Convenience HAS GONE TO FAR but Ashes of Creation Is Fixing it in 2022



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Quality of Life and Convenience has slowly been a plague on the MMORPG genre… it is a feeble excuse to accept some forms of p2w and using a practice that exsits purely to create problems and sell solutions.
In today’s video we’re talking about the convinience in Ashes of Creation and how it effects, looting and various other aspects we love about our MMORPGs. fingersd crossed Ashes of Creation steer well away from this type of monetisation or i hear the game is already dead on arrival.

greetings fellow copium addicts! I am extremely tired ended up staying up for 30 hours to finished this one! Sorry if there’s any dumb editting mistakes!
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47 thoughts on “Convenience HAS GONE TO FAR but Ashes of Creation Is Fixing it in 2022”

  1. I think runescape and ff14 got fast travel right.
    There's a few waypoints on every map in ff14 that are close enough to things to get you around and the maps are a few minutes to travel across and entering new areas to see how they're affected by the story is cool!
    Runescape has set teleports and as you progress the game and level you will unlock more teleports through quests and items you craft as well as magical spells. The world is massive and you will do PLENTY of running even with teleports while shortening the things that matter!

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  2. I think something new mmo have really whatered down is team content and interactions:
    I recent mmo most of the pve content can be done joining a group automatically and without need of talking with your group (because things are too easy and straight forward).
    Also, they simplified classes so now they not as different between each other.

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  3. About the loot thing, if they add some loot mechanic where looting is an action worth doing, loot should be worth looting. I mean, imagine looting 5k corpses in bdo, where you have to keep clicking corpses with trash drops and some silver. If they add something like that, give me less mobs, stronger mobs, and that every mob have some kind of material worth gathering or something like that. And apart from that, bdo is my favourite mmo after FFXIV, and i dont even like it. I liked it, in the past, i think exploring it for the first time, knowing nothing, learning, etc was a really REALLY good experience. Not having fast travels give it a bigger scale. If you know you have to be in the other corner of the world in an hour, you are not going to wait for the last minute to tp. But it has just soooo many problems, i can't desl with it anymore…

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  4. Looks like I bought some cope convenience and skipped a permanent ban. Also imo i think convenience that is bought with real world money is a form of p2w, it may be very subtle but still p2w

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  5. Personally l can see the point of convinience now that am older and hv less interest in the grind. But l also nolonger play mmos so perhaps people should just play other genres instead of ruining the mmo genre for those that appreciate it for what it is (grind)

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  6. Im hoping early group travel will be a thing with the animal husbandry system. Having a group of 4 friends help you get the materials to build a cart and strap all 4/5 horses to it to go faster then normal horse speed would be a good group activity and allow for a alternative to a lack of complete fast travel. It takes resources, multiple players, multiple proffessions and a little time, but it pays it back by saving time further down the road if only temporarily(item usage requiring repairs) and could be a resource storage option to bring farmed goods to a major hub to begin a caravan quest. Especially with their pvp post recently it could be a good boon to gatheres willing to sink in the time.

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  7. The analysis is a bit shallow. There's actually nothing wrong with making it easy to get from one ride to the next in a theme park. Or in the cases where a casino is a better analogy, it makes sense for the company to keep your focus on pulling the lever rather than meandering around in a space and possibly getting your shit together in the process. So the real question is: Is a theme park or a casino where you want to be?
    Ashes seems to want to leave the premises, but I'm not convinced it has a clear idea on where to go from there.

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  8. One of my most vivid memories of my MMO gaming history is playing Everquest 1 and getting lost in Kithicor Forest with my brother as we were trying to cross the zone by foot so we wouldn't have to pay another player to teleport us to the city we wanted to go to, because we were too poor.

