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Ashes of Creation is an Immersive huge open world Sandpark MMORPG that is redefining the gaming landscape. Created for fans of PVP, PVE, and Roleplay, this ever-changing world promises the ultimate MMO experience. This game, which began development in 2016 and upgraded to Unreal Engine 5 in 2021, is now on the cusp of revolutionizing the MMORPG genre. Intrepid Studios are working towards delivering these highly requested features to an old school playerbase waiting for that MMORPG to bring them back to the golden age of the early 2000s:9 different playable races with both male and female options.A massive 1200 square kilometer world size at launch with 85 Nodes.A fully open world game with no loading screens, offering complete freedom to explore.A rich array of features including Dungeons, Raids, World Bosses, Open World PVP, Caravan PVP, castle sieges, node sieges, arenas, duels, guild wars, and more.A vibrant player-driven economy, crafting and artisan system, political system, citizenship, player run shops, taverns with parlor games, and a unique character customization system.Ashes of Creation offers an experience like no other, combining the best elements of both sandbox and theme park MMOs. This is a game built by an MMO fan for MMO fans, fully funded and committed to a zero pay-to-win model.
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In todays episode: Balding middle aged man rants about an era that no longer exists, in a game that doesn't exist.
pls provide feedback on the forums and help the game not be shit:
https://forums.ashesofcreation.com/discussion/59013/feedback-request-alpha-two-commissions-preview-shown-in-february-livestream
Please, AOC, break my addiction to WoW!!
Devs don't work on game mechanics cuz you people b!tch about how the graphics should be better…
Consider a game like Mortal Online 2, an unreal engine 5 first person MMO with game design akin to Ultima Online… the game is old school, completely intolerable to your generic WoW Andies. But the game is fantastic should try it out.
I agree with you, because as a person who played Ragnaork for over 10 years what I miss most is that you were forced to interact with others to create a group, to go to a certain place, to join a clan or simply because of these interactions you would stop at a place in the city and just waste hours talking to people you had just met and it was incredible. Today everything is automated and you have minimal interaction playing. because of this I have friends that I met 15 years ago playing and it's not possible to make these friends nowadays like in the past, but then we have another problem which is that there are different generations who are looking for and were introduced to different things.
The answer is no.
I have been enjoying eso recently should keep me happy till alpha 2
A big problem of getting that old school feel is how the internet has improved. We had forums, but if you search forum posts for FFXI (my fav old school MMO) in 2009 you find some of the info is still shakey because people couldn't talk as easily. Now we'll have a wiki with accurate info about everything in half a year. Before it was testing and sharing info just with the people you played with.
They really need to find their own art style. It looks super overdone. Take WoW for example or GW2. They have their pretty own artstyle. This just looks like every korean MMO coming out right now – beside the anime ones. This is just my opinion. World looks a bit generic imo
I completely disagree with your take on Lore vs Story.
You just don't understand how important a story is to sustain immersion within the world, why is immersion important? Consistencies can make or break the game world and even though lore is always the foundation/building blocks of a world, games have shown that you don't need to make detailed lore for the player to feel immersed in the world. Lore can be vague and still make sense in the world if the characters and environment have a well crafted story and even if that story crafts new rules in the lore, the lore change/improvement will be accepted by the player base IF and only if the story is great and within the realm of possibilities for the characters or environment.
Here's an example of how a bad story can cripple great lore.
Naruto was a worldwide hit but it's sequel series Boruto was a flop. Why did that happen even though they both contain the exact same lore? The answer is Boruto's storylines were too farfetched and broke foundations of the Naruto lore that a large majority of the fanbase lost the immersion of the world they loved and now consider Boruto "Fanfic" or "Not Canon" .
Now you may think my comparison isn't valid because I used a different medium as an example but your wrong, FFXIV has shown real consistency with it's characters development through story arcs and game environment changes through those same stories and that is the reason why FFXIV have kept millions of its playerbase because the stories have developed the lore further than its base foundation while simultaneously being consistent with character development through those same stories which in turn the playerbase accepts and the immersion of the world is sustained.
If you don't believe that then ask yourself "why do I like *insert favorite character*" I guarantee you it's because of the character development through their story arcs and not because they were simply in the world and apart of the lore, yes the lore can be interesting but the stories is what sustains interest in specific characters or environments.
END.
Idk can't answer the question, haven't play the game, will answer you in 2042 when the game releases.
