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Ashes of Creation will be playable in 2034, oh uh i mean 2034, i mean 2034, sorry I mean 2024*
by @TheLazyPeon https://www.youtube.com/watch?v=dn842RJTIJE
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Don't like that they have multiple currencies.. glint and gold? Sounds like it's going to be a gold selling currency system for an out of game store front.
Asmon obviously didnt do any new world craftng 22:25
Elden Ring's combat isn't anything special though. It's essentially the same as Dark Souls 1. Someone get this man Bloodborne, or Sekiro or something, he really needs to play FromSoft games with better combat systems
Combat need to be good,better then BDO,like elden ring?lmfao 🤦♂
UI is quite basic and boring.. It's not a deal breaker or anything. In FF-14 it's also boring and the game is great. But they could add a personal touch to it.
This is The Day Before Part Two Returns With a Vengeance.
Can’t wait to play
This looks incredibly clunky in movement.looks like its made to screenshots of idle animations. The need to show the combat in dungeons raid and pvp more. This will make or break the game. And in all honest i dont trust a random studio when riot is making an mmo
idk for me combat looks unfinished and not clean, movment looks strange and spells looks outdated
"Playable" is the worst word in the English language now; anyone heralding it as good is bad. Same week as "The Day After". You've lost touch
This game whenever it releases is gonna have so many flaws and bugs. But ultimately if the combat isn’t fixed the game will die out fast.
The pot calling the kettle black. When you say ppl should not play a game in a narrow way, you are judging it in your own ironical 'narrow' way.
For example, you say ppl should be 'forced' to PvP in a game so that they have a 'holistic' experience. You are fortunate to be in US where you are literally sitting beside the game server and lag is never an issue. But there are players playing from remote part of the world playing on a huge lag where PvP is not possible. Even the nearest server closest to them have lag that literally make PvP not possible.
These players have to just stick to PvE and enjoy their game. Why do they have to be forced into PvP when it is not possible to play? We are not even talking about having a all-rounded experience here. We are talking about the feasibility of playing. 'feasibility' of play never factored into your consideration I guess, and that is why I say your judgement is 'narrow' at best.
I hope this will not be a scamaz game. They have been developing it for so long that at this point I'm not sure whether it's real or not.
The one thing that concerns me about this game is that it seems very detailed and extensive in regards to the things you're able to do. Personally, I find this amazing and I love it. However, I'm pretty sure this can be very overwhelming for certain people and it could be off-putting. I agree with Asmon that this game has a lot of potential, but it remains to be seen how well the devs can keep gamers engaged to keep playing for a long period of time. I just hope this won't be a letdown for people that have high hopes for this game to be a success.
They need to work on animation, the character models look bad cause their faces do not animate and they're all standing in that same standard engine pose.
Did he just contradict himself by saying "Crafters should be able to play the game and just be Crafters even at end game" then later says "You should have to play other content like PvP to progress."???? Like what?
Mr. Asmongold, you are very popular, I want to ask you – please, when you review the game Ashes of Creation – keep talking and reminding that the developers would pay great attention to
duplicating things and gold … this killed the "new world" and not only…. how would they visually make a sweetie… if I spend 1000 hours on leveling a profession and mining resources… and
another player makes all my progress in 2 hours… go out the window and delete the game. .I beg you! Remind them about this in the review more often! Thanks.
high bloom =/= quality graphics
Man has to stop comparing things to Elden Ring. If combat is like that the game would be trash to 99% of players. ER combat is slow, janky and clunky as fuck, not exactly engaging combat for an MMO.
I can't wait to pay high taxes to Asmon in Ashes of creation.
The game will be dead if they keep items lost on pvp death in as was the case with any game that did that. I know I won't be playing it until it is removed.
People say combat in mmos like BDO and lost ark is good, but it's really not. Lost arks content outside the raids is lawn mower content, and BDO it's like you are fighting loot pinatas that just stand there and wait for you to hit them .. good animations and feel is not enough. Mmo combat needs a big level up in general. Eldin ring also, its good but it's also pretty dated obviously they have been using the same system since Demon souls. The space needs to look to games like DMC and fighting games to fix this problem but obviously not making them so twitch/execution based for a mmo environment/player base. This combat currently looks really bad though.
I think it's a cool project, but I still don't really see any reason to play this over other MMOs.
MONSTER TRAIN
Why is no one talking about the movement, the characters are gliding on ground instead of sticking to the ground. It makes it feel like 2010 game.
the issue is that players are to toxic for a game like this as a game like this needs cooperation and you like many others celebrate bad behavior that ruins games like this
Comparing MMO combats to Elden Ring is actual lowkey smooth brain take.
janky cape physics
Imagine a crafting system where you can make incredibly highly customized pieces of gear where, using a helm for example, you pick different base layouts (great helm, armet, barbut, etc) and then pick a base color, secondary trim pattern and color, tertiary trim, then accessories like wings, plumes, crests, ornaments, etc.
And people who DONT craft can place a work order that lets them use that customization interface to design a custom gear piece that a crafter can then fill to their specifications and get paid for the job
forcing players to do things they don't enjoy works as long as it doesn't cross realms. pve skills should stay with pve only objectives and there should absolutely be no forced objective in a open pvp griefing zone for example. lost ark some island souls are in pvp zones. that isn't too bad when its a ffa kinda event but the open pvp zones that are designed for griefing is a no. it was hell trying to get that one soul from the small island with 3 chests it was just gank squads everywhere for a while until people got bored of griefing.
the difference is with the way ashes of creation is structured, these crafting quests are going to be paramout to progressing your character so if they did have mandatory pvp hotspots i.e. go get this item at this area they will be camped by griefings all the time much more frequently
100% on the full time crafter position better be available. It's the entire reason I was one of the first kick starters. I want to be a full time crafter for a large guild that owns a castle. Found a guild already that is big enough and good enough to get castles, just hoping I can be affective enough to be a full time crafter for them as my main way of playing the game.
Partially Complete by 2025, End Stage Patch Part 1 2026, Part 2 2027 and so on.
If the combat is as good as TESO it will be a massive W game. TESO had great combat overall.
Whats the monetization for this game? is there pay for power?
This games gonna die on arrival. Noone wants this level of pvp in a mmo. @ me 6 months after it comes out.
The idea of mixing different activities to progress in your chosen activity can work but not in the way asmon proposes. Forcing a mix of PvP and pve in particular is what would probably end disastrously.
GW2 has a good idea for a solution to this in the new dailies system. By default it’s a broad mix of all kinds of content from the game but they’re all categorized by the type of content, (PvP, pve, wvw) and you can filter out the categories you don’t like but you can’t filter out specific activities within them so you still have to branch out to finish them
Looks like the whole concept is farming farming farming…
It isn't a great idea to lock things to get something. And HC hardly anybody is playing it now. Other things? NOT! You are wrong asmond. You just can't admit it?
The one beyond grandmaster should be pinnacle
I am very hyped for this game, but keeping my patience level. Won’t be fully out for a bit but it’s def gonna be worth the wait.
I dunno what everyone expects, but I’m expecting a good game, fun to play with friends and an actual mmo experience.
We dont care how beautiful the game is.. if the combat and systems is bad.. the game is bad