Ashes of Creation Impressed Me With Their Most Indepth System



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For anyone who wants to give feedback for this subject please use the following format for Intrepid to read through and compile:

*How many hours did you spend testing Artisan Skills?*

*Which Artisan Skills did you engage in the most?*

*Did you feel the gathering loop was fun and rewarding?*

*Did you feel the Processing was complimentary to the Gathering/Crafting?*

*Did you feel the Crafting Systems were easy and fun to engage with?*

*What would you do to improve the Artisan Skills in Ashes of Creation?*

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Ashes of Creation is an Immersive huge open world Sandpark MMORPG that is redefining the gaming landscape. Created for fans of PVP, PVE, and Roleplay, this ever-changing world promises the ultimate MMO experience. This game, which began development in 2016 and upgraded to Unreal Engine 5 in 2021, is now on the cusp of revolutionizing the MMORPG genre. Intrepid Studios are working towards delivering these highly requested features to an old school playerbase waiting for that MMORPG to bring them back to the golden age of the early 2000s:9 different playable races with both male and female options.A massive 1200 square kilometer world size at launch with 85 Nodes.A fully open world game with no loading screens, offering complete freedom to explore.A rich array of features including Dungeons, Raids, World Bosses, Open World PVP, Caravan PVP, castle sieges, node sieges, arenas, duels, guild wars, and more.A vibrant player-driven economy, crafting and artisan system, political system, citizenship, player run shops, taverns with parlor games, and a unique character customization system.Ashes of Creation offers an experience like no other, combining the best elements of both sandbox and theme park MMOs. This is a game built by an MMO fan for MMO fans, fully funded and committed to a zero pay-to-win model.

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19 thoughts on “Ashes of Creation Impressed Me With Their Most Indepth System”

  1. Follow the stream for more copium: https://www.twitch.tv/Narciverse
    For anyone who wants to give feedback for this subject please use the following format for Intrepid to read through and compile:

    How many hours did you spend testing Artisan Skills?

    Which Artisan Skills did you engage in the most?

    Did you feel the gathering loop was fun and rewarding?

    Did you feel the Processing was complimentary to the Gathering/Crafting?

    Did you feel the Crafting Systems were easy and fun to engage with?

    What would you do to improve the Artisan Skills in Ashes of Creation?

    Reply
  2. My problem so far with the development of ashes of creation has been the almost non critical attitude of the majority of youtubers that do content for this game. Just because Steven says that the game will have this specific system in the game doesnt mean immediatly that the actual in-game realization of that system will match the original vision of that system. It is way easier to tell to people how you want the game to be than to actually develope the systems that make those systems a reality. One positive thing out of this alpha has been that maybe it helps to keep some of the more enthusiastic ashes streamers a bit more grounded in a way when they talk about ashes since there is a possibility that it wont be the mmo to end all other mmos. It might be a good or even a great mmo but just a mmo in the end.

    Reply
  3. crafting mini games suck no ty. I agree with removing processing its just clicky and no fun. Copper is rare in the river lands and will be more abundant in the desert. As trees and flowers will be rarer in the desert. This is a major game design.

    Reply
  4. Love the pylon idea. Personal take is to attach the Pylon to your mount. Mount dies? Pylon gone, watch where you go while gathering. Dissummoning the mount? Pylon gone aswell.

    Reply
  5. How many hours did you spend testing Artisan Skills? 20?

    Which Artisan Skills did you engage in the most? Metalworking/armoring,mining, stoneworking

    Did you feel the gathering loop was fun and rewarding? no, the time required vs dropped gear+exp wasnt worth it until youre end game. had to buy about 500 copper to hit journeyman metalworking.

    Did you feel the Processing was complimentary to the Gathering/Crafting? I didnt like the upgraded metalworking station. needed bigger bellows or a bigger furnace, make them of cast iron then into steel or something? i thought these were suppose to upgrade as the node progressed?

    Did you feel the Crafting Systems were easy and fun to engage with? Didnt like the npc standing there doing a single job instead of it just being a bench. multiple jobs makes the npc more relevant but the craft time is alwasy 3seconds?

    What would you do to improve the Artisan Skills in Ashes of Creation? listen to narc! 😀 moving, pulsing, upgradable pylons would be sick! they fell flat pretty hard imo. not being able to haev multiple tools seemed odd. as someone buying lots of copper i can say it is a real bottleneck. people wouldnt let go, there were some crazy prices ppl requested. need a transparent and easily accessible trading area to make these systems more rewarding. Processing slider would be nice. Overall i think its a good foundation and im excited to see what comes next 😀

    Reply
  6. Gathering early on was ass, I agree, but once we were able to mine all nodes and they all respawned, fining 100 copper and hour was childs play.

    EDIT: I still agree with the mine like spawns for some things, which we already know will be coming later, but do not reflect the size of the map/alpha stage

    Reply
  7. On the part of "filling out a grand master skill tree removing the social part" NO You are very wrong, if you consider all of gatherting/processing/crafting as one you already work with a massive skill tree of which you can fully master some branches. You already take part of the social aspect by not bein able to amster all of it.

    Reply
  8. I was thinking about the resource sink. When we put the resources in nod for different upgrades and buildings, the resources are gone. The underlying explanation would ve that the resources went to the NPCs that were used in buliding, upgrading etc. Now obviously we don't actually see it and this doesn't not happen in reality. Imagine if it was like this, that the resources we use in nodes dont just vanish but actually get reflected on npc. A nod where lots of resources were used, the NPCs of that nods wear better cloths, better house, better furnitures and overall better aesthetic but the useful thing for us other then the visual aesthetics is that along with betterment of those, the npc shops also reflects it. In a nod where lots of copper got used, the npc stalls will have some copper in them to be sold at a percentage higher then the nods where copper was easily available, the blacksmith will now have better quality items that includes copper in their recipe and things like that. The underlying story is that, the copper that was used for upgrade went to NPCs and they sold it to shopkeepers, blacksmiths etc and about 30-40% of the copper used in the nod got introduced to the market of that nod. Rest of the copper got used in construction, some npc may just keep them etc etc so 70-60% didn't come to the market. This would be the underlying story.
    This will create a small economic cycle like in real life. I think this can be a good way to make the game immersive without complicating things, solve the problem of resources being too rare and make sense out of the resources sink.
    This wont remove the scarcity of a resource that is not easily available in a nod, as, if you don't keep bringing the resources that is not easily available in your nod then its availablity in your market will go down and eventually it will no longer be available.

    Reply
  9. I haven't had too much problem finding stuff like copper. People are mad that they have to travel outside of their home node to gather materials. News flash: The final game will likely not even have certain materials in specific biomes… getting to Apprentice mining should not be an overnight solo job….

    Reply

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