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Dungeons are indeed an important type of content that fill the gap between the big raids. To me it’s important to get dungeon content RIGHT in an MMO by focusing on exploration – community and well engaging mechanics. In today’s video we’ll be discuss how Ashes of Creation are focusing on these exact 3 pillars to creat some of the most dynamic and interesting dungeons to every grace us in the MMO genre.
No my eyes are not bloodshot from a copium overdose guys… They’re bloodshot because I’ve been away for 36 hours editting this video. Blame the discord boiz ’cause they constantly bring up interesting Ashes of Creation discussions… or alternatively come join your brothers and sisters high on the copium: https://discord.gg/muwNp8NhbB
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No my eyes are not bloodshot from a copium overdose guys… They're bloodshot because I've been awake for 36 hours editting this video. Blame the discord boiz 'cause they constantly bring up interesting Ashes of Creation discussions… or alternatively come join your brothers and sisters high on the copium: https://discord.gg/muwNp8NhbB
Having guilds claiming whole dungeons would not be fun. Also, ganking teams and being able to take 1/2 their loot after they have worked hard to clear would not be fun. 1/2 is way too much. You would have whole teams of PvPers hunting down and going after every easy target they could get their hands on or spwn camping rare quest mobs etc. Steven said he would make the petalites stack up. I like the fact that you can decided to PvP some annoying idiot who is stilling your nodes etc. One thing he did mention is that is that the PvPers would eventually end up as a big X marks the bounty on the map so if you had other PvP teams going after them for the bounties it would be interesting. I am kind of mixed on this. It is hard to find that balance between PvP gankers wearing crap armor but using numbers or level difference to roll up people none stop. I really hope the greafing and PvP penalties make actually think about picking their targets. One thing for sure on a PvP server in other games I have played it add that danger aspect and you have to make sure to fill up your bags to the make for hours and not heading to home base to offload.
Eh instanced dungeons is probably one the things that modern MMOs have done right imo. Open world dungeons usually are stale and get zerged, also with them being designed for that, they generally lack intricate mechanics and more so are just damage sponges. With open world pvp mixed in that would just add to the shit show and generally only appeal to a small minority while the majority would avoid it. This isn't to say open world dungeons don't have their place, but if it was the only form of "structured PVE" then the game is good as dead from a PVE perspective.
There is a reason no one does open world dungeons anymore. The bosses are going to be constantly camped and, if you don't get ganked, you will have about .5 seconds to cast an AOE and damage the boss before it gets nuked.
I’m the boomer from lineage II
I thought the dungeon boss was open world and not instanced. I remember a statement saying that the group that does more than 50% of the boss damage keeps the loot or something like that
Phew, it's reassuring to know that a video game studio will definitely follow through with their ambitious promises…r-right guys?
Dont compare Ashes to WOW. I hear it everywhere. I am one of those “boomers” that played Lineage 2 and so called “dungeons” are nothing even close to what are dungeons in wow or any other similar MMORPG. Mobs have respawn time max 2-3 minutes so you grind 1 room on cooldown and you dont move through the dungeon. Second thing, those instance bosses are only few biggest bosses in the game that have respawn time 1-2 weeks and are designed for hundreds of players and each of the players must do quest to before he is able to enter the instance. If Ashes goes Lineage 2 open world dungeon way, you are not gonna run through a dungeon to clear a boss in a small group. You gonna farm there in 1 of the rooms, and the bosses in these locations will be designed most likely for big guilds with multiple groups to be able to kill them, also the bosses will have respawns, so most of the time in day the dungeon wont have a boss in it when it was cleared before that day by someone else.
The other thing open world PVP with karma system(corruption in ashes) nobody is gonna just kill you for no reason unless your guild has war with them. It is not worth PK people just because you wanna grief. There is usually a big reason you PK someone(he is stealing your mobs, he pked you before or he is talking sh*t to you)… so PVP in exping areas will be a thing when you wanna be in best exping spot and you compete for the spot with other party, but not braindead killing people for no reason .
And loosing materials. I bealive that you gonna lose your materials in ashes only from the kills of mobs. Not when a player kills you. If that is supposed to go as it was in L2… and Steven did not say exact explanation how this is gonna work.
