Ashes of Creation Siege Gameplay Reactions – MMORPG 2021



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Ashes of Creation Siege Gameplay Reactions – MMORPG 2021

Original video: https://www.youtube.com/watch?v=gI5yPLhDQYc&t=703s

What is Ashes of Creation?
Ashes of Creation is a unique take on the MMO game experience. The world is dynamic and built to react to the actions of us as the players. Settlements, Towns, even Cities will rise and fall, their populations based on the history of the world as the players create it. Quests will unlock as these populations gather, their needs grow, and secrets are unlocked. As the world’s NPC structure is established in real time, players will have the ability to destroy what they’ve created, paving the way for new development, new populations, and real change.

Ashes of Creation PVP
PvP (Player versus player combat) is the catalyst for change in Ashes of Creation. Player combat is intended to be meaningful, ranging from Caravan battles to vast open world conflicts fought for the pride of Kings and Queens. Because players are motivated by different things, because they want something from the game that other players don’t want, that’s going to cause people to butt heads. Different players are going to want different experiences and the conflict between the two of them will create a bigger and better thing. Out of strife comes rebirth and that’s a core symbol, it’s a core theme that occurs throughout the game.
1. Scarce resources.
2. Hunting grounds.
3. Caravans.
4. Sieges.
5. Guild wars.

Ashes of Creation Steven Sharif
Intrepid Studios was founded by Steven Sharif and John Moore, passionate gamers and successful entrepreneurs, who took their knowledge of business and passion for games and set out on a mission to make a gaming company that would build the games players want. Steven Sharif, set out to bring aboard a team of industry veterans, with a clear vision for the company’s first project. These titans of the industry hail from many backgrounds, but all share two common threads: AAA MMORPG development experience, and a passion for building the games players want.

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7 thoughts on “Ashes of Creation Siege Gameplay Reactions – MMORPG 2021”

  1. Absolutely love how this game has been developing so far. Steven and his team over at INTREPID STUIDOS are innovating and forcing the MMO Genre to grow / develop. If you want to see more Ashes of Creation content like this then please consider subscribing!

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  2. Was listening to your questions throughout the video and was gonna try to answer them. I've been testing this game for a long time now and you'll see Clearmind in the video on occasion as I was there for this recording session. (I was one of the two otter guys and the one you saw on the wall)

    1. The collision by players can get annoying and I don't think they are fully set on it, but the problem with being able to run through players can also present itself when trying to form a human wall in pvp situations like this as you don't want their front line diving past your own and getting on your mages. It's a balancing act for sure and I am unsure how they are going to deal with it later on, but collision is something that can be dealt with later on.

    2. At present, there is no time to go out and get buffs. We were afforded this opportunity due to this being more of a scripted fight in that the attackers waited for the defenders to return so the viewers could see one of the dragons available to fight for buffs. The defenders were all muted listening to Steven while the attackers had their own full comms so you can see the effect of a coordinated guild like the attackers were versus a bunch of random groupings with little communication. The buffs are how you draw the defenders out as they want to stop those buffs from going out or take it for their own cause it is last hit based. So if a defense player slips in and gets the kill, the defenders get the buff. Another way to draw the defenders out is the defenders want to recapture the control points. The control points act as closer spawns from either side, but at present, both sides were coming from our spawn areas.

    3. Steven is just a mage in this video as he it is his preference. In this game, you are not limited to an armor type and can wear anything you want. Heavy armor is typically better for tanks due to it typically having high physical mitigation and cloth has more magical mitigation. When you see me sometimes, I am in a pretty bland cloth set as I am wearing items that boost my magical attack damage %. We only have Tank, Mage, and Cleric available to us due to them wanting to finish the combat revamp before putting in new classes as that is just more stuff they have to redo later on if they put them in earlier. On the topic of the dragon fight itself, most of the people there have not fought the dragon before and didn't know its abilities very well as well as it being very overtuned in that it could one shot most of us. Most of the Intrepid clan is actually another clan (and not Intrepid employees) that didn't register in time and they were just invited into Steven's guild so they could participate.

    4. Steven didn't activate god mode. He did in the bigger test that was roughly 130v130 while this was a 50v50. He just increased his HP pool to be outside oneshot range due to none of the abilities being properly tuned yet so some deal a lot of damage right now. As for the map layout, the middle area, giant hill is the fire dragon, to the castle's left (defender pov) is the poison/wood dragon, and the ice is on the castle's right. All are equal distance from both sides spawn so think like the spot where in each league of legends lane where the minions meet by default as a way to visualize the layout. When after Steven attempted to pull the fire dragon, that camp when he ran down the hill is the attacker's spawn so they could get to combat faster than the people who had to run from the castle.

    5. There is no cc diminishing return atm but it is planned so right now you could just cc people into oblivion. Tanks have a very strong CC kit right now while mages are waiting for some of their CC in the black hole to be returned as it has a very strong pull.

    Hope this clears up some stuff. There is a little more after the part you left as they tried to break into the throne room. Glad you enjoyed the preview as it was very fun even with the bugs and hope to see more content from ya.

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  3. The clipping or bouncing off other players is intended, they are using collision, not just passing through characters. It will give combat more of a realistic feel.

    There are only three base characters during alpha which are healer, tank, and mage. Stephen is playing a Cleric healer.

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