Ashes of Creation is Finally Ramping into Alpha 2



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

Follow the Stream: https://www.twitch.tv/Narciverse
Support the channel on Patreon: https://www.patreon.com/CopiumInhaler
The discord is cool too (i guess?): https://discord.gg/muwNp8NhbB

Business Inquiries: [email protected]

#ashesofcreation #mmorpg #copium

Ashes of Creation is an Immersive huge open world Sandpark MMORPG that is redefining the gaming landscape. Created for fans of PVP, PVE, and Roleplay, this ever-changing world promises the ultimate MMO experience. This game, which began development in 2016 and upgraded to Unreal Engine 5 in 2021, is now on the cusp of revolutionizing the MMORPG genre. Intrepid Studios are working towards delivering these highly requested features to an old school playerbase waiting for that MMORPG to bring them back to the golden age of the early 2000s:9 different playable races with both male and female options.A massive 1200 square kilometer world size at launch with 85 Nodes.A fully open world game with no loading screens, offering complete freedom to explore.A rich array of features including Dungeons, Raids, World Bosses, Open World PVP, Caravan PVP, castle sieges, node sieges, arenas, duels, guild wars, and more.A vibrant player-driven economy, crafting and artisan system, political system, citizenship, player run shops, taverns with parlor games, and a unique character customization system.Ashes of Creation offers an experience like no other, combining the best elements of both sandbox and theme park MMOs. This is a game built by an MMO fan for MMO fans, fully funded and committed to a zero pay-to-win model.

source

32 thoughts on “Ashes of Creation is Finally Ramping into Alpha 2”

  1. Yo did you see the Objective Party System in the forums? I thought it answered a few of the problems you raised at the loss of a little bit of player agency with party forming. People shut it down but I thought it was a cool idea actually.

    Reply
  2. I disagree with your point about channeling/capture mechanics, except when the channel time is excessively long. One example, I don't like the capture-over-time based on proximity, where having more players in range speeds up the cap, just rewards Zerging. I find it much more exciting and rewarding when a single player sneaks in to capture or another single player sneaks in to interrupt the capture. I don't feel adding puzzles or other mechanics is necessary.

    Reply
  3. They need to not focus on pvp at all period. Maybe less than 1% of people enjoy pvp… sadly that’s me… but they need to capture the other 99%. Ashes Steven DO NOT focus on PvP anymore period it doesn’t matter at all it will come naturally and be more fluid with less focus if that makes sense. Focus on world building and pve content. Every single PvP mmo is a failure literally name one with a substantial player base that focused on PvP… mortal online 1100 players right now black dessert 19000 (not purely PvP) Gloria victis failed there are so many to name none of which are played anymore. Focus world building pve then maybe PvP later when the game is fun if you want to succeed. I’m already invested and I’ll see you all in alpha 2 lol

    Reply
  4. When you are channeling the objective, I agree you should have some mini game to do and in doing so it takes time off the channeling clock. And when you get kicked off and channel again that time is still off the clock.

    Reply
  5. Kinda a weird feeling, I been on that copium train for this game for years, and now that it's ramping up, my interest has died down considerably…I'm sure once I start seeing cool stuff I'll be right back to my old ways, but getting sick of being spoon fed this thing an inch at a time, they need to just jam that baby in there.

    Reply
  6. As a main tank myself that thoroughly enjoys the role of objective channeler, I have to argue a bit against your suggestion with the Godspike. A tank may not view a contested channel as an afk task, it's a central viewpoint that is key for assisting call-outs and requires the player to be alert in case they need to call out a potential shift of focus to bursting the channeler. An additional mini game akin to DBD generators would just add boring tedium to the channel, not adding any meaningful enjoyment.

    A counter suggestion would be a skill bar exclusive to the channeler, utility skills with long cooldowns focused toward self preservation or assisting allies fighting close-by, something with skill expression coming from knowing when that potentially once a channel skill is needed to swing a battle in your favor is how to add meaningful engagement to an individual channel.

    Since the generator suggestion can be interpreted as a way to speed up the channel, as the idea wasn't expanded beyond its comparison, I also want to give more general opinion on altering channel speed. I believe an objective so critical to content involving so many people, the channel should have well defined lengths of time, even if that time is not explicitly told to the players. With shifts requiring well defined group involvement such as the Scholars they've shown, not an individual mini game done by the channeler, which would have no possible outside input.

    Reply
  7. no minigames it's stupid just make them move in a circle or towards a point around the flag to proceed the capture bar so they can do w/e they want meanwhile even fight but if they die or someone enemy steps in there then it stops but it won't move the bar towards the group with the most people and needs to be clicked to start and kep by that side till the one who started dies and someone else clicks it.

    Reply
  8. If those effects can be tuned with some kind of slider it would be great. I really dont like, I dislike to be precise, when PC game looks like some mobile flashy childish game, where those spell effects are main source and tool to keep people interested.

    Reply
  9. I would suggest that the channeling minigame could be some kind of writting in the chat random words that are given to the channelers. So they kinda look like they are "casting and conjuring to the gods" as they speak divine words to the godspike. For roleing purposes people will see that they are "talking something" and for netcoding its pretty easy and low charging servers data so its fluid for all

    Reply
  10. VERY good question about the forest and lighting. I'll be honest, I got a stick up my ass when it comes to lighting. The previous lighting in the forest was 300x better.

    Reply

Leave a Comment