #1 for arguments sake. Based on Steven saying they are going to hire outside studios to do a lot of work on the world, the finished product timeline is not linear, it's a bell curve. They can hire 3 or 4 studios to do finish and polish work and 3x or 4x the volume of work done. I've seen a video of Stephen saying he is going to do it. Intrepid is building the foundation and tools now, testing those foundations and tools. Once that is confirmed, I believe Intrepid will have those other studios do the "monotonous" work that does not affect the overall gameplay and structure. Basically, copy and paste will allow most nodes to be completely built in minutes. He needs these first few nodes to work nearly flawlessly, after that reproducing the many systems in the node are literally just copy paste, change the name of the node, then link the systems. Completion in 2026 is now actually easy to aim for.

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  2. Nice video! I've done this farm a ton and im astonished its not been fixed. We've had devs in call with us watching us do it to report it and they still havent fixed it yet. Im curious on how difficult itd be.

    Also' Firebrand you cant fight like that. You used to be able to but they fixed it' but he used to port around after a few mijutes and itd reset him out of the bugged spot.

    Now he resets after 7min. So even if hes bugged out' you'd stilk need to be really deep to kill him. We had like 10 LV 20's and still only got him to half or something.

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  3. So, the sad thing is, Enveus has quite a few Phoenix Initiative members, as well as Alpha 1, Alpha 2 testers. Now, if this had only happened during this past weekend, I'd say, fix it and move on. The problem is, Enveus has been doing this long before Phase 1 of Alpha 2 started. They've known about the exploits and maybe even reported them. The fact they are still abusing said exploits should be grounds for punishment. The entire guild should be wiped and forced to start from scratch. If they do it again, then ban them from Phase 1 testing.

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  4. Enveus exploiting bugs they find to gain xp instead of just reporting it like they're supposed too? NOOOO ofc enveus are outstanding members that have been around since start of the game, they wouldn't try to hide using exploits to get a leg up on members during a testing phase.

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