Almost all they seem to want to do, New World has already done and failed, and also proved it is not what players want. From open world dungeons being steamrolled by 40 players, "keys" for dungeons. Also, what players hate the most is having their time wasted for little to no reward, add punishment to that time waste and it is the biggest quit factor possible.
Your eye is looking a little irritated. You okay man?
ff14 mohahahaha
If there is no risk then the grind becomes extremely repetitive and boring.
I hope the developers don't cave in to the carebears like New World did and we all know what happned to that game halfway in development!
There are so many PVE focused MMOs out there allready, this do not have to be another one in the pile!
İt is really sad to die that deap in the dungeon but when you do it to someone too you understand that it is the nature of the game.
i like the eve online solution to this solution where this concept is restricted to high en content and larger co-ordination between alliances.
FFXI had non-instanced dungeons.
Honestly, I don't get the appeal – especially when you know a better way exists.
So, as a Lineage 2 andy, i have to say this: in lineage 2 dungeon works like any other part of open world. Which means mobs respawn on the same timer as any other mobs. Dungeons were used for farm. A group of players would take a room, there are 10 or more mobs in a room and by the time you clear a room, a new mob would usually spawn in this room. So, you would usually never clear a dungeon for the sake of clearing it. You would take a few rooms at most and just farm in those rooms. You would only go deeper if: a) you need a specific loot that drops deeper; b) you're leveling and need higher level mobs that are located deeper; c) you're going to a specific boss, and you don't care about any other mobs in the dungeon. A clan going to the main boss of the dungeon, would usually run right past you and wouldn't care about any of your mobs. Also, you need to keep in mind that bosses in lineage are not something you would casually farm. They're only spawning once every few hours or in some cases days, and you would have to compete with other players to kill them or to be able to enter through a portal to them. This adds to the point that a 40 man raid couldn't care less about any mobs in your room if they're going to the boss, they need to get there before any of their competition knows that the boss has respawned. People would usually only fight you if you're farming the mobs they need and they have no other rooms available, or you're fighting a boss they need. In which case if you're a party of 8 and they're a raid of 40 they can simply outdamage you and get all the loot from the boss, without having to kill you. If its more or less similar numbers, they would usually fight, and in lineage, you could win a pvp fight while your group is tanking a boss, if you played your cards right.
Not exactly "instaced". It's a portal that leads to another area. Any player able to use this portal will be able to use the portal. There is no maximum number of players that can enter this portal.
If you like Open World Dungeons in Asian MMOs you should've checked out Final Fantasy XI. With an expanded free trial in which you can play through the entirety of its many expansions up to level 75 for free with no restrictions on playtime if you can sail the seven seas and figure out how to operate the PlayOnline interface in 2022 (it was already quite difficult in 2002).
I want the 4 minutes of rambling about World of Warcraft that got cut from the video.
Good vid. I would just be careful saying the game has 'loot drop' because it's very limited.
Once upon a time there was a game titled: Ultima Online…
They introduced Scrolls that raised your Skill or Stat caps, these were very powerful and thus extremely valuable.
They came in 4 tiers: +5, +10, +15, +20 (normal caps:100)
However, the best scrolls (+20) only dropped in the land of Felucca, a dangerous land of open PVP. The events that spawned the scroll-dropping bosses were open world.
Any guesses as to how this unfolded??
Massive groups of "Reds" (pvp murderers) just constantly zerged these events, effectively locking out almost all participation by everyone else.
3 vs 40 just isn't balanced PvP. However…
2 differences exist with AoC:
Penalties for Reds
Much easier time organizing separate resistance groups.
As a community, if Murdering Zerg Guilds become an issue, it will be up to cooperating guilds to drive them out and then share the content as is possible.
And if there's one thing we've learned from the modern MMO…
It's people LOVE cooperating…
Guess I'll just join Zerg-Murderers-R-Us so I get to actually play the game…
I swear every time i hear this valheim music, i can always hear the cooking pot bubbling away
Bring back the copium jokes!! Love them 🙂