Ashes of Creation: Treasure Maps, Progression and Tactical Combat



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21 thoughts on “Ashes of Creation: Treasure Maps, Progression and Tactical Combat”

  1. yo real talk boiz: Do you enjoy this series? 🙂 It's kinda hard for me to bring you some real "content" when we're in this weird visual NDA phase. I can't commit to anything proper because the visual NDA is <1month away. Please lemme know x

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  2. If two Tanks use their chain pull on the same target opposite of each other does it….
    A. Cancel each other out.
    B. Pull the target to one tank, then the other.
    C. Pull to the first tank in the que
    D. Pull the tanks towards the target.

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  3. Long term progression to me is to fish or hit bushes for hours until I get that reward. If everyone needs to kill the same boss for days to weeks then nobody will play the game. But if were world bosses which requires the whole server, then expect everyone to jump on it.

    With right world boss feature, you can have guilds coming together testing their strength and watch others die instantly which forces everyone to work together on feat of a deadly beast.

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  4. Tank and fighter are both stupid names that wouldn't have been used in medieval times. How about Sentinel and Warrior. Names that actually mean something, and sound decent. 🤔

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  5. Archeage had a massive ocean and a ton of content on it. You could aqua farm for pearls, go fishing for gold (still really good money), go to world bosses, mine under water ore veins, transport packs and even join the pirate nation that had an exclusive title called "Great white" that improved your swim speed. Honestly going pirate in archeage was the best decision I made when I was playing the game just because of how fun it was. Archeages ocean was so amazing that they got their own nation and even though it wasn't a massive nation i've seen pirates run servers over the normal continents. If Ashes comes even close to Archeages ocean mechanics and systems then i'll be extremely impressed.

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  6. Something they should add is the fact that the classes that have magic can transform others or transform themselves into versions of them but being a monster like that would add more intensity to the battle and then obviously add buffs to the damage to equalize a hand-to-hand combat with the boss and that being like the mega utli of the magician who made that enchantment and the person who was transformed, sacrificing their lives or a lot of energy to compensate for all the power that he gave them

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  7. Everyone is so focused on pirates for the water based content. However, can we all agree that viking based content would be Flippin amazing. I mean like raiding on villages or settlements along the coast or riverside with your guildies.

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