Ashes of Creation IS IN TROUBLE | Nyce Reacts



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Today we live react to Lucky Ghost’s ‘Ashes of Creation is in Trouble’ video for the first time seeing it. Have yet to watch at time of recording but figured it interesting considering the title!
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Here is a direct link to his video so you can show him some love wether you agree or disagree with the context! – https://www.youtube.com/watch?v=Cvuj0DceOHI&list=WL&index=57

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12 thoughts on “Ashes of Creation IS IN TROUBLE | Nyce Reacts”

  1. Ghost has a point. But its been a decade or more with the staple MMOs. Ppl may not like the idea of open pvp but im burned out on the other games. I just want something new/fresh. Coming from a vanilla wow pvp player who never excelled at anything in particular. Never dominated pvp, never did mythic current etc. Casual who was masochistically slaughtered in pvp (fond memories of STV, SM and SS in wow) and pve but enjoyed the game. Sensitive ppl can take a hike. Have you seen the Narc video about the forum post? lmao.

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  2. Creative Director Steve's Response: Greetings brother, awesome video!

    Just a few points I’d love to add.

    Much of the Ashes corruption system has taken into account these concerns. In my experience with similar flagging systems, such as that of L2’s, there were very apparent flaws in implementation.

    Some of the adjustments that have been made for Ashes’ approach to open world flagging system is as follows;

    – Abilities with CC effects do not apply to non-combatants. The target of a cc ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun players during a pull for example.

    – Corruption gain also takes into account level disparity between the player killed and the corrupted. The greater the disparity the higher the corruption accrued.

    – PK alts would be highly ineffective, since acquiring corruption will apply dampening effects on skill dmg for PvP the higher your corruption score becomes.

    – Working corruption off through exp grinding also takes significantly longer than L2, and during that time we’ve created a bounty system that reveals corrupt player locations on the map.

    It is true that Ashes is a PvX game. And that means it won’t be for everyone. And that’s ok.

    Testing will further refine our approach for corruption, but as a system it is core to introducing risk vs reward in Ashes, while disincentivizing griefing.

    If you have any questions feel free to shoot me a dm on discord or Twitter 💪❤

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  3. Just subbed! One bit of constructive criticism, your volume is a little low. I had to throw you up on my TV to get the volume up where I wanted. Besides that, I'm loving your commentary. I've played ESO since Beta, I'm happily surprised that I've never seen any of your videos. I look forward to more. I've personally been binging on AOC content right now. By far my most anticipated game right now. I'm not phased at all by the PvP. I've always played in PvP servers, PvE servers are easy mode imo. Not a bad thing, but I enjoy that extra Adrenaline. That risk vs reward. It makes playing the game feel more important. You can't just afk, or faceroll content. You need to be present and aware, even when you're picking flowers. I love it. Rant over, I wish you much success, see you in AOC brother.

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  4. People are just so used to modern theme-park MMORPGs and remember the hardcore griefing back then whether it was WoW, L2, Ragnarok Online PvP servers, UO to name a few. That being said, I still like open world pvp better than the modern theme park. Look at BDO, it's thriving until p2w took over.
    If there's another venue to make money or enjoy elsewhere, don't go into that dungeon gatekept by sweaty griefers.

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  5. idk going to get fights at a big boss sounds fun to me
    when I'm in ic and I see a group fighting a world boss I don't feel like I'm griefing or toxic (those seemed a little dramatic) when I go fight them I feel like I'm just doing pvp
    same with getting pulls at a rss in cyro I don't feel like I'm greifing rss capping a keep or flagging glades from the mine just getting good fights in pvp nothing toxic about it

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  6. the dude thinks only from the point of having PVP without taking into account all of the other systems in place that either makes pvp players who grief on a big disadvantage , game being group play oriented , and all the places pvps are allowed with no penality like caravans ,guild wars,open seas…etc which is dumb imo as the amount of people who would go around killing people for no reason would be abysmally small and the people who do it for fun instead of just randomly once in a while imo

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  7. 4:52 While you have a point, you are also comparing a poll with 10k responses and one with less than 500. A 20x difference in sample should not be ignored.
    12:39 You DO lose loot when killed as a green "non-combatant". In fact, you lose more loot as a green than then as a purple "combatant". But being killed as a green gives the attacker corruption (but not if you fight back), which is basically always better.
    21:45 This is why I think a midpoint/overlap between green and purple is needed.
    28:59 He is saying that this is the statistically most likely outcome, not that absolutely everyone will, but that most will. A statistical certainty not absolute certainty.
    33:08 Counterpoint. "Plan for the worst, hope for the best."
    33:41 Realistic gameplay is a bad metric for good gameplay
    35:26 If you want something addressed it is often helpful to take a stance a little farther than you want to give negotiating room. Also, if his stance had no merit, we would have the Great Internet F**kwad Theory.
    39:25 I don't think this is fearmongering, this is an exaggeration to make a point.
    42:00 Again. "Plan for the worst, hope for the best." You are right, some people will exploit systems to ruin other people's experiences, and they will not go away, so it has to be addressed. Or it very well might ruin the entire game.
    45:04 This idea was not talking about free kills; it is talking about a meter that fills up when harassing a green player. Harass greens too much and you automatically become a red "corrupted" player.
    45:13 Again, you drop fewer materials when flagged for PvP than if you are not.
    48:21 I know a lot of my comments have been contrarian, but I agree with you here. AoC's systems are too dependent on PvP for PvE-only servers to work well. Better to find a way to ease as many PvE players to do PvP as possible, which a properly tuned flagging system could do. And I say this as a PvE player.
    53:50 Steven has already commented on his video.

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  8. easy solution certain areas say with bosses and such make it to where your pve flaged and cannot be pvp plaged if you are engaged in pve combat say already fighting the boss. This would fix the stunning your healer mid pull or so forth

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