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Ashes Of Creation Alpha 2 is here and there’s some very interesting things to talk about!
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Complaining about slow leveling is something that only exists in retail mmorpgs. The privste server model solved the problem so noone complains. They simple have different servers avalible offering different exp gain speeds. So if you dont understand the appeal of an mmorpg you just want to get to the end because you want to feel like your micropenis doesnt matter, then you can play at 100x exp rate servers or even instant max level ones with spawners for bosses and any gear you want. Heck you can even go over the planned max level and oneshot everything including the hardest bosses the game has without even moving from the starting spawn point…
That is a great system to weed out the casual retards out of the gamer population and make them go away be a retard somewhere else.
Everyone else chooses normal slow server with original rates and doesnt complain.
Too grindy for me, and I guess it's too grindy to many others as well since many MMO lovers are adults who usually have responsibilities and couldnt spend much time to play daily
Good over view. One point which is the reason for the long levelling now is the Alpha 2 Phase 1 doesnt have the questing yet I thought as Phase 1 was just about server performance testing. I thought Phase 2 was where the questing gets added in November?
They might be using XP debt as a way of stopping people just killing themselves as a way of 'fast travel, I died a few times and didnt really notice the XP debt, it went fairly quick and didn't think it was a hindrance (only lvl 9 currently though), might also be a way of trying to stop low lvls jumping into higher lvl grind groups…..if they keep dying then the debt will mount up and be pointless for them.
I think a lot of people will like the grind, look at how many games have events / seasons that are meant to last for months but after a couple of weeks people move on (Diablo IV season)
People are also forgetting how long it took to max all the skills out in New world in the early days
As said, its an Alpha currently and im sure some things will get tweaked/tuned, things like graphics will prob be the last thing worked on (although ive heard if you have a DLSS graphics card it looks much better).
1 hour per level is not bad at all. The leveling maybe is part of the game and you dont have to rush it. All modern MMOs are skipping the leveling making it super fast. WoW Vanilla taught us that the leveling can be part of the journey if it is well made!
Thanks man, great video as ever, love your stuff and really good, balanced take on the A2 release. I've been playing this for about 3 weeks now, it's been brilliant to get a glimpse of the direction it's going in. It seems clear to me that May next year will be when we get a much better idea of how far off the game actually is. At that point we'll have all the classes and all the content they intend on releasing and the servers will be open 7 days a week. I think this period of time is very much about stress testing and breaking the game to make sure they have the resources to deal with complications further down the line. They have been very good at fixing problems quickly so hopefully we see exponential improvements over the 6 months or so and we have something really interesting to get into.
Playing has felt great, I'm very excited to see the finished product.
Im not sure what you are talking about games from 20 to 30 years ago are not around? Everquest, world of warcraft, to a lesser extent guild wars and final fantasy… these are all mmos that are at near or over 20 to 30 years old and still played daily just because you dont like it doesnt mean others dont.
Meanwhile Pantheon has :
12 classes
4 huges zone with different biomes
Advanced craft
And it is playable
Slow leveling requires lots of in-game features and deepths in terms of mechanics, ressource aso …. so lets wait and see
How is that big orange book on your minimap and over their heads NOT an obvious quest icon?
Bro that gam,e looks like dogshit, there is old mmorpg that looks way better than that and was done with less budget.
People need to stop trying to make Ashes "their game" Intrepid have a very clear vision for the game and its inspiring to see them stick to that. Retail WoW and T&L exists for those people that enjoy Theme park.
I also think a lot of the current naysayers WILL get over themselves and realize that its not going to be so bad to play a game where you can get to endgame in a matter of days.
1) XP Tax and drop on death. I think this is good, it's a solid stick against players who want to fling themselves at a challenge over and over again hoping they beat it, really puts approaching a challenge you're maybe not prepared for in a different light. It means you don't push out from civilization TOO much, because the run back will be awful. 2) Empty Landscapes. Keep in mind, this is a game where nodes level up from Wilderness>Outpost>Village>Town>City>Metropolis (or something), there needs to be space for material gathering, player housing, and for areas to expand and grow. 3) Mindless Farms. A lot of MMO hounds will explicitly, and ONLY go for the most effective route to peak, and so long as there are actual things to do that generate value and are fun, I don't think most players will sit and farm a single mob. Optimizing the fun out of your experience is your choice, but it is still on the game to make 'fun' an actual alternative. 4) When Will It Be Out? This has always been the risk of an open development game. Steven bet on repeat advertising to draw people in to fund the development and not have to use his own money, but a decade to develop an MMO is nothing special. It is likely to 'snowball', where development seems to accelerate toward the end, once all the systems are in place and it's just a question of plugging in new maps and enemies, but anybody who's claiming development should be faster knows literally nothing about game development.
casual mmo player here, 100% love a good ol' group n' grind. It's why I love older MMOs like FF 11
Yikes! So the gankers can kill you and take the stuff you spent hours grinding for?? No thanks!!! This design will attract griefers and repel regular players…
My understanding is that Intrepid is hiding the story arc. So once the game is in beta then they will release more story arc.
That this test was more focused around the killing of monster etc… But no idea
As now it Is utter crap not worth the price not even 10 bucks it should be free test.
man the game looks so bad. It will be ready in like 5 years or so.
Thanks Jay 🙂
Talking about PvP at 8:30; I was in the Alpha test, and I did experience very minor PvP and initially it was off putting. That is, because I hadn't expected it and honestly didn't read up on the system.
So yeah, I was on my horse, just finished some mining and questing and was returning home. All of a sudden I was on fire, figuring a rare/elite mob had a fire spell. I died quickly (as a Cleric) also because I didn't know to fight back. I thought I could run the mob off.
The last thing I saw was a red player name, which I now know was a corrupted player. When I respawned, I found that they looted some of my resources that I harvested. I was pretty pissed, to be honest. Then, I read into the system.
So as you said, players become corrupted when attacking a "non-combatant", and if they kill enough people they begin to become weaker. Stats go down, and they are more vulnerable. They also become visible to bounty hunters (not sure if this system is in yet), and I believe are KoS (kill on sight) to guards. They will have to work off the corruption by leveling up and doing PvE actions.
Now that I know more about the system, you have to learn not to carry too much at once. Don't travel alone. Fight back if the odds aren't too stacked. I believe all of these systems are meant to be a more fair system while appeasing PvP'ers without losing the PvE'ers, and encouraging social play.
All in all, I am starting to warm up to it, and I look forward to getting into a guild and try to travel with other players next weekend.
A slow fun well designed grind feels like a return to form back when we all used to like games being released in general instead of 90% of game releases being a bad game that deserves bad reviews that they have had to pay people to get good reviews or cater so hard to children they defend it because they have been trained to defend it.
We used to live in a time where devs were forced to make good quality games or their studio failed and shut down. So every game release was something to look forward too. A return to that would be amazing haha.
It sounds like the exp for leveling & crafting skills is fine, you shouldn't be able to get max proficiency or max level in just a few hours or even days of playing, its something that does take time. getting from lvl 1 to level 3 in mining in an hour sounds about right, epically if lvl 10 is max level (i didn't get a chance to log in before the Ddos attack this weekend shut the Alpha down.
But you would think for an alpha they would boost the exp rates a bit, so people could fully test out the skills functionality.
This mmorpg looks like its 10+ years old graphics. ESO online has better
Give it a rest as the creation is still a pi dream they might have a play of Alpha, but it’s only an alpha. It’s still gonna be a couple years before we see this game.
The game will be a bigger fail than starfield.. mark my words.
This XP debt is just WTF hahah, they using a Knight online system thats old 20 years 😀
is this guy retarded?