Ashes of Creation Unreal Engine 5 Walkthrough



Read more about Ashes of Creation āžœ https://ashesofcreation.mgn.tv

Our Creative Director, Steven Sharif, does a playthrough of Ashes of Creation with some of the Unreal Engine 5 changes weā€™ve implemented! We hope our glorious community enjoys this exciting news as we wrap up 2021, and head towards our next big milestone ā€“ Alpha Two!

Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!

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21 thoughts on “Ashes of Creation Unreal Engine 5 Walkthrough”

  1. Glorious Friends, I hope you enjoy this video and reveal of UE5 for Ashes. It has been a long road thus far, and there is still a ways to go, but we are focused on creating an MMORPG that will make you proud, and making a good one takes time and cannot be rushed. We always promise to keep you up to date with our development and include you when decisions like this are made. UE5 will bring amazing features and capabilities not just for the game but for the development process as well. Expect to see more updates going forward on how UE5 is helping us create an experience you will cherish with Ashes. Your support and participation in our development and community mean to world to us, and we are happy to share our journey with you all. Enjoy the holidays and please have a safe new year<3 We will see you all in 2022!

    Reply
  2. I liked the run, all the passages through the rocks, the dungeon entrance… and ofc UE5!
    So cool that the ones with flying mounts can skip some part of the dungeon and fight a threat that, for example, was attacking the intruders from above.
    A team of 5 players with flying mounts can do a lot.

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  3. OMIGOD this game looks so good in UE5! I was already dying to play AOC since I first heard about it years ago now. Take your time and follow your dreams. I probably speak for many when I say, we are eager to spend many years in this game and we will be patient as you build this world for us to play in. Love you guys!

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  4. the mesh and textures specially on rocks and grounds are looking a bit rough. They are looking washed out and not sharp at all. You should add higher resolution/photogrammtry from quixel to it.

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  5. Looks amazing but I hope there is no flying mounts before VERY late into the game. You kinda loose the feeling of belonging and the sensation of running into people when you can just hover over everything imo

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  6. This is sick. So hopeful for this project. This seems like a great change, but Iā€™d like to hear about what we potentially lost with this considering the long period of benefit vs risk. Overall, great video, may even consider a preorder package.

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  7. It is stunning! I can't wait. By the time it's ready, maybe the chip shortage will be solved for the graphics cards needed to run this. Heh.

    The movements of the character is the new standard. The lighting is radiant, heh.

    Reply

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