Ashes of Creation: The world… Is Too Damn Big!



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

Can a world as big as this work without fast travel?
Lemme know your thoughts by joining the discord: https://discord.gg/67nwvZZk9z

#AshesofCreation #MMORPG #AlphaOne

source

47 thoughts on “Ashes of Creation: The world… Is Too Damn Big!”

  1. tbh for me big worlds don't mean anything bad, i am gona put that much time into it and i am gonna get that much into the game ,Yes ill invest my time but that feeling to play and travel would be worth it

    you talked about beginners well let's say yes travelling so much would be a hassel for them while high rankers would already be there enjoying the resources there . That is what gonna drive me as a new player to level up fast and reach the point and power where i don't have to worry much about this stuff

    Why do we play openworld mmorpg and level up,because we like to travel and visit the places and be that powerful in the game no monster or player can fuck with us

    Reply
  2. I disagree with a lot of your points. The size of the world is an important part of some of the core game-play systems, and I believe that there will be several mechanics to help mitigate some of it. First, I think your mount breeding skill idea is probably going to happen in AoC, but probably not to the same degree as BDO. Second, I think that your ideas about fast traveling are probably correct, but not for caravans. This is key because the travel of goods around the world needs to have a lot of space available for people to ambush them. With how big the world is, there will be a lot to explore, and that will also contribute to the caravan system as people find better routes and paths to travel down. Finally, with more nodes in the world, the "large" world we are in right now will actually be more populated, so there will be more to do in a given set of space than there is now. I hope that they don't make the world any smaller and that they continue to develop more mechanics and systems to benefit off of this.

    Reply
  3. I love big worlds in mmorpgs. Especially the ones without loading screens and too much fast travel. In my opinion that is what mmorpgs are all about. Immersing yourself in another world. I hope they tackle this issue with fast or flying mounts rather than fast travel.

    Reply
  4. I love big worlds. Time investment is key! There are tons of non immersive small world mmos. For those who don’t want to experience anything with exploration or traveling, or world immersion.

    Reply
  5. Narc, I'm completely against you on this one… the world NEEDS to be big… sorry but if you want to run from one end to the other for some ungodly reason it should take an hour… I mean you just bypassed like 100 nodes in a row and bypassed around 90% of the game's content to get to another spot you just wanted to go… plus… try running through Tamriel from Daggerfall to like Davon's Watch ON FOOT… if it takes you less than 2 hours I'll be impressed… the fact that ESO has fast travel doesn't change the matter that the world needs to be big

    the world needs to be big… it's gonna hold tens of thousands of players on each server… also there should be zero reasons to run from one end of the map to the other without stopping anywhere… and taking like 20 mins to travel from one spot to another is not like a huge chore unless for some other ungodly reasons you decide you want to go back and forth 20 times in a row…

    Look man… this is supposed to be a traditional MMO… an immersive world where earning your progress is encouraged… that by default means that every decision you make has it's downsides just like in real life and you have to live with them… you want to travel to the other side of the continent? Prepare to be bored… think about it this way… if they tell you in real life to drive to the other side of the state you currently live in are you gonna be like "Oh ok… I'll be there in 5"???

    I like the fact the world is big… big world means a lot of content… small world means you're done with the content in 20-30 days and then all you have left is PvP and maybe raids that you repeat over and over and oooover… and ooooooooooooooooooooooooover… until you burn out and leave the game…

    Reply
  6. I love that the world is planned to be huge (assuming it's properly populated). It gives plenty of room for node progression to spawn content and plenty of room for new content via patch/expansion. On the travel side, you get to experience progression from running to mounts, mounts to upgraded mounts with potential movement abilities, and upgraded mounts to ships, and ships to upgraded nodes for forms of fast travel, etc.. That may not be an exact path of vertical progression, but I think that general progression of reducing travel time is nice as its just another form of progression in the game.

    Reply
  7. i really hope steven knows most people dont agree with you… a big map is amazing, players sticking to their region and having to PLAN a trip, an adventure, meeting players and guilds they have never seen before, places they have only heard of, thats what the game should be aiming for, i cant disagree any more with this video

    Reply
  8. In my opinion it depends what they do with the empty space. Is there anything engaging to do within that space? Anything fun to see? Any materials to gather? Any incentive to PvP in that space? Any PvE mobs to farm? As long as the empty space isn't literally empty it shouldn't be a problem at all.
    Back tracking can be annoying and can become a chore if there is no way to speed up travel, like flight paths or portals of some sort. (not sure what AoC plans doing with travel, I'm not informed on that)

    Reply
  9. I really like you're content it's great so thank-you for that. On this occasion though I see you're point about travel time but as others have already said the world isn't populated yet. I am completely against jump gates and fast travel options. I played eve online for 15 years and some of my best memories and most exciting experiences were during the long travel times. The vastness of the map also created hotspots, trade hubs etc. There were lots of benefits. I also played eso from launch and jump gates and fast travel ruined the immersion for me. This was also the case in Wow. The world size and difficulty in travelling it is one of the appealing factors for me in ashes.

