Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv
Follow the Stream: https://www.twitch.tv/Narciverse
Support the channel on Patreon: https://www.patreon.com/CopiumInhaler
The discord is cool too (i guess?): https://discord.gg/muwNp8NhbB
Speculation out the wazoo
Been a while since we did a copium induced video on thin air… oh wait that’s every single video.
Anyway, I got something special going on on Twitch tomorrow (Dev Interview) so come follow if you wanna see me embarass myself infront a developer: https://www.twitch.tv/Narciverse
Business Inquiries: [email protected]
#ashesofcreation #mmorpg #copium
Ashes of Creation is an Immersive huge open world Sandpark MMORPG that is redefining the gaming landscape. Created for fans of PVP, PVE, and Roleplay, this ever-changing world promises the ultimate MMO experience. This game, which began development in 2016 and upgraded to Unreal Engine 5 in 2021, is now on the cusp of revolutionizing the MMORPG genre. Intrepid Studios are working towards delivering these highly requested features to an old school playerbase waiting for that MMORPG to bring them back to the golden age of the early 2000s:9 different playable races with both male and female options.A massive 1200 square kilometer world size at launch with 85 Nodes.A fully open world game with no loading screens, offering complete freedom to explore.A rich array of features including Dungeons, Raids, World Bosses, Open World PVP, Caravan PVP, castle sieges, node sieges, arenas, duels, guild wars, and more.A vibrant player-driven economy, crafting and artisan system, political system, citizenship, player run shops, taverns with parlor games, and a unique character customization system.Ashes of Creation offers an experience like no other, combining the best elements of both sandbox and theme park MMOs. This is a game built by an MMO fan for MMO fans, fully funded and committed to a zero pay-to-win model.
source
Second.
FIRST!!!!!!!!!!!!
Been a while since we did a copium induced video on thin air… oh wait that's every single video.
Anyway, I got something special going on on Twitch tomorrow (Dev Interview)
so come follow if you wanna see me embarass myself infront a developer: https://www.twitch.tv/Narciverse
Best intro so far
first
PogU
Valheim has the best fucking music. Fuck man the feels
CAN you just make a video saying I can buy this please. Everything else sucks
Excellence. Have a great day off.
Im coping
+1
This is such low tier content, Narc is really falling off
If you think AoC has the best Crafting system, so you not played a lot of MMOs.
Not gonna lie, this sounds incredible…
Copium must be hitting hard you are on fire with non stop videos 😂 I can't wait to get in that Alpha 2 too man
Why did you say FFXIV has no self respect? As an artisan enjoyer like yourself it has one of the better gathering and crafting systems, on par with guild wars 2 release week crafting
To not have RNG on crafting process brought me back in time, into the gold era of mmorpgs!!!
Banger and im 30 sec in
"arm-AH-ment"
banger
This is kinda how Lineage 2 class transfer quest works ;))
Everything is all good and well.. but i really hope the story is on the same lever or hopefully better than FF, thats the most important thing for me personally
The crafting video was disappointing in that recipes were insta combine. I hope they add a crafting minigame to test crafter skills, with player made crafting gear to add bonus skill stats, as in Vanguard:Saga of Heroes. It would also be great to see variable resource stats as in Star Wars Galaxies. Those two elements would add enormous depth to the current fairly vanilla system. Currently its main complexity relies on craft limitations forcing player interaction … Hardly cutting edge.
The best crafting to exist was Stars Wars Galaxies. Ashes of Creation early look at crafting is basic as shit. Which kinda makes me sad because I love crafting in games but the developers ALWAYS get it wrong. Galaxies while not perfect was the best crafting in any game. You didnt have forced material use. You had forced type use. In terms of ashes of creation, it would be skin to making a sword and you are required to use metal for blade, metal for guard, metal for pommel, and wood for handle. You could use any type of metal and any type of wood in those slots. Which would effect its stats. If you used end game materials, you could make a twink item aka level 1 item. Which would be used to level up an alternate character faster because you did more damage. Modern MMOs don't think about multiple playthroughs. So twink items dont exist. They assume you will play one character forever and never try another build/class/setup. Worse are MMOs whom let you switch classes on the fly making progress meaningless.
Intrepid every time Narc posts one of these videos: "Shit now we have to step up our plans! Another 5 month delay! Thanks Narc!"
Sounds like Intrepid are putting in the time and effort to make a real game.
I love the idea of a profession needing to be obtained through quests. Wanna be a master blacksmith? Go and collect the scales of a dragon in the icy mountains. Wanna be a master herbalist? Collect to poison thorns of a giant corrupted plant monster. This gives meaning to the profession and the effort one needs to be the best.
I don't think the crafting in Ashes is better than Mortal Online or even Pax Dei.. It's pretty good, but in no way amazing from what we've seen thus far, we'll once comes launch.
Noice vid !
gotta make u moneys
Path of Exile has the best crafting option. Crafting is a science in poe
Honestly, this feels too much like Final Fantasy XIV. I want to explore the game world on my own terms and simply gain exp by, you know, picking herbs, mining ore, crafting stuff. Skyrim style pretty much. FFXIV has the big problem that the resources are only "useful" because they are required to be collected/crafted for certain quests, outside of that though you throw away whatever leftover resources you have. I really hope Ashes of Creation does it the other way around, giving resources an actual use and purpose first so people have a reason to venture into the world to get them. Gathering quests are so formulaic that it feels antithetic to what Ashes of Creation is supposed to be.
Yea sure, give the player some fetch quests for a first axe to chop down your first trees, then receive a pair of lumberer boots, but after that let us just do what we want.
I think crafting recipes themselves, which can be aquired in all sorts of ways, already give you checklists of resources you need to gather IF you are interested to craft the item that is.
But having specific requirements to level up? Nah, pass.
You re so high Narc that I can't even see you😂
Getting some good Star Wars Galaxies wibes
If the Grand Master alchemist tool isnt the Philosopher's Stone it will be a missed opportunity
I really dislike that you have to be strong in OTHER things in order to progress in crafting.
I do hope the quests are a bit like you described. Something more memorable and less tedium. Even a little puzzly to figure out a good way to kill the firey thing before the flame dies out would be a nice touch. Or using what you know from your current Artisan school rank to make the things you need to complete the quests to reach the next rank would be cool as well.
Nothing says "Master" lvl crafting like a quest that requires you to go hunt sea creatures with a cannon lul 😂
The quests you're describe sound like a Runescape-style quest to unlock a new piece of content or achieve a reward. They're a broad gameplay experience that dips into a variety of different content and skills to give the "all-rounder" type player a fulfilling experience.
When it comes to proving your crafting skills in a certification quest, I would much rather see it be about… you know, using that skill! Give the player some dummy materials and ask them to perform a careful synthesis process utilizing several tiers of reagents and maybe a pince of RNG to the production pathways so the crafter can express comprehensive knowledge and talent in their profession.
FFXIV crafting/gatherer quests have just a token amount of crafting/gathering, choosing instead to focus on the narrative flavor of how your profession is experienced in the world and lore. I don't think they're related to watch you're envisioning here.
its impresive how you can make gameplay ideas out of legit nothing. this man needs to work in intreped Studios
Ayyee what up Narc.
Imagine if when aoc release we get to know that narc is the lead community manager
I will disagree with 'rare' RNG spawns. Localized (like valcanos) but rather require vocational items to allow successful collection. So long travel, but no RNG.