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Today’s video is a showcase and hypothetical for the class augments and how they could be implemented for success or failure inside of Ashes of Creation.
What do you think? How much design can be done by the team to create successful class fantasies?
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Great breakdown of the 64 class augment system. I think the more light that gets shined on this subject the better. Well done!
For balance anti meta game purposes I will be fine with a majority of the augments being flavor based changes. However I do think for the fantasy of a necromancer over an elemental summoner that key major differences do need to be evident.
In that example a small army of zombies/skeletons vs a singular elemental construct as the base summon ability, with other small energy blast like spell being simply changed to necrotic/shadow dmg vs ice/fire… hope that makes sense and just my opinion.
I really do hope that the augments do make a difference I am bored of MMORPG that just cut past and rename ability’s from class to class