Ashes of Creation Freeholds: The Solution to ArcheAge's Land Problem?



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Greetings, citizens, and welcome back to the Hidden Dagger Inn! My name is Peon,
ArcheAge Classic reminded me of how frustrating land systems in MMOs can be. Could Ashes of Creation’s freehold system fix this? Join me as I compare both games’ land systems and explain why freeholds in Ashes could offer a more balanced and exciting experience.

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8 thoughts on “Ashes of Creation Freeholds: The Solution to ArcheAge's Land Problem?”

  1. You just know Games have Problems, when ONE. GAME. has more or less all the Solutions to these other Game's Problems.

    From time to time you will always find Contents in some Games, where Playerbases from other Games have sometimes asked for "many Years" to receive these Contents – but the Developers don't really give any damn about their Wishes.

    Okay,
    Ashes is extra and specifically designed to have the Contents it will have. But even things like instanced Playerhousing for Example is even today in for Example Worst of Warcraft a Content which will never come for the Players.

    An Instance of their own ? A Guildhall ? And honestly : the Garrisons of Warlords of Dreanor are not it.

    Final Fantasy has instanced Housing – but not the alleged King of MMO's called WoW. 😆😁

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  2. It's a shame they tied housing to making money/gameplay.

    Such a beautiful game.

    I wish we could have dedicated servers where we can play co-op with just our friends.
    It would be a fantastic game for RP.

    I wish they would simply sell the game on UE5 and let us do what we want with the assets so long as we don't make any money off them.

    My friends and I have no desire to compete with people who can log into a game every day or play for 8 hours at a time.

    We want to decorate, create RP settings, and write our stories.

    I'd never play a game where we could lose our RP setting.

    Reply

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