Ashes of Creation has a MAJOR Problem By sawmanUK | Roze Reacts



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Roze shamelessly reacts to sawman sharing his opinion o potential problems that Ashes of Creation is facing.

Original Video: https://youtu.be/TX2vQ9NJVe8?si=VzCong1goT3BQnnu

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7 thoughts on “Ashes of Creation has a MAJOR Problem By sawmanUK | Roze Reacts”

  1. AOC is prob going to fail. I will not pre order or buy into the hype. If its good I will buy it. But i wont let some "Influencer" make up my mind for me.

    Reply
  2. This is gonna flop so bad, i just love it.

    These studios just don't have what it takes to make a good MMORPG.

    These are not stablished franchises, nor are pioneers of the genre. Hopefully this is the last mayor botch this genre sees for a while and current work just stop and reconsider.

    Like Riot did with theirs, with a massive franchise they already understood: MMORPGs to be sucessful they really need to offer something special that takes MMORPG players from their niches.

    Is gonna be another impossible to sustain live service game, very hyped, tons of players on release, and then decay, forgotten and a miserable slow draining death.

    Stay in any of the big five, XIV, WoW, GW2, TESO or RuneScape, there is nothing new these havent done already thats worth a purchase, and there won't be for another 10 years at the minimun.

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  3. If its gonna ever release, mainly the server capacity will be the detriment if its gonna be a success or not. The overhype creates a similar problem like Last Epoch – while not MMO, its server problems due to interest nearly killed the game entirely. New World was promising but also fell short with overpopulation that is slowly dying down with hours of login queues and inability to play with friends. IMO ignoring buggy mess of a release or balancing nightmare of having 32 classes, the launch will tell if the game will survive longer or not. For now is just fantasy star citizen.

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  4. The real issue with AoC is the uncritical feature bloat where the devs want to add something because it's cool without thinking about how it'll affect the other features promised. These two examples are off the top of my head.

    – Full PvP vs altered spell power depending on the biome: Because people who play PvP are famous for their love of player power elements they have no control over. /s

    – Colonisation vs levelling: The levels of the events become larger the more dangerous the zones are. Colonising a zone makes it less dangerous and you can, as the feature was promised colonise every zone.

    Those are just two examples and you can find many more once you start looking at the features in the context of each other.

    That the devs have missed this is indicative of one of two things.

    1. They're massively incompetent and should never even be trusted to run a fast food joint.

    2. The devs have surrounded themselves with Yes-men and remove anyone with a dissenting opinion.

    Neither are good signs for the long-term viability of AoC.

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