Ashes of Creation Waiting Room – First Impressions



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22 thoughts on “Ashes of Creation Waiting Room – First Impressions”

  1. I more like the story of a game is more about the world that player is just happen to be dragged into something big or discover what is happening instead of put player into main character of a story aka player is the chosen one type of story.

    And I really like games have very cool or funny NPCs for example Mettaton, Papyrus and Sans in Undertale. Character of NPCs can make a game great. God, I hope Intrepid will make the music good, like tobyfox made for his game full of love and soul.

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  2. Hey love your videos I would just like to say you are quite a bit wrong when it comes too ffxiv. The story is not 90 percent of the game, I would more say 55 percent and the rest in a lot of different raids, PVP and other kinds of kontent that are not your normal everyday run of the mill MMO content.

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  3. You are so right, I was hyped for new world , hyped for lost ark, they all fell short due to lack of loot and the feeling of progression…..just a story you click and skip to get a level up due to the lack of excitement you get doing so.

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  4. My friend told me to try, i was resistant, but gave it 8h. I told, i felt like i was speedrunning. Lost ark leveling is a speedrun, story boring, ive seen hours of videos while not being able to play because of bad launch and the end game doesnt get better it will force to p2w or consume my life playing forced to grind hard, which is what i dont want.
    I'll stick to Albion Online where i don't feel the pressure to be there. It has an awesone anti inflation system and economic system. The premium can be bought with f2p and the grind isnt hard. It makes my heart pump risking and going into pvp areas knowing that i can loose my gear high risk, high reward. The game lacks graphic, a bit more pve content to do raids even in safe zones and the world design could be better if it was same system for pc only game. But still better than that garbage Lost ARK. And at least mobs kill you if you get lazy.

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  5. This is why I have such a deep love for FFXIV 1.0 because it was incredibly rewarding and difficult!
    FFXIV today is the civilian version, and Lost Ark is just a Diablo 2 + P2W hack n' slash.
    I have put all my marbles into Ashes, all of them. I crave the actual danger, and risk vs. reward it will provide me.

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  6. I think the one things wow got right were the small quest chains with little drops of background world lore sprinkled in while leveling.
    I.e. while on a quest you found something that pertained to the overall happening in the world story arc. It's wasn't a huge data dump all at once.
    Anywho, that's just my two cents. Great vid as always.

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  7. I think one thing that will be a selling point for Ashes is that we only have a some crumbs about the world lore, and lore lovers will eat this up, myself included, and stay glued to and in game to everything is learned and discovered. And then remember each server will be different with different lore coming to light all the time. Stephen and the gang have a gold mine and time sink masterpiece if they pull it off.

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  8. the main problem devs have with designing content around requiring players to be grouped is that a pretty large portion of players end up having problems getting into groups, either because personality intolerance, time constraints, or they simply have chosen a character type no one is looking for. in a game that is designed around requiring players to group, you are going to lose that portion of the player base that can't readily get into groups, obviously. Turns out that portion of the playerbase is monstrously humongous. it's actually a minority of players that will remain engaged in a game that REQUIRES them to team up with others to accomplish anything. so any dev team that has made the choice to design the game around this requirement must understand they are choosing to make a game for a small portion of the existing playerbase. that's a choice few devs are willing to make.

    the puzzling part to me is when players demand a game that requires players to team up constantly and then just can't understand why there are so few people playing.

    my hope is that AoC attracts a large number of players because AoC seems like it is being to designed to be the kind of game i want to play, but being realistic even the limited form of pvp the game will have will push away the majority of gamers.

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  9. Most of the time my brother you would like to spice the game with a story,
    You will eat the meat without spice and not eat the spice without the meat,
    But most of the time you will eat spice and meat.

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