Ashes of Creation Has 1 Healer…Or Does it?



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Does Ashes of Creation’s Cleric truly transform into multiple playstyles for new players to try? Will we have 8 different healer types in Ashes or will every Cleric be the same and play the same? Let’s talk about it! If you like the video, then HIT THAT LIKE BUTTON, SHARE IT with your friends! Also, let me know in the comments if you like this kind of content for Ashes of Creation. Subscribe to this channel and thanks for watching! And I’ll see you… in the next one!

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What is Ashes of Creation?

Ashes of Creation is a unique take on the MMO experience. Our world structure is dynamic and built to react to the actions of our players. Cities will rise and fall, their populations based on the history of the world as the players create it. Quests will unlock as these populations gather, their needs grow, and secrets are unlocked. As the world’s NPC structure is established in real time, players will have the ability to destroy what they’ve created, paving the way for new development, new populations, and real change. Political strife and intrigue will play a very real role in the structure of your world. Gone are the days of static worlds, change is here to stay.

Risk Vs Reward
All across Verra, you have the opportunity to experience massive warfare, participate in epic trade caravans, and gather valuable components to craft exquisite items. Not only will your fellow players be your adversaries; the creatures of the land and the very environment itself will pose a constant and fresh challenge. Will you siege castles to become royalty, defeat other guilds to showcase your prowess, shape the marketplace by being a successful trader, or earn renown by developing your artisan crafting skills? This is your story, you tell us!
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7 thoughts on “Ashes of Creation Has 1 Healer…Or Does it?”

  1. New World has this problem too of having only 1 healer class. Maybe if there was more healer classes with different playstyles, this role would be easier to fill for group content.

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  2. As a healer main I don't mind if everyone plays the same healer as me BUT (and I mean a HUGE BUT) Healer has to be fun and interesting, otherwise I will not play it. MMO's where the healer class is boring as sh*t I instantly quit (Lost Ark) but more interesting healers like FF14 keep me around

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  3. I suspect that the community is expecting more variety from early character levels than AoC will provide. Specialisation will only really develop as players grow and try out different builds and combinations. With 7 other sub-classes to pair cleric and fighter with along with other modifiers and synergies, healing and tanking should be capable of offering very different playstyles to the players. It will be very interesting to see if/how AoC can make the process and rotations feel different without very real changes to the mechanics and presentation of skills when a player chooses subclass options linked to them. They will have to do this either through the Augments system or through optional skills that streamline Tanks and heals into specialised enough packages to offer varied challenges at a base to base combat point or group combat will get stale and repetitive quite quickly. If the system they propose works as intended not every tank or healer build should be viable for every boss fight but be perfect for certain encounters. We shall see.

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  4. You saw the different ways you can spec into for the Fighter in the livestream. We did not see the class tree for the cleric and the different choices but we should expect something similar is being built for the 19 skills we saw in the Cleric livestream. 19 skills is more skills than a lvl10 can have especially with the modular casting and extra effects you can add to them. I can see many different progression paths with the 19 skills where you have to select from 5 to 10 of them depending on how much you want to upgrade those skills to your liking.

    I am quite surprised that this is one of your worries knowing you are well informed. I suggest rewatching the cleric livestream and listening to the nuance about the skills casting types and effects. Then look at the skill tree from fighter stream and think about how that tree would be built for Clerics.

    On top of all the skills, you also get the weapon tree which makes your cleric different from others. For an early level, it will be nice to play with both trees and have to choose which upgrades to get first.

    I personally am confident that when we reach release we will have an in depth class tree for level 1 to 25 with what we have seen already planned for alpha 2 (and I wouldnt be surprised it might get a bit more in depth as mentionned when he announced the delay for rogue and summoner)

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