    Reply
  10. Even if it takes you hours to travel the whole gameworld by foot or mount.
    It doesn't really matter if there's some sort of quick travel in the game like flight points, boats or Portals. If anything it helps having a bigger map because you will be able to have more nodes, dungeons and you have more place for future content

    Reply
  11. This creates true immersion and imo can be tedious only if they fail on the exploration/cartography/treasure hunting. Going further and embarking on a true journey where you actually have to travel and commit is only positive imo. Wow Vanilla was big and it was exciting exploring and coming to New zones Sw-wetlands trec was 15-20 mins running? . Wow retail howeever is just zoom zoom portal here and there. Big is better imo. The more like the real world they make it, the better

    Reply
  12. I play in the Alpha and I find the size of the alpha map not to bad actually. I'm sure at some point they will either add faster mounts or some sort of teleporters in the cities to allow porting to other cities I'm sure. They already have teleporters at the coast lines that take you to the other continent already, which I wish they would actually let you sail across the seas instead of teleporting you over. For me kinda breaks immersion.

    Reply
  13. i think the thing here is that when the game is actually out and when there gonna be nodes controlled by different players literally everywhere the game wont feel as big cuz you'll be able to encounter players everywhere . also speaking of nodes players who join one will have to work for it so them actually going around the world might not be well something they gonna do but stay kinda near their node and help lvling it up,do dungeons ,fight other nodes in the region to gain control and all other quests its gonna have ..etc

    in short i think and 99% sure people wont be able to explore the entire map or go too far from their nodes expect for certain scenarios ,caravans …etc or them just wanting to actually explore the whole map

    Reply
  14. As a person who likes pre abyssea ffxi and classic wow as my fav mmos of all time, I want a huge world that I can't possibly see all of in one day. I understand where you're coming from, but you do use a lot of generalizations of '"players" when not all share that view. Good video though, I like hearing your points.

    Reply
  15. I personally do love Big worlds because I love travelling and exploring in open worlds and seeing all the different area. I would also find it exciting to see what each Node becomes within each on the regions.

    Reply
  16. I like it when games have huge maps! The problem starts when the server population limit is low and the world feels empty! If they manage somehow to have few and very high populated servers without lag then they have won 50% of the"war".

    Reply
  17. In the end i think they'll have to add fast travel. In order to keep the caravan system relevant they can just require players to store their inventory before being allowed to fast travel.

    Reply
  18. I invision many players will stay at home most of the time. If their node has all they need there will be little need to travel until much later, and I feel that is by design.

    Reply
  19. You got it right, at about 5:50 πŸ™‚

    I'd suggest players need to reset their expectations on "why" you are traveling and why you need to be there.

    Current MMOs have groomed players to expect to be able to be anywhere and do anything any time they want… That has very much taken a toll and in fact even influenced the game design.

    Here though, with a world this size, it might be fair to expect that you are not intended to easily be able to travel to another region even in the same game session. There's no reason to run 30 minutes to turn in a quest, and then run back, etc. That wouldn't make sense… especially for a new player. And I hope that in turn is what makes the world matter again, and in turn the economy, etc.

    Reply
  20. Pretty sure WoW has a bigger world and it did just fine, some travels like the wetlands run for the nightelves even became quite infamous! Not saying it would work everywhere, but for an MMO, a bigger map is a safer bet.

    Reply
  21. I prefer worlds to be too big because it always seems like there is a place to explore or a journey to be had. Also the bigger the world the more the journey feels like…well a journey. I really felt this in the Witcher 3

    Reply
  22. Gotta say I'm very glad the comment section is in disagreement with you. The entire reason for this games existence is to hearken back to MMOs of old that encouraged exploring their massive worlds. There are too many sand park MMOs where the adventure is already created for you and set down a narrow path. We don't want that or anything that resembles that. But I guess you need to make videos about something πŸ˜›

    Reply
  23. the map seems big now but when you consider all the mechanics it's a different story. As for one example. it is not gonna look so big when players start popping their freeholds everywhere and people start complaining about the map not being big enough for everybody to have a piece of land.

    Reply
  24. I really hope they keep it as big or even bigger. I get the idea of not wanting the gameplay to be just pressing "w", but I hate how game worlds never feel scaled right. I can run across in minutes what in lore takes days or weeks.

    When you described the castle regions as foreign lands, like far off places that require time, and commitment to adventure there, that gets my juices going.

    I want to spend 1000 hours just exploring before I've seen even half the world.

    Reply
  25. I don't see the problem here, an MMO is supposed to feel big and alive. You have to feel like you're actually travelling when going somewhere that's the whole purpose of an MMO imo. On the way you encounter hostile creatures and perhaps come a cross a little pvp battle you can take part in.

    Reply
  26. 8:20 one thing you didn't mention is Guild Wars 2': Path of Fires take on mounts, which afaik no other game has yet done. If it were as fun to traverse the world in Ashes as it were in GW2 with the gryphon or roller beetle mount, I wouldn't mind playing fantasy trucker simulator.

    Reply
  27. Personally I love long travel times. Makes the world feel big and immersive. I hope they won’t change it. Maybe a 30% speed buff on roads maximum.

    Reply

Leave a Comment