Ashes of Creation Innovating on CLASS DESIGN In the Most FUN Ways Possible



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With The monthly livestream imminant it’s about time we concluded this mini series outlining the class and combat customisation options avaliable in Ashes of Creation. Today we discuss how Intrepid is tackling the lack of healers and tanks by introducing some unique ways to build each class.

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31 thoughts on “Ashes of Creation Innovating on CLASS DESIGN In the Most FUN Ways Possible”

  1. Sounds nice with a skills system for weapons, BUT not all classes are to use the all weapons. lets have 3 types for each class and have the second class add that classes on for of that.

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  2. I think they're making a big mistake with both of those things. First we need more heal and tank classes. If there's gonna be 8 base classes, then go 2 tank + 2 heal + 4 dps, or maybe 2+3+3. Locking it to one is completely unnecessary, and achieves nothing. And I'm not talking just about the lack of heals and tanks that's gonna produce, but also how boring it will be. Imagine if there's only 1 DPS spec – yes it could work, but it would be fuckin boring. Give. Us. More.
    And 2nd, about the weapons – they're trying to "solve" (and possibly completely fuck it up) a problem that doesn't exist. I've never said "oh I wish my priest could use a 2h-sword". You talked about class fantasy last video, and this is exactly it. The priest class fantasy is light armor and no weapons (other than maybe some caster staff or wand) and fuckin magic. No bows or anything. So I have no idea what they're trying to do, wasting time on that instead of doing something better.

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  3. This games mess of systems would fail to attract an audience even if it released 5 years ago. Ashes and pantheon seem to have hit on the only sustainable business model is to perpetually develop the same systems at a snails pace to avoid the criticism that would come with having their game in beta. The other option is to become crowfall. The giga brain move it took to decide to develop a large scale pvp mmo when over 90% of the ones developed failed within a few months of launch is impressive. They can keep creating new rock textures every couple months and apparently that makes them above criticism because their 2012 combat could somehow be polished into a workable state. Another engine swap, dev tool swap, “texture pipelines” , or adding a feature no asked for liked climbing can keep the cosmetic € rolling without being exposed to critical reception. You’re essentially an unpaid spokesman for a mlm scheme you’re not part of.

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  4. IMO every base class in every trinity-style MMO should have at least one additional role. In WoW I believe the Hunters & Warlocks should get pet-based tank spec or either a tank talent set within their respective pet specs, and rogues & mages should get thematic healing specs. Rogues can shoot people up with meds up close and at a distance as an apothecary using projectile weapons, thus opening them up to more than one friggin class (removing the warrior/rogue 3rd weapon slot was one of the most asinine decisions wow ever made, fight me). Mages should get some kind of time-based chromomancer healing magic that mostly resets people to a point before they took damage. It's literally magic, all they gotta do is make up some bronze flight Chromie shananigans. People like options.

    I said all that to say if AoC launches with one tank & one healer class and no other class can even spec into those roles, then the game is DOA. Mark my words.

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  5. I know this wasn't the point of the video, but I keep hearing this online. I disagree wholeheartedly with your take on LFG tools. Every time I hear someone say "it destroys the social aspect of making a group" they just answered a litmus test of whether or not they actually play the game. As a DPS going through posts of people spamming for groups and going "Dps " "Dps here" "Full t6+ geared pumper dps, all 100 parses, please invite me, i'm so desperate, please!" and getting either no response or a messageless invite isn't some precious social feature to be protected and it's not lazy of a dps to prefer a queue and matchmaker service.

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  6. Hopefully the secondary archetypes can allow some dps classes to off heal/tank. So when doing leveling dungeons/easier end game dungeons you can have a fighter that has the tank as a secondary archetype as your tank. Of course it should be mandatory that you have a tank tank when doing harder content like raids. If they don't do this I fear that there will be a lot of looking and waiting for a tank/healer to show up.

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  7. Before WotLK, WoW had 9 classes so one could argue that with 3 specs each, that's sort of 27 classes, with only 3 and 4 tanks and healers respectively. With ashes, it'll be 8 out of 64 for each, so percentage wise it's ~11% of tanks and ~14% of healers in WoW, whereas it'll be about 12.5% (and double that if Bards count as healers) for Ashes. Once you add in some, maybe minor, off healing and off tanking from tank/cleric augments, maybe the imbalance won't be too bad.

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  8. You forget something in your video. If you say to me, you can use any weapon, I will ask, which one heal the most? Because of Min max and meta game. Even if the weapon skill are really impressive, most people will take the weapon best for their class, even if it will be more fun to play with something else because most group will tell him, you don't know how to play noob go take the best weapon.

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  9. Amazing and thought provoking! I actually miss the days when tanks and healers were a class that someone would choose because they wanted to fill a crucial role in the world, even though solo play more difficult. It was well worth the effort because if you got a tank or healer leveled up you were automatically adored by all. I am VERY curious about your weapon skill tree theory.

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  10. I just want to make sure I'm understanding this correctly. If you are a healer, are we saying that you will heal with the same intensity and power no matter what weapon you are wielding? Also, are we saying that a Shaman healer, Paladin healer and Cleric healer may all heal the same amounts, at full build of course, but just do it differently from the other? If not and there is a Meta healer build then the others won't be chosen correct?

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  11. Having "only" one tank and on healer would make the balancing so much easyer on them. Probably also the fun part since you don't have to waste time balancing for different types and can go directly to making things fun.

    As to the "not enough tanks" issue, just determine the maximum/effective group size by the ratio you expect those things to be played. If there's 6x as many dps as tanks/healers, a group of 8 taking 1/1/6 will equal things out, whereas if you went with a group size of 5 you'd have twice the number of dps and they get frustrated. Not that I mind, being valued and sought after is nice after all :]

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  12. I still believe in a 64 classes game can work (not counting the weapon variables, which i also like)!!! hell, you just said the game is 5 years from releasing, there is time for creative process and balancing… hopium

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  13. The difficulty in finding a tank/healer I WoW was often more due to there being 35dps, 3 healers and 2 tanks in a standard 40 man raid. Due to this tanks were less accepted into guilds that did endgame than dps and thus less people decided to play as tanks. It was this issue that led to raid being changed to 25 man and 10 man raids.
    As for the weapon system impacting the way your character is played, while I love the concept of this, I feel the secondary class system should have a larger impact than what weapon you have equipped at the time.
    I'm honestly hoping for there to be fundermental differences between how each of the 64 classes are played, not just dictated but the weapon you have speced into, but also in the class choices you make throughout.

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  14. Warcraft isnt the best mmorpg =p it was just most casual friendly mmo you could get into at that time. Runescape 2 was the best, after that its Star Wars galaxies and THEN Warcraft. You warcraft players dont know what you are talking about because you probably didnt play mmorpg games until WoW. You cant claim its the best because of sales numbers. If you wanna talk about figures then warcraft is dwarfed in comparison to Asian mmorpg game titles.

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