Ashes of Creation Interview with Creative Director Steven Sharif: UE5, Alpha 2, Mounts and More



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

Intrepid Studios has just made a big move from Unreal Engine 4 to Unreal Engine 5. We’ve sat down with Creative Director Steven Sharif to talk about the state of development, what they’re looking for in Alpha 2, and of course, we touch on aspects of the game from nodes, to pets.
This video was reuploaded with a fix to BG sound, per the request of the viewers!
Read More:
https://www.mmorpg.com/videos/ashes-of-creation-interview-with-steven-sharif-this-will-be-one-of-the-largest-and-most-successful-mmos-2000124090

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28 thoughts on “Ashes of Creation Interview with Creative Director Steven Sharif: UE5, Alpha 2, Mounts and More”

  1. I litteraly can't wait for this game. Backed this on kick starter all those years ago. Its shaping up to be finally what the mmo community has been wanting and deserves

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  2. This game will gonnas be so epic. I love how Steve (AoC) see the things and everything he's doing. Take your time and make this game of this genre a legend

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  3. See you all in A2 hopefully before 2023. Good work is worth the wait. Ps. That "other" game sucked so bad I was ready to refund the box price of pre-order. I didn't, but I'll never waste my time again on it or anything less then earthshaking that Amazon produces

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  4. Speaking on monetization, Steven mentions that the end game cosmetics will be on equal ground at least, with the shop cosmetics.

    I personally would be interested to know if intrepid would be on board with selling shop cosmetics on the ingame marketplace for in game currency, so a player could purchase a cosmetic and sell it to me for gold.

    I don't know what this would be like in game, honestly very new to the MMO genre.

    Has this happened in other games? Was it good? Did it fail? Would it hurt profit margins or would it help them?

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  5. Thank you for doing this intrepid. It's nice to have hope, doesn't have to be the best mmorpg. I'm sure it will be seen as a very positive experience for the mmorpg community. Orc shaman preview would really hit the spot.

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  6. What we want to know is will there almost be a sense of FOMO based on your selection of nodes to support or not support? I.e. you are contributing experience to particular nodes but with so many nodes in the world, what if you find you wish you had worked towards growing other nodes than those you choose to build up originally? I’m so curious about that.

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  7. I really, really like these interviews with Steve & the team, the monthly updates + these. It's so amazing to have a Dev team so open with so much. This game has so much potential, still a long way to go but very excited to see it all unfold over the next few years. Also 100% echoing that Steve & Intrepid should take all the time they need to do this right. So many times now we've been hyped up then hit with a rushed product that just flopped.

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  8. Good interview, I would say to either turn the music levels down or just don't have music at all. The music distracted from the interview a bit. Otherwise, I always enjoy watching Steven in interviews, gets my excitement and hope for this game even higher lol.

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  9. Is there a way to ensure players are "loosely" evenly distributed amoungst the different type of nodes. I personally think most players will probably join the military loops and not the other loops. Unless for example there is some sort of a benefit between your class and the node you are with(scientific node and the mode).

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