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In this clip from episode 72, we answer the Patron-submitted question on whether node citizenship is a bigger commitment than guild membership!
Full Episode: https://youtu.be/yibtt8SOyzE
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Guilds currently are in such a rough, meaningless state, that it is hard to compare them. I am glad they will be improving that experience soon, but it is not soon enough. #Warborn
I think it's an interesting conversation. We actually ended up thinking Node > Guild. The arguments for Guild are that you want your guild grouped together for voting or events like Node Wars and Sieges. However, I think a lot of the conversation is player-focused more so than Guild-focused. Especially on the artisan side. If you need to be an alchemist and another guild member needs to do animal husbandry, the players are more likely going to want to be in the Node that benefits them most primarily with storage and other aspects.
So while right now where the map is small, you can argue that having the guild in one node and travelling for their artisanship is probably better for the group, I think in the long-term the node system will win out over guilds. It will become the topic of which Vassaled Node Group are we as a guild going to and less of a which Node are we going to?
Couple things noticed as casual player. Node picking for node gear ticket rewards… class specific gear like mage in joeva but not tank..etc. yeah free storage but still have access to craft stations and marketplace place so gold to buy storage. Other thing is P3 and node wars. Look it up (nyce n no1content) meaning the loses that can occur especially things like huge streamer guilds winning just by numbers over skill and destroying a node and plyrs losing all or part of storage as well as node crafting stations. Yes as world expands so does # of nodes and plyr count but early on in current testing Somia, Lionhold are safe storage points and guilds are the friends/ hobby sharers that will carry you threw next couple years of testing. IMO