    In a time before easily accessible ingame maps, we had to ask other players and rely on landmarks to navigate Kithicor Forest, and due to our own issues (low Sense Direction skill, doh!) we lost our bearings and ended up hiding in a random building we found, thinking it safe enough to wait out the night and resume our journey during the day. You see, during the ingame night time period, Kithicor Forest turns from a relatively ho-hum low level zone into a slasher horror movie. Very high level mobs spawn and start roaming the zone, killing every low level player they see. We tried to hide thinking that being in a building would break line of sight and let us survive the night. We proceeded to shit our pants as a giant spider (who wouldn't agro by default!) waded through the wall and casually walked out the other side, disinterested in eating our delicious innards. We were spooked not just because being in Kithicor Forest at night is nerve wracking, not just because holy shit giant spiders fuck that, but also because we realized that the monsters of the game weren't constrained by the boundaries of buildings like player characters were. They could walk right through them, and more likely than not, we realized to our dawning horror, SEE through them.

    Just as we fully internalized this exciting and fascinating discovery of the mechanics of the game, a horde of zombies and werewolves bounded through the wall and started painting the inside of the building with our guts. We ended up having to pay a Necromancer to summon our corpses to the zone edge for fear of getting lost and dying again. Such was life in the dangerous wilderness of Everquest 1!

    I've always wanted to see ingame journeys capture that feeling of danger, uncertainty, and excitement like Everquest 1 did. It did so through lack of perfect information (you could get lost), lack of perfect safety (high level monsters to worry about), and mechanics that meaningfully punished death (you had to find your corpse or lose your stuff). The MMO genre needs to remember that without the risk of a bad time, you won't remember any good times.

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  9. i dont like convenience in MMO's for the most part, but fast travel is necessary in certain games for them to maintain any resemblance of a casual playerbase. Archeages fast travel system was good imo, it wasnt completely free, and it only took you to major locations, almost none of which existed in the ocean, so the ocean and zones often didnt sacrifice any perception of scale. Especially since it still made you travel to and explore those areas before being able to teleport there. The only downside was that you could taxi off someone elses portal to skip the exploration aspect.

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  10. New World devs need to watch this. They are killing the game and mm experience by giving whoever’s loudest anything and everything they want. People think the game is getting better, which it is in some ways, but the devs keep trying to appease all the boomers and snowflakes who would prefer to just open a game up to a “You Win” screen and then close it. They are abandoning the journey of the game to give people who complain about “fairness” the destination. As for Ashes, I hope they focus as much as they can into open world PvP.

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  11. Even though new world died very fast it brought a bunch of my friends into the mmorpg genre and I am 14. Classic wow is in almost every way a more enjoyable game even without the nostalgia. Gen z 's don't want microtransactions but it has sadly become the gaming industry standard. We want AoC to succeed and be a perfect mmo. Alot of people say Gen z have no time for mmos but me and my friends all got 70 in classic tbc and enjoyed it and did raiding very casually. TL;DR Gen z's have lots of time for mmos and actually enjoy them more then you would think

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  12. Ashes of creation is based on Lineage 2, an MMO that has NO END GAME. Dont mix ure WOW CASUALS dogshit with real MMOS. It was basically impossible to reach end game in L2 because weapon enchant max +16. It's basically impossible to enchant it. If enchant FAILS your item goes to 0 Enchant value. And u have to start over again. Only modern game that still can have a title of MMORPG is Albion online. Other trash is just Quest to quest to quest to quest walking simulator brainwashed dogshit. With A FUCKING AUTO PATHING. JESUS CHRIST. ARE U A VEGETABLE or a PLAYER.

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  13. I think the flightpoints/zeps/limited teleportation is fine. As long as transportation of any meaningful quantity of goods requires the use of trade routes and the fast travel locations are few and far enough in between, you'll still be able to properly see and experience the world without hindering your progress. I just hope the flying mounts will remain a niche thing.

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  14. It's not about opinion it's about human nature, humans will always take the path of least resistance. Once they get what they want tho they are done and bored.
    So yeah people will always clamor for the easiest way to get to what they want but then when they achieve it get bored, but most don't see this lil conundrum and instead like children they just go "I want, I want, I want"

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  15. Ensuring that AoC has social gameplay and content is great, also a fan of not having teleportation because we'll have other systems and ways of getting around; ground and aquatic mounts as well as boats.

