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caravan memes
Sadly, it seems I only have 3 or 4 move AA:U videos left in me to extract for Ashes of Creation relevant content. Then it’s back too stalling until Guild wars 2: END OF DRAGONS closes in! So untill then.. we got months of everyone’s favorite content: STALLING
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Sadly, it seems I only have 3 or 4 more ArcheAge videos left in me to extract for Ashes of Creation relevant content. Then it's back too stalling until Guild Wars 2: END OF DRAGONS closes in! So untill then.. we got months of everyone's favorite content: STALLING
Also join the discord ya degenerate:
https://discord.gg/YsFWNHtMzj
yo.
Amazing video as always brother. This video seriously shows how the pvp action can turn out in ashes of creation. I also agree with your opinion about the cities being prevented from enabling pvp. For this ashes can keep a system like, if someone attacks any player in a safe zone or a city, as soon as that player attacks all his skills should be blocked and then he be fined a hyuge amount and materials so as that other players would stop attacking players in a safe zone.
Caravans are roving PvP zones, and you don't gain Corruption when participating in a PvP area.
But, if you hired Mercs to protect your Caravan by blocking a road, dungeon entrance, or world boss – there would be Corruption.
I hope they don’t go don’t the full loot pvp only route as it is the best way to instantly kill a mmo. I am a backer and have played in the the alphas and I love the game so far but this drive to recreate old school mmos which I played is a guaranteed way to kill a game it just doesn’t work anymore.
Good one DooD
PiN?
Ashes 100% should take the trade pack system you are absolutely spot on about the need for this risk/reward. Sports fishing is also extremely fun in archage unchains because of this reason and the ability to steal people’s fish for profit… as well as guard your own fishing boats. Did you do any sports fishing?
oooh you teasing me here, wait till you start doing the sea trading with Onyx. Now that's a massive profit!!
You're saying you want to "chill afk" in the game and that this is some kind of necessary behavior. I disagree. I think anyone afk in a game should be able to be abused somehow. Stolen from, killed, or otherwise punished for being afk. If you need to leave for any extended amount of time… log out. Taking up space and server resources so you can NOT play the game… is the epitome of selfishness. Naturally its no big deal if its just you, but it's not is it? If the behavior is encouraged then it could be hundreds or thousands of people at any given time.
Log out at an Inn or your house. But I don't think any kind of extended "afk" should be encouraged. Now… I do believe in safe zones, but not 100% safe. The guard system in a lot of games seems fine. As long as the penalty for being killed by guards is high enough… then it won't be an overly common thing. But people should be allowed to steal from you or do other tedious things should you decided to just leave the computer and stay logged in. I feel like being afk is the largest part of most cheaters anyway.
If you can't play… log off. That simple. Design systems to encourage THIS behavior.
I wouldn’t mind pvp in town too much if it was set to waring guilds. I really enjoyed the way Ultima Online did it.
If someone tries stealing from you they turned criminal to pvp
Waring guilds could pvp
They had an Order vs chaos you could join outside your guild and pvp in town
The best was Buccaneers Tavern that was the only town Reds could go to to use the bank or vendors without guards killing you on site. I would really like to see at least one player town on a server have this option. All pvp was allowed in this town no guards lol it was fun
One of the things I do like about the caravan PVP system is that as you get within range of the created PVP zone you have to flag up as attacker, defender, or neutral and there's a timer that prevents you from swapping or if you go neutral from participating at all until it's done, that includes green healing. You cannot interact with the participants if you choose neutral.
That said Steven also said the regular PVP system will still be in place, so you can flag up as a "neutral", as you could anywhere else in the world, and be open to everybody attacking you but getting none of the caravan loot unless you killed somebody who is carrying some after it was destroyed.
That seems pretty dynamic to me
Played AA when it first came.out. wish my friends stuck around but the caravan system seems awesome
nc
Just to touch on AoC's PvP a little bit. The only sting from dying in PvP is of course loss of resources you are carrying. So for someone to purple up on rando's is less likely to be a problem because not knowing if they will drop anything creates a risk vs reward conundrum for murdering hobos who will only end up jeopardizing themselves in the process. The biggest concern about AoC's PvP mechanics is how to counteract players from getting an ALT account or guildmate to kill them when they are red to avoid dropping gear to unwanted looters. I do think PvP free city zones would be beneficial, the problem with that is, AoC also utilizes collision detection and we already had issues with people blocking entrances to buildings which, if unkillable could lead to a far more annoying griefing mechanic. Definitely lots of stuff for Intrepid to think about before A2 launches.
