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Step into a game that revolutionizes the MMO genre, merging the legacy of titans like World of Warcraft, Diablo, ArcheAge, and the excitement surrounding the Riot MMO. Experience a dynamic world where cities rise and fall based on player actions, offering unparalleled sandbox freedom and a player-driven economy. Engage in epic raids & dungeons, master crafting & gathering, and partake in monumental guild wars. With extensive character customization, next-gen graphics, and open-world exploration, every corner of this universe promises a new adventure. Designed with cross-play, e-sports readiness, seasonal events, voice chat integration, and streaming-friendly features, Ashes of Creation isn’t just an MMO- it’s a groundbreaking experience where your decisions shape the world. Discover a living, breathing MMO where every action writes history.
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These changes to corruption are pretty rough 👀
first. and hey my names on the screen!!! The corruption penalties are getting hefty, thats why we test I guess. If its to hefty a price the servers will turn into carebear land. Guess we will see how it works out.
I think there are enough opportunities for pvp without consequences. A brutal corruption system really just protects more innocent players, that mind their own business , from being harassed unnecessarily. At least in the moment. We will see. Maybe a bit early to tell. 🤷♂️
I like Corruption being heavy handed. It's needed to stop griefers long term. However, if they wish to encourage more open world pvp (which I would like to see happen), I think they need to give active incentives to encourage people to flag purple. Just changing the amount of loot you do/don't drop isn't really enough reason for someone to be purple. A slight boost to something like XP or faster gathering speeds or something would encourage it, I think. From what I've been watching on various streams, the "constant danger and stress of having to be aware of not only the enemy mobs, but your fellow players as well" mentality that Steven says he likes just doesn't seem to be there. Greens don't feel much threat from others outside of just not wanting to die and drop glint. Knowing the other guy can be smacked with brutal a corruption status if you just stand there and die means that, while not fully eliminated, the odds of that guy turning out to be a jerk and killing you for fun is significantly reduced. I feel like we need a little more balance between protecting the peaceful and encouraging mutual combat. Then again, that's just my impression as someone who has been on the outside looking in. I am very much looking forward to seeing how it feels myself this weekend!!
Harsher corruption is good. But I think they should give an XP buff for being flagged. A 2% or 3% bonus seems like reasonable incentive to run around flagged.
You dont want massive groups of high levels constantly killing newbies, spawn camping ….etc
bro you forgot the most important one
Corruption is way to harsh. Exp/corruption debt all good, drop rate all good even drop more I don't care that's the risk, no trading, guards aggro all good. But you should not lose combat effectiveness period. And if they ever implement the bounty hunter system what would even be the point? Corrupted players are ment to be a challenge because they took that risk. The bounty system gains reward by completing the bounty and taking the corrupted players loot. If the corrupted play is so weak anyone can kill them it makes the whole system pointless. It's not risk it's removing all reason to have it in the game.
They need to stop making corruption worse.
carebear game becomes even more carebear, not surprising. but this game is definitely Dead on Arrival. carebears and pvp doesn't work.
I dont like the slow debuff on corruption, i agree on heavy punish on pk but it shouldnt be this bad