Ashes of Creation isn't Just another Empty Sandbox – This is Why



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

Follow the Stream: https://www.twitch.tv/Narciverse
Support the channel on Patreon: https://www.patreon.com/CopiumInhaler
The discord is cool too (i guess?): https://discord.gg/muwNp8NhbB

Business Inquiries: [email protected]

#ashesofcreation #mmorpg #copium

Ashes of Creation is an Immersive huge open world Sandpark MMORPG that is redefining the gaming landscape. Created for fans of PVP, PVE, and Roleplay, this ever-changing world promises the ultimate MMO experience. This game, which began development in 2016 and upgraded to Unreal Engine 5 in 2021, is now on the cusp of revolutionizing the MMORPG genre. Intrepid Studios are working towards delivering these highly requested features to an old school playerbase waiting for that MMORPG to bring them back to the golden age of the early 2000s:9 different playable races with both male and female options.A massive 1200 square kilometer world size at launch with 85 Nodes.A fully open world game with no loading screens, offering complete freedom to explore.A rich array of features including Dungeons, Raids, World Bosses, Open World PVP, Caravan PVP, castle sieges, node sieges, arenas, duels, guild wars, and more.A vibrant player-driven economy, crafting and artisan system, political system, citizenship, player run shops, taverns with parlor games, and a unique character customization system.Ashes of Creation offers an experience like no other, combining the best elements of both sandbox and theme park MMOs. This is a game built by an MMO fan for MMO fans, fully funded and committed to a zero pay-to-win model.

source

29 thoughts on “Ashes of Creation isn't Just another Empty Sandbox – This is Why”

  1. These are the final clips for this month! Hope you enjoyed and I know uploads have slowed down a little as of late!
    I am expecting big reveals this month so i am preparing myself for that as we'll have plenty to talk about in the coming weeks now that Ashes of Creation have announced their upcoming Server Meshing Preview! Come follow the stream: https://www.twitch.tv/Narciverse

    Reply
  2. I was thirsty for a cope-a-cola, and along came the premier dealer in copium drinks, Narc. how ya doing, buddy?
    I think Narc is like that last Imperial Japanese soldier stationed on an island, still holding his position, waiting for new orders long after the war he was fighting was over.
    AoC is going to come out someday, Narc says, as he stares into the middle distance at a future only he can see.
    He sips more cope-a-cola
    Yeah, someday.

    Reply
  3. There are "sandbox mmo" like Pax Dei, some others, there are "theme park" mmos like WoW and most mmos, and then you have real MMORPGs which are not sandbox, themepark, nor "sand park" either. MMORPGs like Everquest, Ultima, Lineage 2, Ragnarok, Runescape, etc, are like in RPG games, ROLE PLAYING GAMES, entire worlds to explore, with rules, with economy, with liberty and focused on player cooperation, not excluding adventures, exploration, quests, killing monsters, wars, crafting, and some other activities and the consequences of killing another player if available. This is not heme park, and not sandbox, nor a mix of both. MMORPGs are their own thing. It's a world with a set of rules and activities, focused on social cooperation and adventure.

    The wheel was already invented, don't invent a "new wheel".

    Reply
  4. unpopular opinion i prefer a system like older MMO preplaced house in city .. im not in too " oh look i can see this amazing land because every inch of it there is a structure . i Pass for the same reason Pax dei and Rust

    Reply
  5. On the topic of "Rich get richer" mechanics:
    I dont think they Mayor having a flying mount is one of those, if only because the biggest source of profit shown so far are the caravans, which cant fly or be towed by a flying mount. The flying mount is probably there moreso for political purposes, like meeting someone across a large distance to discuss a treaty or something. Or to act as a sort of shocktrooper, patroling to help their citizens out of a jam or that kind of thing.

    I think mayors are supposed to be the "Richest", but they also dont get to use their riches for themselves as much as a standard player. The Mayor has to ensure that production isnt faultering, that bandits are taken care of, that quests are going out to players, that buildings are being upgraded and upkept, they have to organize supply routes and politic with nearby nodes. They dont just log in and go questing, killing, and chilling like most players.

    Reply
  6. I don't know about "extremely difficult", I'm just more concerned that there is a significant impact if your node fails to defend. Maybe they build their forces outside the node slowly, sending in periodic waves(every day), until eventually your node is just destroyed or you clear them out(clearing them out should be extremely difficult, i.e. commanders that stay in the camp are elite minibosses)

    It would add not to the strategy of sieges(if the invasions aren't at a set time anyways), but it would add to the interest. "oh shit, our siege is starting and they've already under attack!"

    Reply
  7. Id love to be able to make a thieves, assassins or even spy/espionage/sabotage focused rogues guild. Some more hard core guilds could expand outside their own nodes and become an actual world level power that exists outside the node system.

    Start by creating multi node infirmation networks for political info and espionage and help members fet into key positions. Imo it would be pretty sick, rogues from various nodes working together to try and wield power from behind the scenes. Maybe have a few run for mayor (obvs without anyone in the node knowing the candidates allegiance is to the guild not the node). Probably going outside the worlds parameters with this line of thought.

    Reply
  8. why not player made quest board and it can be made by officers and the mayor ofcourse, where they put the mission + the reward from the city storage or their own, that can make the game Sooooo Alive

    Reply
  9. For the goblin attack you can reward the player for a successful goblin defense, give them a token they can turn into the board for the equivalent of a job board task

    Reply
  10. the rogues for the storehouse mini game idea should also be skill based, so not any rogue could do it. Also it should be a mayoral quest that has to be given… maybe tie it in to the monster coin system. you could initiate a monster coin raid to cover up the rogue espionage.

    Reply
  11. Unfortunately, I have a feeling like this game will be mainly targeting non-lifers and whales with this many complex systems and so many things to do. Casual players will be abused in every possible way, and they will never be able to compete against nonlifers.

    Reply

Leave a Comment