PvP in cities is not bad design. It can be a good thing if punishment is proper. For exemple, if you attack an afk person, you should get a fine/reputation change that makes it so you can't get back in town without extra risk. If towns have investment in defenses, they can have better guards but if a crossroad doesn't have enough investment, it's risky to go there with all your resources as you could get attacked by ennemy nodes. The idea is simply to make war more interesting as cities become point of interest for PvP action. The problem with Alpha 1 was that one cleric could just get in town and grief everyone while being unkillable. And even if you killed him, he would just go back in town and do a mess. Corruption system + Reputation should help prevent constant griefing and make griefing exciting PvP events. But that's just my opinion and it's all about seeing what happens but Steven did say it was intentional to not have safe zones.
İ was in love with archeage becouse of trade runs, you should try go to enemy faction teritory with your merchant try load and run, ton of fun… Never had this fun in another game then archeage.
The class system looks fun, good looking game But Griefers/gankers that steal 25%-50% of the loot I took HOURS farming ? I'm looking at this game as my next big mmo, but if I am "wasting" my time farming stuff so that someone else benefit from it… nah, no thank you
Absolutely agree that towns should be safe zones where combat is prohibited. Having armed guards that one shot you is not good enough. There are always cracks in this system where "safe spots" are discovered for griefers to pick people off from a distance. Kind of like in WoW's Booty Bay at the tip of the Inn's mast where frost mages can just hurl frostbolts and successfully corpse camp you for their own amusement.
Also as well as caravans, could there be a similar "supply drop" system or an equivalent to suit the world of Verra? Perhaps buried loot being exposed from cracks in the ever changing world? Untapped cystals emerge from the ground for mining? Hell even mineral affected trees to chop down in order to acquire rare tainted wood for certain mats…?
Anything to get players to lock horns over!
I have one fear, there is no risk for bandits
I don't like I have to tow the caravan myself and to me the raid side have more advantage than the caravan escort side, so I hope caravan can be towed by npc that player give npc instruction like take which path or when to stop etc so the caravan can keep moving by itself and the player should be towing the caravan can help teammates while the escort team is under attack, and I also hope player can hire npc guards to protect caravan that raid team have to kill all npcs to be able to control or attack caravan to make items drop from caravan.
But what do u think is there any chance for casual players who are not so good in PvP? Please talk abou this topic next please
They gotta get the combat right first fam! Duels have to be fun! Skirmishes have to be fun!
My favourite source of Ashes of Creation copium and news.
I agree that towns/cities should be safe, but I also think there should be pirate/bandit towns that aren’t pvp safe, or even a rough alleyway. It’s fun to have 1 or 2 rule breakers.
Totaly agree. Safe zones in cities
I don't agree that they should be safe zones i think they should just add really tough guards like most mmos do.
I really hope AoC will have active open world pvp. Being able to toggle pvp on and off would be a big let down for me.
I’ve played WoW for 15 years and I found pve servers really boring. The only thing that ruined open world pvp in WoW is the fact that realms are very unbalanced faction wise. They should put locks on factions when reaching let’s say 55 to 60% of the server pop. But yeah I know AoC won’t have factions like in WoW so I wonder how open world pvp will be. I love the idea of being able to kill players out in the open world. And personally I also like sneaking into cities and villages to cause some mayhem. But maybe you should be penalized more when killing in cities.
The corruption system in my opinion is a good thing to deal with griefers but it should also not kill open world pvp all together. It will be very hard to balance.
I think that there is a balance with all these things and they are all intertwined. Looking at what PvP rules work for a caravan system in isolation is not really helpful. You need to to come up with a complex system that supports levelling, gathering, caravans, housing, node growth, and PvE.
