Ashes of Creation – NDA Drop Day 2 Testing (Full Show)



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

Here is a mostly complete copy of my day 2 testing show. I’ve chopped out some of the crashes due to GPU overheating issues. I’ve also included some specific timestamps to take you past the opening of the show.

I will be doing a cut up show of my takes, experiences, some bugs etc after the testing weekend is over.

If you are just learning about Ashes of Creation and you have not made your account yet, please consider using this referral link: https://ashesofcreation.com/r/DE3PDNGIRSPVK7Q4 Costs you absolutely nothing to use, but it helps financially support the Paradox Gaming Network so I have money to do things like giveaways for subscription time when Ashes launches.

If you want to learn more about Ashes of Creation, I suggest you swing by https://www.ashes101.com/
if you like things in an educational format or https://ashesofcreation.wiki/ if you like just the facts lined up for you. Also, I recommend https://ashespost.com/ for your transcription needs.

Also remember that I am live on Twitch on Mondays, Wednesdays, and Fridays at https://www.twitch.tv/paradox_gaming_network If you have any Ashes of Creation questions, or really any questions, feel free to swing by and let’s talk.

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https://www.ashes101.com/

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13 thoughts on “Ashes of Creation – NDA Drop Day 2 Testing (Full Show)”

  1. When you show your quest log, I think it's pretty good and functional. However, I wouldn't mind if you could "pin" quests so that the red dots stick to the map.

    Also, regarding the "sprint", I don't like having that in online games. It just feels like it's gonna be harder to kill fleeing enemies, and being able to escape fights shouldn't be "easy" to everyone.

    Reply
  2. Your streams were great and the game looks amazing for an alpha. The only big problem I currently have is the melee attack animation lock which also moves you forward. It removes your control over the characters movement, pushes you into enemies and it's especially annoying when you fight multiple enemies and have to move backwards over and over between attacks because the animation pushes you through them. The ranged attacks like the wand are great because you have full control over your character's movement and they still feel impactful because you are slowed while attacking. I know that figuring out a good solution is not easy. My suggestion would be to have your character be able to move freely and to just slow down the movement when attacking like when using ranged weapons. For example you could have a dagger slow you down only slightly when attackig and have a heavy weapon slow you down more.

    Reply
  3. Yo, I realize people have some pretty unfair criticisms of the game in it's current state but can you not compare them to minimum wage workers? I love burgers and I want people to make them for me. People in these positions are required for society to function. Not everyone that works at McDonald's is as dumb as the people flaming the game in your chat. I appreciate all you McDonald's employees.

    Reply
  4. I played the test, and I get the forward movement argument. But I think it compromises general combat flow way too much. 100% against mandatory forward move.

    Reply
  5. Yay! So nice to finally watch you playing the game. Managed to get a 1070 thanks to a friend. Do you think it would be enough to run the game reasonably well? If so I'll probably jump into the alpha as soon as I get paid. (The joys of public contracts)
    Great setup! 21:9 is amazing, got a ultrawide half a year ago and I doubt I can go back to 16:9.

    Reply
  6. Since it is such a big difference of opinion on combat system maybe a poll would help so we can see what majority think it wants? Instead of Intrepid just deciding it.
    I don't rly care I play caster and more movement impairing you guys have its better for me.

    Reply

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