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One of Ashes of Creation’s BIG sells is that each server will be distinguishably different from one another due to their Node system. But as we all know, there always tends to be a right way of doing something that players will eventually adapt to no matter what the game is if they want to be competitive. So how can Intrepid Studios break this cycle?
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Ashes of Creation is a new MMORPG that aims to bring the Massive back to Massively Multiplayer. It takes everything we love about the genre and brings it boldly into the future as a truly next generation title. From its vast crafting systems to world shaping Node systems causing each server to be unique. Ashes of Creation IS the next big MMORPG you should be watching for.
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https://www.ashesofcreation.com/
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Do you think there will be a meta Node server setup in Ashes of Creation? Comment Below!
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Hmmmmm
Anarchists vs Metanerds
That would be a fun server to be on .
You know there will be guilds that have no purpose, other than to set the world on fire just to make popcorn.
This will easily be the most unique MMO to date and it'll be because of the servers.
At the beginning of a server all nodes will be wilderness. The first stage of advancement in any given node is when an "Expedition" (aka Crossroads) appears. The type of Expedition that appears in any node is chosen by a random number generator. It will be one of the four types of nodes, and the type of node may or may not be different on server A compared to server B compared to server C etc. By the time that all 85 nodes are settled, every server will be different no matter how many servers they host. Remember, there will only be about 5 Metropolis on every server, and all other nodes will be random vassal nodes.
I feel that each node may be slightly different, however they will all be similar in appearance. The locations and players may be different however the dungeons, poi, and looks will be the same.