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MMO Ashes Of Creation has a lot of archetypes and the summoner is the most anticipated of the remaining ones to be shown before Alpha 2. Some footage in this video is from MMO Guild Wars 2, merely used as reference.
Special thanks to you to all of you for the support as this is essentially my 100th @AshesofCreation content video. Its been a fun journey I continue looking forward to. Thank you to Intrepid, @stevenjsharif , and this glorious community for the inspiration.
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Variety, thats what I am after, which I hope is delivered by augments.
1. Class with one strong pet that you have a full control of (movement, behaviour, skill that can also be slotted in players bar). It doesnt disappear when you summon it, but its weaker than all the other pets
2. Summons that don't last and are summoned as a casting telegraphed ability. Lets say you summon ethereal ghost rider that leaves a dmg trail or a elemental that falls from the sky and leaves a hole on a summoning spot. Does a lot of dmg, but disappears and you have to recast it after a while.
3. Class with small pets that acts like zerg. I am not talking 2-3 of them, but 10-15 the size of an imp that has control mechanic of game call Overlord i mentioned where before, where you drag your mouse across the screen and they follow the cursor.
4. A class that absorbs the summon. Maybe it fights with you for a while, but if you are threatened it fuses into you for defense-Like a Venom.
5. Noncombat summons that are there for utility (Scouting-like hawk in Assassins Creed games, maybe an eagle that drags you from the danger.
6. Summons that are just ethereal copies of your weapon. Like a Spiritual Weapon in DnD.
I could go on for days.