Corruption in Ashes of Creation can be more effective if it is an unknown, variable penalty



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We discuss how corruption can be more effective in @Ashes of Creation if it implements a more psychologically sound method of application.

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1 thought on “Corruption in Ashes of Creation can be more effective if it is an unknown, variable penalty”

  1. I feel as though the risk vs. non-existent reward wouldn't make sense to a griefer unless the said griefer is just bored and doesn't care about the corruption system. Could just make a separate character JUST for griefing if anything.

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