Ashes of Creation: Making Gear Feel LEGENDARY Again



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because the channel has basically taken a nose dive (likely due to how much the interest in Ashes of Creation has fallen off) I’m trying to branch the channel out a little and touch on more general MMO subjects! I always very much appreciate that you continue to watch my videos and hopfully the channel won’t die… COPIUM
anyway come join the discord:
https://discord.gg/67nwvZZk9z

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39 thoughts on “Ashes of Creation: Making Gear Feel LEGENDARY Again”

  1. because the channel has basically taken a nose dive (likely due to how much the interest in Ashes of Creation has fallen off) I'm trying to branch the channel out a little and touch on more general MMO subjects! As always very much appreciate that you continue to watch my videos and hopfully the channel won't die… COPIUM
    anyway come join the discord:
    https://discord.gg/67nwvZZk9z

    Reply
  2. The Epic 1.0-2.0 weapons in Everquest were amazing. That one item was more satisfying than 10 years worth β€˜item level upgrade’ crap (with stats I don’t want) that another game offers me.

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  3. I'm really enjoying seeing you in a green screen location. The tavern reminded me of when I used to enjoy WoW way back or spent hours in Skyrim. Good times. Really hope Ashes becomes a game I would want to spend hours on.

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  4. In regards to FFXIV, that depends on what you’d call a β€œlegendary weapon”. If it’s the ones that drop/get obtained through Eden 12 Savage, then yes. Those are extremely difficult to obtain mostly because the skill necessary on top of having a good team is hard to come by. If they’re Resistance weapons, they take a long time to make but they aren’t difficult.

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  5. I've always preferred the crafting method to obtain a legendary weapon. Mainly because it supports casual players as well, it gives us something to work towards with our little time to play games.

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  6. I think Narc Gw 2 is i mean first mmorpg who have the best PvE System ever made!Fractals,events,puzzle jumping,raids too,also gear animations/effects looks crazy i hope AoC make similar like gw 2,but i think thats impposible!Gw 2 is just perfect game!

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  7. I think they should have epic/legendary for raid and dungeon drops sure (of course) but also the option of crafting a set or 2 for different professions, I'm a "casual" player and enjoy gathering, crafting, marketplace/auction house ect. And would have a better chance of crafting stuff then raiding for it

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  8. Would be great if the loot drop is based on the amount of dmg taken, dps and healing instead of making a full dps party to loot with train and the tanks healers just picl up chests kek.

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  9. So your DDO video got me thinking about well.. D&D and the issue with gear actually relates. In D&D 4th edition they tied stats closely to hit chance in combat, long story short if your a 4th level player then you will basically never hit a 9th level monster. Well what this created was a scenario where the GM would have to constantly feed gear to the players or they would simply be unable to continue progressing. In 5th edition however, they reverted back to traditional combat where hit chance varied very little based on level. So a 4th level player could certainly hit a 9th level monster, the monster would generally laugh at the player but you could hit them and a party through simply action economy could take a larger monster down. This creates a scenario where the GM only gives gear that has meaning. So when you get the goblin slayer sword at level 2, and your still using it at level 10. It has meaning to your character and to the story.

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  10. I Invision the Legendary Items being of two types, dropped and crafted. This item tier is next to the top tier you can get which is Unique Legendary. The Legendary Crafted item should be a higher tier than just a Legendary Drop due to the time, material, and money invested. However since all three are Legendary, I see the stats only being separated by one or two points or by one more boosted stat in the case of the Unique.

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  11. The Legendary weapons in FFXIV are only cosmetic. Since FFXIV uses a verticle progression system, any gear you get will eventually be replaced by something better (stat wise) in the next expansion. However, the Ultimate weapons will always be extreamly difficult to get, there are only currently 3 ultimate fights and they are all gear capped fights that can't be cheesed. It took my raid group several months to beat just one of these fights. Its all about the glam baby!

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  12. I feel that there should be only a few legendaries per server. Even epic items should be very rare to see, not only legendaries. I don't like to see all the entire server as a top tier warriors I mean that's so boring.

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  13. 4:10 Ok so thats not really true, you see, the thing with Guild Wars 2s legendary weapons is, that you can buy them with gold on the auction house and you can buy gold with gems in their official store and you can buy gems with real money. Granted, if you go from a price of 2k gold for one legendary greatsword wich is what I remember it would be around 112$ but that still completly invalidates the "You have to master all the ascpects of the Game to get one" thing.

    You could also buy the two precursor weapons and do the remaining grind since that would be alot cheaper(at least it was when I played, one of my guildmates did it this way) since that would still safe you alot of grinding

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  14. As someone who played Vanilla WoW back in 04 I am all for the hard work for little gain when it comes to epic/legendary gear. I have a little 'Jedi' style proverb for MMOs:

    Through envy I gain determination, through determination I gain progress, through progress I gain achievement, through achievement I sit in the centre of a capital city for all the community to marvel at me.

    It's a cycle when you read it more than a couple of times.

    Thanks again Narc!

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  15. I'm not worried about the random Legendary drops from bosses, because the stats would be randomized.
    Unless it was an upgrade for someone, it would just be deconstructed into Legendary materials to be used making something else.

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