Ashes of Creation’s Data Overload is THE FUTURE



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

Thanks to Jibbs and Kash from @LoreForged for the voice overs!

Ashes of Creation is an open world MMORPG set in a fantasy environment where you can choose different classes and races to adventure through with your friends. Intrepid Studios is the developer behind the game. They’re technically an indie studio, but their creative director Steven Sharif has a clear vision for his video game: Massively Multiplayer Role Playing Game. He wants to put the massive back in MMO. Exploring dungeons, griding for gear, crafting armor/weapons, learning new spells, and competing in large scale PvP battles. High end PvE such as raids will mainly occur in the open world. Bosses will spawn and roam through the land. Are YOU ready to enter the world of Verra?

source

37 thoughts on “Ashes of Creation’s Data Overload is THE FUTURE”

  1. These videos really get me thinking of what Ashes could become. I actually remember watching these past livestreams but always dismissed the data conversations/topics.. but having it presented this way visually makes me truly appreciate not only the work you put into these videos, but also how hard everyone at intrepid is working to give us MMORPG players truly something special. Makes more excited & hopeful of the future. Great insight! Favorite ashes channel hands down! Never stop doing these please!

    Reply
  2. Burns, I want to say. I love your content, and you continue to impress me with every video you make. It's just what the doctor ordered before going to bed! I slapa da like button.

    Reply
  3. What a great video in-depth and concise and very informative I'm so glad I backed this game and after watching this it seems it was a good call to do so.
    Thank you for your hard work.

    Reply
  4. Intrepid will need to release content alongside their monthly showcases to keep any hype trains going. Once A2 drops they will lose all hype momentum because now people will be playing it first hand and have daily in game ashes content to watch instead of only having videos like these and the showcases themselves to keep the copium flowing. If they add new content every month or every other month no matter how small i can see them maintaining a decent A2 player base but If they go 3+ months without any new content to go check out they will only maintain guilds who are dedicated to their nodes and the extremely dedicated individuals doing their own thing. The random players will be to detached to go spend more time playing the uncompleted A2 that they already got bored of once or will at most log on specifically to check out new content and then log off until new content comes out

    Reply
  5. BG3 was in early access for 3 years for a single player game. The result? Game of the Year from every single entity that does game of the year awards.

    There is no such thing as to long of testing / alpha / beta as long as the results are good.

    Reply
  6. Great job breaking down the data Intrepid has access to! I've tried to explain this to people that have concerns about Balancing and Gold Sellers but they don't listen.

    Reply
  7. TBH for me as long as they don't try that early access crap you get on steam and its a true "alpha test" then i am ok with it taking 9-12 months or even more, From what we have seen so far it seems that the devs actually want our feedback but all devs will say that so we will wait and see.

    Reply
  8. Considering the announced scope of the game and the large percentage of unseen mechanics/features, 36 months minimum in A2. If you look at past performance and current methodology, Intrepid shows no indication that they will accelerate their development pace in any way. The 8-10k number per server is not technically achievable, has not been talked about recently, and was always stated as a not-confident "goal". A2 servers will have no more than 2-3k. Intrepid does not care if 100k FOMO buyers stop testing after 2 weeks. The tens of thousands of hard core testers are sufficient to their needs.

    Reply
  9. You are correct. I am scared. Not because it will take me away from playing my current mmo but because it's going to take away my very life. Our lives will become AoC, and our IRLs will be the game.

    Reply
  10. WoW also has this extreme amount of telemetry & data gathering but its become an issue for them. Data is good but too many game studios like blizzard use it solely to balance and develop. This results in a SUPER bland mesh gameplay. Also, WoW 100% knows everything mentioned at 15:40; they simply don't care to allocate resources to make that information useful or towards betterment of the game.

    I don't think data is the key here, but rather what the studio does with the data and how much they care.

    Reply

Leave a Comment