Balancing 64 Classes Seems Impossible – Ashes of Creation – Is it too Much or Can it be Done?



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This video is an in depth look at balancing builds and combat in #AshesofCreation. We will use information from the #AlphaTest as well as what we have been told by #Intrepid and Steven Shariff. The goal is to bring up as much relevant information as possible in order to understand how Ashes of Creation intends to approach balancing combat. As we were told in the last development live stream, Alpha is when the community can have the most influence on the game through feedback so let me know what you think in the comments below!

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7 thoughts on “Balancing 64 Classes Seems Impossible – Ashes of Creation – Is it too Much or Can it be Done?”

  1. As you probably already know they are not trying balance Archtypes, some will be stronger in certain situations than others. This is why they will try to balance towards group content, I believe it will be based on a 8 member group. Time will tell how they manage this but hopefully the differences will be small.

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