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Is Ashes of Creation getting too big?
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World OF Warcraft, Path OF Exile, Ashes OF Creation, Tower OF Fantasy. These MMOs need a new naming scheme.
so happy to see him featured on this channel
Please Asmonbald we PvPers are getting shit on by blizzard
We made a video explaining how bad is the current state!
you acknowledging us would be the best thing it could ever happen to us plz, share the salt !
Please check it up, its our last video
whats wrong with star citizen?!???!???
Hey channel editors make sure to link the original video in the description, always. It's just the respectful thing to do.
One thing I've definitely learned is that if they are promoting the graphics. Then the game sucks.
It is in Unreal5 what Ashes are doing looks promising!
Their level of community interaction is unprecedented!
The feedback loop seems important to Intrepid Studios!
I thought New World was big, if this gonna be 10x bigger… sheesh
I don't think people truly understand what scope creep actually is. Scope creep would've been to add 'zones' or more nodes. They actually did the opposite by reducing the number of nodes, while expanding the areas to better accommodate for their planned content. This was just a matter of reevaluating their initial design and adjusting accordingly. A real world example would be the difference between adding a bedroom to your house so your kids didn't have to share a room vs adding a bowling alley because it would make your neighbors jealous.
People talk a lot of shit about star citizen. As an outsider, it looks like they've delivered more than most $60 games. I'd buy it if I had a better computer.
Atleast anyone can buy and play star citizen right now, scam indeed
Jahlon aka Paradox Gaming Network puts out FAR better Ashes Content IMO. Theres no competition when it comes to his logic and explanations on things.
Pred Praga
Procedurally creating landscape is long to do in the beginning but once you have the system done you can output a lot of stuff quickly. Removing villages would save a lot of time actually since that is more likely handcrafted. Take a look at houdini with ue4/ue5 videos and you'll be surprised in what procedural tools are out there.
Ever since I learned how to quickly make maps, I realized that randomly generated maps are the way to go. You don't make a continent that fits your story, you make a story and mold it to the continent.
How to make random maps: get a big sheet, get your dice, assign values to each dice, throw them, mark where they landed. Done. With minor adjustments, you got all mountains and capitals and important spots placed.
I haven't looked at all into Ashes of Creation; but if they're doing a regular class system I'm unfortunately not excited for it.
I like sandbox games that allow me to play however I want with one character – I don't want to make 6 different characters to play 6 different classes.
They have to be careful to hit the sweetspot with the release or min beta. If they have to compete with riots mmo and the hype .. it will be difficult.
Nodes or situations where multiple versions of the world overlapping eachother should be implemented into the lore of the game world. Such as a wizard bridging barriers between dimensions.
Combat is trash for AOC from what we have seen.
Where does he put all these outfits does he a massive closet or does he live near a rental shop!
No meme, I love Vanilla Barrens
POE has way too many systems going on. Besides the learning curve being unreasonable, they’ve added arbitrary systems every season that distract you from understanding how to make a competent build.
This guy has turned trash into an artform… It is both disgusting and beautiful at the same time.
This doesn't sound like scope creep to me, and I'm generally pessimistic about this game until it's publicly available for testing. If they never adjusted the landmass size to fit the amount of content they created, that would be a red flag in itself, so I'd take this as a positive sign for the game's development. Expecting the first pass to be perfect would indicate they're not taking it seriously.
Scope creep is usually business (sponsor) initiated. Technical initiated scope is a product of "poor" design. Not sure where this falls exactly