Ashes of Creation: Tour of the Sahara



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11 thoughts on “Ashes of Creation: Tour of the Sahara”

  1. For a zone called Sahara with acid pools the vegetation feels a bit too lush maybe? Or maybe those magenta trees have adapted somehow.

    Also an idea for a hazardous zone I've had for like 10 years: A haunted valley shrouded in mists and dense forests. Sometimes really dense fog sweeps over the players reducing visibility to near zero and "teleports" them slightly across the area before lightening up again to simulate getting lost in the mists, potentially separating parties. Naturally the map shouldn't work properly in this zone, leaving players to rely on landmarks to navigate. Enemies would be various forms of ghosts or other incorporeal entities that would blend with the mists, or ghouls rising from knee high murky water as players cross through.

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  2. I hope they do a dark Gothic biome. Stick Diablo 1 in there somewhere with a dungeon that starts in a cathedral and ends in the subterranean area and make all the monsters demons goatmen skeleton and zombies

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