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So Intrepid Studios has made the decision to move to Unreal Engine 5. This is a huge move, and a lot of people are going to be throwing a lot of bits and pieces into the mix. Let’s talk about this. First and foremost, this is not going to cause some massive year long or multi-year long delay. People who are talking about this causing really long delays don’t really understand project management. Not everything in Ashes of Creation is sequential. Some things are concurrent, some things are sequential.
Let’s talk about a few things about Unreal Engine 5, let’s show off some stuff, and let’s talk about why this is the right time to make this move.
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right move on then
big ups to intrepid for this decision
You've been following intrepid for a long time now and very closely. How is your confidence in the studio these days? Seems like this is a good move this specifically, given they have the resources to deliver.
it speeds up or delays the development?
smarter move to get this transition done now IMHO, while I wanted Alpha 2 in Q1 22 I wasn't expecting it until Q3
OMG, FTW!
A smooth mmorpg, really interesting
Why are you showing Matrix footage for this? Got me excited at first then I realized it's not Ashes it's Matrix.
I was hoping they would do this. It will keep the game relevant for many years…also URE5 renders better from what I've heard.
This video came out during the livestream and I was like, "Wait, what? How does he know?!" I must've missed the memo 🙂
This is exciting. Can't wait to see what they do with it.
That was very quick. Did you made this knowing about it beforehand from being a part of the CC program (or some other ways behind the scenes because you're Jahlon) or did you gambled on it?
Loving these changes, so glad!
OMFG YES YES YES
UE5's Achilles Heel is grass and trees. Nanite, which provides all the performance improvements to the new engine, does not work with vegetation or skeletal meshes (characters), only static meshes. If you will take note, all of the UE5 demos put out by Epic and this latest by Intrepid are composed of static (non-deforming) meshes (desert rocks, hard cityscape, and snowy cavern) The interesting thing to me will be to see a forested zone in UE5
This is more than I expected! Great news great news indeed!
very cool thank for vido
Character creation should have no affect on gameplay. Making a character smaller/bigger should not affect a hitbox/giving unfair advantages.
Good thing they did that now because they then use an engine that has been release shortly after their game launches. This sets you up for the best long time technical support.
Hopefully the will use the Metahuman feature to the best extend possible. I want the game to have a character creator even better than you see in EvE Online so that you can create absolutely unique characters.
This will cement Ashes as a truly revolutionary MMO.
We all know that is what Steven is going for.
The Node system + UE5 = OMG on the potential vista changes over time.
Good, the Matrix demo on PS5 looked amazing, but as a tech demo it had glitches, FPS drops, missing triangles etc, can't imagine what they will be able too make with it if they put their experience to use. Let's just hope Epic will manage to deliver UE5 when they say they will.
Would that mean they will use procedural destruction in sieges?
Glad you're going to cover the monthly news again, I've been missing out on all AoC news since your hiatus.
Great news, and happy to hear that Intrepid made the move to UE5! Update looks amazing, for an alpha. Can't wait to see the rest of the journey forward!
Jahlon, mate seeing as you've got Stevens ear was hoping you could help clarify something please mate. In one of AoC very early videos you see the Rogue climb up walls of a castle etc. Originally Steven said that this will be a apart of the Rogues utility but then a few months/year later he changed this to say that Rogues will not be able to climb castle wall as per that video as it would mean alot of back end work for the team to go over all the assets to make it possible. Now that UE5 has mantling, does that mean Rogues can now climb as per that very early Rogue video?
I was elated watching that reveal! YEA!! Even my non gaming wife was impressed, saying "That looks like a real life movie." YES!
Sounds like the right decision! UE5 is amazing
I found it amusing that Matrix was playing in the background.
Very excited about this reveal! Some of us were thinking it was a new hire, some a character creator, some even thought they were going to delve into NFT or DeFi, lol. UE5 is better than all that because it will make the game experience better for us. It will make all this waiting worth it! Thanks for the video!
a new mmo has to have in-the-moment gameplay that is just as good as WoW, then build your own unique world/systems around that. There is lots of time to make this happen and hire some artists with actually impressive, marketable portfolios to bring some life into your universe. Until you do this, you aren't contributing anything unique to the gaming/mmo industry. You will be forgotten for doing more of the same.
What’s your opinion on the walking/running animations?