    That being said, there's a lot of gatekeeping in the AoC community ridiculing "casual" players. Most players are not as hardcore as they'd like to think. MMOs rely on casual players having a place in the game to survive. I agree that the draw of AoC is that things are meaningful and should be earned – but having a diverse playerbase will add to that, we should not demonise casual players, we need them to fuel the game world.
    I just hope the game and community doesn't make an enemy of casual players for the sake of it.

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  16. For me it is not so much about player fast travel, but item fast travel. Sure player fast travel can be detrimental, but I always think in terms of cargo.
    If you can teleport stuff from one corner of the earth to another, then all the prices will be same. No meta-trading, no caravans, no economic domination.
    I always like when games have different prices for stuff in different cities.

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  17. Shit takes ngl. Reminds me of when people were excited abotu NW… lol yeah remember that? People want things to not be so tedious. Not saying it can't be overdone like current retail wow or ff14. If you wanna say "well just don't play it" then people won't and ashes will just die before it even takes off.

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  18. I'm a bitter old man who enjoys the pain and suffering of a good grind.
    Please give me a meaningful reason to go zombie mode and enjoy my favorite 90's/early 2000's trance music for hours on end. The key here being "meaningful" though.
    Classic WoW was my jam in terms of convenience and immersion, and I think it hit a decently good balance between world size and travel time.
    That 5 minute flight time or wait time at the zeppelin, was a good excuse to stretch the legs and make a copa coffee.
    More importantly, I didn't feel like a jackass for waiting that time, because it was on equal terms with everyone else.
    An endgame raider had to wait just as long as the level 9 newbie, which in turn also added to the sense of community, by having to wait side by side.
    On another note, what I hope is that AoC will maintain a proper value of ingame currency and resources (time), were the most efficient way to play is to actually play, and not go to work irl. They can do this by enforcing strong rules on RMT and botting, and not introducing a "AoC token" like WoW.

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  19. Hi Narc Great vid, been a follower for a while now. Also an Ex baker of 13yrs, i know the pain brother. long early hours, thankless job. missing out on life due to work schedule. i digress… i agree that alot of convenience mechanics have ruined or watered down the emersion and fun of MMOS. BC was my fav wow xpac and never was able to recapture that feeling. I think alot has to do with the timing and what headspace one is at when playing old school mmos. Josh Strife heys does a good video about it i think. I have to disagree about the looting thing though. im really tired of physicly looting things in games id much rather an autoloot. i will admit there is somethign special about physically looting a boss in a raid and watiing with ancitipation that your item you wanted has finally dropped. Keep up the good work. <3

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  20. Sooooo ? what is gonna be the september Update ?
    A trailer ?
    A clip ?
    Pictures ?
    Scripted video on one guy in the same area for 1 hour kitting stupid monsters using AOE spells we don't see , with no UI ?

    or
    A real gameplay footage with spells, their effects, weapon ablities and real archetype ? Diving into real core mechanic by showing skill update etc.. ?

    Hummm…. let's remember what we seen for more than 1 year now.. Yeah. that's not good at all
    Maybe we will get a surprise xD

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  21. For me personally, the biggest change in "convenience" has always been the decline in difficulty. Watered down, so everybody can complete stuff. I HATE it. I need a challenge. Something that stares at me, making me think "shit, I need a buncha great players to get it down". Most content is fucking easy mode and it pisses me off. I want to be able to outshine others by putting in the effort to learn encounters, learning builds and playstyles. Not stacking in a group, facerolling until healthbar hit 0

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  22. Narc, I don’t necessarily disagree with you, but players will always ask for convenience. New world is a great example of this as pretty much Amazon has changed many of systems to be more convenient such as storage, reduced fast travel costs, and added a group finder as players had asked… and now new world is seeing an increase in players

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