Ashes of Creation Just Solved MMORPGs Biggest Problem



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Ashes of Creation is an Immersive huge open world Sandpark MMORPG that is redefining the gaming landscape. Created for fans of PVP, PVE, and Roleplay, this ever-changing world promises the ultimate MMO experience. This game, which began development in 2016 and upgraded to Unreal Engine 5 in 2021, is now on the cusp of revolutionizing the MMORPG genre. Intrepid Studios are working towards delivering these highly requested features to an old school playerbase waiting for that MMORPG to bring them back to the golden age of the early 2000s:9 different playable races with both male and female options.A massive 1200 square kilometer world size at launch with 85 Nodes.A fully open world game with no loading screens, offering complete freedom to explore.A rich array of features including Dungeons, Raids, World Bosses, Open World PVP, Caravan PVP, castle sieges, node sieges, arenas, duels, guild wars, and more.A vibrant player-driven economy, crafting and artisan system, political system, citizenship, player run shops, taverns with parlor games, and a unique character customization system.Ashes of Creation offers an experience like no other, combining the best elements of both sandbox and theme park MMOs. This is a game built by an MMO fan for MMO fans, fully funded and committed to a zero pay-to-win model.

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27 thoughts on “Ashes of Creation Just Solved MMORPGs Biggest Problem”

  1. I mean, I wouldn't even call this copium here. They've already done it, and all it shows is how capable their team is, with solid proof. Or ya know, I'm just coping with copium addiction 🤷‍♂

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  2. I don't know why we're trying to compare Ashes of Creation and Star Citizen's server meshing. It's like comparing apples to oranges, they're both server meshing but they're inherently different in their own right. Star Citizen has a lot to be criticized about but the random digs throughout the video make it tough to watch. I come to watch Narc videos for AOC content, if I wanted to listen to SC criticism I would go to any of the other more informed SC content creators. We should be hoping both succeed in making that kind of tech work instead of "hurr durr my meshing is better than yours" when they're not even a real comparison. Either of them succeeding means a brighter future for MMO games

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  3. Ashes is the best what could happened to the mmo genre. I dont want this to be a WoW Killer, but this will spark a good competition from wich we player will profit a lot. At least i hope so.

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  4. I think this probably would’ve been a better response to the stream if every aspect of Intrepid’s solution to server tech limitations was covered in a separate video. It’s just too hard to condense everything they talked about into a bite sized summary like this. But good attempt, this is largely accurate with a decently strung together narrative arc.

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  5. Comparing this so intensely (competitively) to star citizen's server meshing tech is not really helping your argument. It looks a little disingenuous and isn't something you can compare cleanly; the data and precision needed for these two completely different games require different technology and specs in the meshing technology, so it's not like ashes 'figured it out where star citizen couldn't. I wanted to know more about Ashes' tech, but this just felt like propaganda lol

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  6. Great video (obviously). Interesting topic. Technically, very impressive.

    However, I fear it will have the opposite of the desired effect.

    People often think they want things, that they, if fact, do not. A smaller server size is vastly superior, across the board, for the vast majority of the players, the vast majority of the time.

    A bigger pond, means fewer, and smaller, 'big fish' at the end of the day. You don't need an MMO to feel like a forgotten nobody, who knows nobody, and whom nobody knows, that is what IRL is for.

    It also is effected by how human brains work, but that gets kinda technical.

    So, I gotta say the tech is great, but the result will be an inferior experience for +/- 99% of the players.

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