Relevant analysis. Attachment to the nodes will determine the investment in time. "Give me a bow and a giant wolf, and I'll protect our knot" Py'Raï proverby
The only way to bring back the "old feeling" is to somehow manage to keep all the information away from people so that they can find it out in a natural way instead of simply looking it up and running whatever is told to them in tier lists, and meta-style guides. Easily the most difficult challenge to get past in the modern MMO world. It's easy to identify, but hard to deal with. Something that brought back an ounce of that feeling was WoW Season of Discovery. No one knew anything at all other than what the devs told them, and in the beginning of its release everyone was running around talking to each other trying to figure things out, but like everything else in this era, people just waited a week or two and then looked it up, or downloaded an addon to tell them where to go.
What if Ashes of Creation falls flat in sales because it failed to appeal to newcomers in favor of veterans?
I miss FF11.
Best mmo ever.
Mortal Online 2 is better than this and the people paying for its subs are bug testing UE5, you are welcome. It's also a better game than this alpha
The answer is, no
Hey Narc, have you played Ravendawn? it's a 2.5D MMORPG kinda like oldschool like ultima online, which brings a LOT of things, and the owner himself said he got really inspired by AoC in a few things. There are caravans, in depht crafting, shipping. OFC on a waaaay smaller scope, but still, feels like a great test to how a few things work on a real competitive enviroment.
The "commission train starting at 00, PM me for invite" was a trigger memory for games like ESO (wont even bother including New World as it's just trash) where those kinds of trains just became a normal part of everyday play were so depressing to see. This is exactly the kind of take away that I hope the devs have, as quest sharing isn't the issue, it's the lack of control measures to prevent players from trying to turn all the open world content into a zerg train. Give us group specific quests that can't be progressed whilst in a raid, and give us some raid content, that requires a raid to complete.
Narqqqq
What happened at 1:13?
Dead on Arrival game. Sad but true.
So fucking true about lore vs story. I want to feel like I'm part of the world, making my own story. Hope Ashes can recapture some of those feelings I had when I first played WoW (release of TBC). I'm sure everyone being new will help those matters, and I feel like a lot of older players might be coming back to MMOs with this game after a long hiatus. That, in turn, makes me believe there will be a lot of RP activity- and as long as there are lots of people RP-ing, the world should feel alive.
Yes. I love discovery. That why i have 3,000 hours in NMS
year 2090.. narc sill making will Ashes of creation be released in another 100 years? lmao
Didnt ESO do this? 4 players on average but can go up to 12
I couldnt agree more !
The zerg in NW was such a bore hope they learn from that mistake.
Tackeling zerg mentality is imho a good and necessary this to enjoy the game. Personal loot and participation rewards are usually a huge facctor why zergs even work in the first place. other points that encourage zerg mentality like predictability and fast travel are already tackled by ashes quite well. Yes sure we might not be able to go back to the good old innocent days but we can have a game that does not allows us to skip the challenge and collect the loot. What we need to keep in mind is that ashes will technically allow parties to compete for events/bosses in pvp. Tis might encourage people to join zergs again. I m not sure how they are gonna solve it nor do i currently see an obvious solution to this. Anyone any ideas?
As someone newish to MMO's (my first was ESO in 2014) i had no idea this was even a thing but it makes so much sence
Great video! Yep, I find so sad that people today think that MMOs are games where you log in, join a "find group" automatic queue, do a instanced dungeon with 5 other players or instanced pvp scenarios, while spending most of their time either in instances or a player while barely talking to anyone .. Games like FFXIV should be called coop online games or something, not MMOs. There is nothing "massive" about their gameplay loop.
After many years chasing a real MMO, I'm finally happy playing Mortal Online 2…yeah the game has tons of flaws but at least the game is a proper MMO. You play in the open world (0 instances), you need to socialize, every other player are actually game content, the server is molded by the players…yeah we definitely need more games like this.
All this from a guy that doesn't PvP LMAOOOOOOOOOO
Excited for this game. Think it's too modern too bring back old school social culture. MnM is probably going to be the only game capable of doing this in the near future.
We cant keep complaining about Intrepid and development speed and the showing of new content. Steven is going to blue balls us to fuck with A2 and preserve as much as possible for release.
Very great points you put out there. Something I did not honestly notice these past years as I felt like all MMOs were just that shitty that I barely spent more than 5h on any of them. So I am all for those Raid restrictions.
What I would feel like would also benefit the multiplayer immersion is to emphasize on Guildwars and an open world PVP option that grants you the benefit of dueling whilst not "losing" anything when you actually die. Basically like friendly brawls.
Back in the day Silkroad Online managed that with different coloured capes that you could literally wear whenever and whereever you want. Like if you were up for PVP whilst grinding the PVE, you just put on a scarf / cape of any colour (same colour = faction&friend , any other colour = enemy) and literally anyone that felt like it could come and try to kill you. You would not lose XP, you would not lose items, but you'd end up back in the city. thats it.
It was super simple yet super effective and had players actually meet outside cities just to brawl to see how good they or their gear was.