For Example- If you make it so max-spec healers are walking kills in PvP, and world PvP is everywhere, then you can create as many end game PvE raids and content as you like, but no one is going to do them, because who will roll a healer that is a walking kill, and the first target, the other 95% of the time. The same can be true of tanks.
The biggest problem with world PvP in my view is how to make PvP solo friendly. Yes, I agree, if you want to play solo, then you shouldn't play an MMO, but not all of us are blessed with a large circle of real-life gaming friends. The game needs to "auto-group" you with like-minded people, with a common motivation, as in a faction system. My hope is that the node-citizen mechanic, groups you with people from the same city, so that you create a "faction". People will only be able to attack your caravans if their node-city is at war with yours controlled by their ruler, or if they are unaffiliated to a city.
It doesn't have to be this way, but the point I am making is that there has to be something more complex than just deciding to flag for PvP. In fact, I don't think you should be able to opt in or opt out of PvP, it should be a reflection of your "life" choices, rather than just a desire to grief someone else and take their stuff. Somehow PvP players have to become part of the (PvE) environment. You shouldn't feel that they are different.
Making towns a sanctuary is a big mistake IMO. You shouldn't be able to grief me, and then when I get my friends to make your life Hell, you just get to run to town and be safe? Sorry that is rage-quit time for me. You have to make it to your city, if you want to be safe, or if you don't have a city, then I get to camp you for as long as I like.
Also if pvp would be turned off in cities than you will just have a lot of people cowering/afk’ing in the cities. In my opinion THAT would be bad game design. Just make it so people have to invest more in city defense or higher corruption penalties when killing in a city. But don’t take it away all together. So yeah normally I agree with most of your points but I really have to disagree on this topic.
In peace zone you have still to careful while doing trade run the heroes in other faction can turn the peace zone in to a war zone or the guild leader want to guild vs guild you going to loss a trade pack. You don't know yet the hero system in Archeage?
There are safe towns and cities. Entire safe regions. You were in a conflict zone, you knew that going in and took the risk, but that's part of what made it worthwhile and more fun. Kind of shocked to see people running packs at all in this iteration of the game, though, the whole trade system is scuffed now. Also good observation on how long it took you to load up the caravan and move out. Used to be able to load up a merchant schooner in less than a minute and get the hell out of dodge, you had to be fast to mitigate risk and escape notice. Sadly in this iteration of AA there's not much point doing trade runs. They upped the labor and material costs, reducing profit. The pack prices don't recover automatically any more, so the prices get tanked and stay that way. People need to run all variety of packs to make that recover, which doesn't happen. This is because they also added Royal Seeds to the larder material recipe, which takes a massive chunk of your profit and bottlenecks the number you can make. Then they make it so you can't take larders over seas any more, they change that to Cargo only. Cargo values are always in the shitter because people ride the safe boat at all times. Not only that but the Onyx you get as payment loses its value because of this so it also discourages you from trying to sail anywhere else for higher yield. Then the freshness timers further reduce value. Fishing is better now. Then they went and buffed coin purses to such an extent that those are really all you need. You start this iteration of the game grinding for coin purses and never graduate beyond that. Not with alts and free labor rechargers getting thrown at you every day. So gold now primarily comes from zero risk high reward source. There's no stakes in open world PVP if you fight someone grinding mobs. Might be able to steal a few fishing boats but not many people bother with it now.
Miss sports fishing, but not the packet loss. <3
Nope! i dont agree. open world means open world. No pvp disabling plz. If you want a safe zone and boring go play Gw2. Some of the best pvp in WoW was when you got attacked or attacked another faction stronghold. Making it safe will make it bland. Stop it with that
This game hasnt even been released yet and it already killed World Of Warcraft.
Keep dem videos coming. I will watch them all!
And you never even tried the higher earning packs that you have to transport across the ocean. The ones you did were just the inland packs. There are huge transport ships you build and fill. but better bring a army for those! yeah Archeage is awesome with its open world risk vs reward pvp around transporting
PvP is cool, the carvan system is my highlight, but steven said he want a really long term game and for that PvE need to have a big impact we need more for the pve and casual side not only for the hardcore side.
Something to consider with PVP in Ashes is that the crime system is a bit more severe than the one in Archeage. You can attack someone and take their things but it will hurt you.