Ashes of Creation: Player Shops Overview and Comparison

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Only joking, useful information from this point I’m afraid! Because you care enough to even click this far into the details of this video really means the world to me! Thank you x

First things first, all the content spoken about in this video is information found on the AoC wiki and during livestreams over the last few years!
Everything is Subject to change 🙂
I try my best to tell you guys when I’m speculating and when it’s actual facts and I’m very sorry if anything confused you! I love speculating and throwing in ideas of my own to help improve the game! Please feel free to ask in the comments if anything I said confused you!

Here’s the Current Series I’m working on:

Nodes Complete Overview:

Scientific Nodes Overview:

Divine Nodes Overview:

Religion: How does it work?

Military Nodes Overview:

Economic Nodes Overview:

Player Shops Overview:
You’re Watching it 🙂

Mayors Overview:
NOT YET AVALIABLE (Due Date: 14/2/2021)

Achievments Overview and Comparison:
NOT YET AVALIABLE (Due Date: 17/2/2021)

Previous Playlists:

Open World Complete Detailed Series:

Group Content Complete Detailed Series:

Races Complete Detailed Series:

Classes Complete Detailed Series:

Ashes Lore Season One (Before The Fall):

Combat Complete Detailed Series:

Guilds Complete Detailed Series:

Music used in this video:

Ashes of Creation OST

Final Fantasy 14: Shadowbringers OST – No Greater Sorrow

The Witcher 3 OST – King Bran’s Final Voyage

Elder Scrolls Online OST – Greenheart

Guild Wars 1 OST – First Light

Guild Wars 2 OST – Bear’s Spirit

The Elder Scrolls: Skyrim OST – Unbroken Road

Guild Wars 2: Heart of Thorns OST – Faren’s Fliers

00:00 Intro
01:26 What are Personal Shops?
02:32 Auction Houses
05:14 Player Stalls
06:20 Personal Shops
08:04 Shop Customisation
09:19 Player to Player Trading
10:24 Subscribe for a New Video Every 2 or 3 Days!
10:44 Clown Fiesta

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30 thoughts on “Ashes of Creation: Player Shops Overview and Comparison”

  1. Got me with that intro. Nice.

    I don't think player shops will be a very big thing until way late into the game.
    Most players are going to horde their resources and try to become self sufficient so that they never lack gear for PvP.
    Not being able to send gear over to your Alt characters forces people to use friends to trade unless owning a home is unlocked for all characters on the account.

    It might also be possible that you can view a players shop by looking at their player card. Many older games have a Bio page that players fill out with WTB and WTS orders. My personal style is looking for WTB orders and trying to find the best way to fill them.

  2. i think the main advantage of lower selling costs of items in the personal shop is the potential of flipping items.
    Also i agree with you that most likely ppl will not try to connect auction houses and will try to sabotage it, but the node growth will come from the many money grabbers and their mimics in an unintential way.

  3. I think having multiple ways to sell items is a great idea. Everquest started out with Player to Player trading, then added the Trading Post later (which allowed your character to sell items offline). I made so much money through that. 🙂

  4. Good video bro. And about the stalls….if someone was not able to get the stall but wants to setup one… There can be an option to use a caravan as a stall in an open space. It would be good too.

  5. Another great video. Keep it up! I'm not disappointed with what they are going for with the trade system at all. I agree with you about the shop cosmetics completely but it doesn't bother me at all to be honest.

  6. What if you were able to sell certain goods to them and the stall would limit how many you could sell to them by having a set amount of coins for players that it can’t go over?


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