Ashes of Creation – Unreal Engine 5 Announcement



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So Intrepid Studios has made the decision to move to Unreal Engine 5. This is a huge move, and a lot of people are going to be throwing a lot of bits and pieces into the mix. Let’s talk about this. First and foremost, this is not going to cause some massive year long or multi-year long delay. People who are talking about this causing really long delays don’t really understand project management. Not everything in Ashes of Creation is sequential. Some things are concurrent, some things are sequential.

Let’s talk about a few things about Unreal Engine 5, let’s show off some stuff, and let’s talk about why this is the right time to make this move.

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29 thoughts on “Ashes of Creation – Unreal Engine 5 Announcement”

  1. That was very quick. Did you made this knowing about it beforehand from being a part of the CC program (or some other ways behind the scenes because you're Jahlon) or did you gambled on it?

    Reply
  2. UE5's Achilles Heel is grass and trees. Nanite, which provides all the performance improvements to the new engine, does not work with vegetation or skeletal meshes (characters), only static meshes. If you will take note, all of the UE5 demos put out by Epic and this latest by Intrepid are composed of static (non-deforming) meshes (desert rocks, hard cityscape, and snowy cavern) The interesting thing to me will be to see a forested zone in UE5

    Reply
  3. Good thing they did that now because they then use an engine that has been release shortly after their game launches. This sets you up for the best long time technical support.
    Hopefully the will use the Metahuman feature to the best extend possible. I want the game to have a character creator even better than you see in EvE Online so that you can create absolutely unique characters.

    Reply
  4. This will cement Ashes as a truly revolutionary MMO.
    We all know that is what Steven is going for.
    The Node system + UE5 = OMG on the potential vista changes over time.

    Reply
  5. Good, the Matrix demo on PS5 looked amazing, but as a tech demo it had glitches, FPS drops, missing triangles etc, can't imagine what they will be able too make with it if they put their experience to use. Let's just hope Epic will manage to deliver UE5 when they say they will.
    Would that mean they will use procedural destruction in sieges?

    Glad you're going to cover the monthly news again, I've been missing out on all AoC news since your hiatus.

    Reply
  6. Jahlon, mate seeing as you've got Stevens ear was hoping you could help clarify something please mate. In one of AoC very early videos you see the Rogue climb up walls of a castle etc. Originally Steven said that this will be a apart of the Rogues utility but then a few months/year later he changed this to say that Rogues will not be able to climb castle wall as per that video as it would mean alot of back end work for the team to go over all the assets to make it possible. Now that UE5 has mantling, does that mean Rogues can now climb as per that very early Rogue video?

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  7. Very excited about this reveal! Some of us were thinking it was a new hire, some a character creator, some even thought they were going to delve into NFT or DeFi, lol. UE5 is better than all that because it will make the game experience better for us. It will make all this waiting worth it! Thanks for the video!

    Reply
  8. a new mmo has to have in-the-moment gameplay that is just as good as WoW, then build your own unique world/systems around that. There is lots of time to make this happen and hire some artists with actually impressive, marketable portfolios to bring some life into your universe. Until you do this, you aren't contributing anything unique to the gaming/mmo industry. You will be forgotten for doing more of the same.

    Reply

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