Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv
The brand new showcase is here, looking forward to some more of the non-magic types since they’re a bit less flashy than the mage/cleric we’ve seen so far. Looking good!
Ashes of Creation is a unique take on the MMO experience. Our world structure is dynamic and built to react to the actions of our players. Cities will rise and fall, their populations based on the history of the world as the players create it. Quests will unlock as these populations gather, their needs grow, and secrets are unlocked. As the world’s NPC structure is established in real time, players will have the ability to destroy what they’ve created, paving the way for new development, new populations, and real change. Political strife and intrigue will play a very real role in the structure of your world. Gone are the days of static worlds, change is here to stay
Official video link:
https://www.youtube.com/watch?v=-ZkkVKZ64Ns&ab_channel=AshesofCreation
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#ashesofcreation #mmorpg #2021
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I feel good with this videos they drop, they managed to kill my hype and now i feel better.
wtf why has your hair grown 50 inches in 4 videos, looks amazing
happy to see the archetype skills coming together. the animations are still a mess but as long as the attacks work then we're getting there
is this ESO lol
Everything seems to generate threat, and combat looks like it might be very static. Bit disappointing tbh.
with each new video about this game, my hype dies a little bit more
Having superb graphics and a nicely designed environment is a given these days for any MMORPG but if your character modeling, physics and skill animations aren't better than Black Desert online (Or any really good fighting game) you are wasting time. I won't be playing it.
Myrmidon looks like the animations you'd make in a flick-book at school.
i hope they make d char mor like BDO atleast,their char looks funny compared to BDO char sryT_T
I hope this game puts the Anime MMOs and WoW clones to shame.
Wow! This look impressively bad 🙂
Their class system is awesome. Maybe the animations will grow on me lol..
The animations are really bad, there is little to no impact and complete lack of weight to the weapons. The transitions between animations on skills is also awful .
I'm not impressed feels like a multitude of skills from different mmos, like Aion GW2 WoW and others, i dont find any of the skill like some original or something that stands out.
i dont understand why all this info is so much out there, is there no sense of exploring stuff anymore. or does everyone needs every tiny detail on a game
Terrible animations, this is Elder Scrolls Online 2.0, its so bad
Myrmidon move is so robotic, every1 know wearing a full plate steel armor jumping is not allow.
you right, mitigation animation is too quick !
They seriously need to rethink that class name. "Tank" is so lazy and cringe. I mean they might as well rename Cleric as "Healer" and Rogue as "Melee DPS".
oh god i keep thinking of ESO i hope this games combat is NOTHUNG LIKE ESO.
I don't know how I fully feel about the Skill animations in this game. I feel like the only reason I'm not turning into a salty bitch is its Ashes and they listen to the community.
I love animations with weight behind them. Not as far as having animation locks that last a long time but something that feels impactful. I know its being worked on so I hope they shift their animation game into a simpler style. I don't mean the effects but all of the unnecessary movement in almost all of the skills, outside the obvious like the chain pull.
For melee classes I would love to see the animations be within the realms of For Honor in the way the animations play out. Simple and clean.
these animations need work bruh
catn wait for the animations to get polished they will be sick
Why are all the skills have some fire affect?
I don't know if its just me but it sorta rubs me the wrong way that every skill generates threat.
I can be wrong but is the "tank" class have only 2 defensive skills ? Mirmidon attack looks like they cut out frames to make it quicker…. like the armor but rest is mehhh
I love the vids, keep up the great work! I absolutely love Intrepid-AOC, been with them since early 2017! I love the vids they release & love the skills they show off! But I also understand that these probably won't be what we get at release! They continually make changes just look at APOC! I really hope the game does NOT release until 2022 or 2023, they need to take their time & NOT rush, PERIOD! Great Vid as always!
Too flashy! mortal combat style combat animations are a turn off for me in an MMO.
Love ur hair by the way.
I hope they actually finish the animations, really not impressed. Yes it's an alpha, but if it looks like shit why would you want to showcase it now rather than later if you intend to polish it?
The animations feel very early doors, surely they'll add more weight to the animations and actually make it believable. That Myrmidon skill was honestly pretty embarrassing, not sure why they showed that
I want this game to be great but the Animations and combat are gonna be the weak points of this game I can already tell.
The problem with the animations is that there's no wind-up. Good animation in general will have a windup, which takes up quite a bit of time, the "punch" or "action" is often only very few frames, and then a cooldown of sorts will finish the animation. These animations miss the start and the end, there's no "lingering" or "windup" so the punches, the strikes etc. don't seem impactful, or rather, they seem weird because they miss those extremely important animations.
Edit: It looks like they're making them super fast, so they can be used while jumping and running around, but that kinda ruins the purpose in a sense, if the animations aren't really distinguishable anyway, why try to make them "flashy" if you're not gonna see them anyway.
one thing i dont like is the fire effect…right now i am assuming its coming from the weapon
Progressing nicely!
Am I the only one that really liked Myrmidon
Cool and all but i really hope theres a talents/passives that make these abilities interact with eachother in interesting ways so were not just mindlessly pressing things off cooldown. Also hoping we get even more abilities
looks pretty clunky…..?
tbh none of the abilities of any class that ive seen had any impact
its full of particle effects, but it just feels so weak
edit.: yh, i know its an alpha, but i think i still should be able to criticize those obvious flaws
Looks clunky…
I hope the Myrmidon is available for the ranger's bow. 2 arrows fast, and a big hit. Sweetness.
They seriously need to rework everything about combat. Something fundamental just seems off. If they dont do that soon, the game will flop massively. which would be shame. the game has alot going for it apart from its most important aspect.
Most of those look animation locked and from the impression given dint have the desired impact, like why is the smash ability a trail of fire? would have given so much more impact if it caused crater sonic boom effect! Agree with your observation on the myrmidon too, it needs to feel impactful and animations need to look free flowing. Make the melee a physical effect not flashy spell effects etc.
I feel like with animations how flashy it should be should be determined by the type of skill it is. Having just every skill flashy is a overload. And when in group settings it’s a mass overload. It’s a balance that can be hard to get right but I think getting it right is important for a game like this. Like skills like the lacerate keep the animation but take away a lot of the affects . Your using a sword you don’t need all that magic effect with it. The Javelin one is the cleanest one. Good animation not a lot of flash but looks flashy! And I think that is the balance you want with skills.
Clunky. Long animations and complete character movement for every single skill is gonna make the combat clunky. Im sorry but after all of that feedback if this is still what they are doing with the combat I dont really have much hope with this game. Instead of a basic hand/arm lift and throwing a weapon, our character is completly taking our FULL control away from our hands and we need to wait for his silly spin on the air even after when we cast the skill. Atleast it seems like that from here. I mean there is no other way really. If we are able to control our charachter during a jumping skill animation then its gonna stop jumping in mid air somehow and start to walkt so thats gonna look even more weird. But yeah its gonna be so hard to play after experiencing fluid combat from BDO, Archeage, WOW and GW2 even. Even that shiel slam kind of skill is slamming the target TWICE so making and animation TWICE. I havent seen this in any other mmo. This game's combat seems almost worse than ESO.
What is your opinion on Ashes not veering towards inserting threat meters and DPS meters into there game. For casual users i feel like this is a plus but for hardcore guilds i feel like its almost a must? what do u think?
😀
bro your hair is glorious
Damn lol, i saw project eve and all else died to me 🙁 not that i was all that excited for ashes of massive grinding tho its cos parts of the game look either ugly or outdated could change by final release
Any juicy update on Camelot of Lies or eLIEryia?