Can Ashes of Creation Solve its Biggest Problem?



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Ashes of Creation is a self-described PVX MMO that is currently under crowd-funded development after a successfull kickstarter back in 2017.

It splashed onto the scene with high profile creators like Lazy Peon and Asmongold singing its praises as it brought forth an MMO experience in Unreal Engine 5 that looked like it could really be the next big MMO, but for many mmo players questions remained about how Ashes of Creation would handle their decision to have always-on PVP, a system in the past that has led to ganking and griefing.

Enter, the Corruption system.

Lets talk about this and how the problem for Ashes of Creation might not necessarily be that it will have ganking and griefing but perhaps the perception that it will.

I still think the system might be unnecessary and you could just as easily have toggled on/off PVP in PVP situations like Caravans and Node destruction but…perhaps I’m just thinking too simply.

Thank you to the two Ashes of Creation content creators below who helped me flesh out this video.

Check out @RyveGenesis and @Nyce-Gaming for more Ashes of Creation content.

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11 thoughts on “Can Ashes of Creation Solve its Biggest Problem?”

  1. I think a lot of us old school MMO players are hoping so much that Ashes of Creation succeeds but over the years we have been disappointed so many times. It’s so disheartening. Please succeed AoC – We need you.

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  2. What if they instituted a PvP buff that's scaleable with player levels. The lower you are, the better the PvP buff. The buff perhaps could just be enough for the player to at least run away and call friends nearby or if they are out too far by themselves then they are screwed. Something like that.

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  3. I don't have much faith in the corruption system to stop ganking. They'll just end up driving off both types of players–the absolutely-no-PvP crowd (who might otherwise be ok with the organized PvP as they aren't forced into participation) and the gankers (too much effort/time involved in RPing the bad guy). I'm an EVE vet, though. I love this style of gameplay, and it's all about finding a group to gang up with, whether it's going full industrial, roaming PvP, or loftier goals of territorial control.

    That said, I've already found my guild, I think, but won't be in Alpha 2 (sadge, sorta). Years of experience has taught me to be careful about new MMOs in general, and those initial launches are a rough road to travel. I think they'll be getting my money at some point, but not yet. I may not be from Missouri, but I say "show me."

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  4. Awesome video Flynn! I personally am hoping the corruption system is extremely punishing. Numbers and determining how punishing said corruption is will be determined in alpha 2 testing, but I’d rather see corruption be TOO punishing and have to be dialed back than see it be easy to work off its negatives then later made intense. See you in alpha 2
    (will protect you from pk’ers for the right amount of gold) 😉

    Reply
  5. I've said it before, and I'll say it again, never underestimate the power of a greifer. You could permanently mark a player, have them KoS in town by players and all NPCs and they would either make and relevel alts or even alt accounts or just find ways to deal with the punishments to continue greifing.

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  6. I still think Pantheon is going to be what I end up really playing. Ashes of creation looks way better in visuals and probably even mechanics. 64 classes is impossible to balance and people will find ways to grief in more ways than murder. Plus what good is this murder system if no one can realistically kill these people? This game isn't for casual players and I'm 39 years old with 4 kids. Although I can still hold my own and parse legendary in wow and do well in pvp there too I don't have time to keep up on PVP. If PVP is stranglethorn vale death madness and not a fair battle ground I don't want it. If I want to PVP I'll play league of legends or something where I can start on an even playing field. Getting stomped by some kid who has no job doesn't sound fun to me especially when I bet I could beat him on an even playing field. No thanks ashes. Call me a loser, or a noob, but I'll just go slowly level in pantheon while my kids are finally asleep at night.

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  7. Sounds like you've never heard of EVE Online at all, which has forced PVP, and nodes in control. Kind of baffling what you're saying yet the most popular full PVP mmo you seemed to know nothing about. Griefing will be 100% in this game, and it will take a lot away from PVE. Same way it does in EVE Online, EVE Online has not been able to balance this enough to make people happy, that's why its so niche. This will make AoC the same way, it will be an MMO but its popularity will fall fast.

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